Warhammer 40,000 Gladius Relics Of War Beginners Guide

In this Warhammer 40,000 Gladius Relics of War Beginners Guide, we will guide on how you can start playing the game. If you are a new player to the Warhammer franchise and have no idea how these games work, our Warhammer 40,000 Gladius – Relics of War Beginners Guide will ensure that you are on top of your game when it comes to playing Warhammer 40,000 Gladius – Relics of War.

We will be sharing some basic gameplay tips and tricks with you here, which will help you get started in no time. Apart from that, we will also be sharing some combat and expansion tips and tricks to help in combat and how to expand and add more buildings.

Warhammer 40,000 Gladius Relics of War Beginners Guide

Our Warhammer 40,000 Gladius – Relics of War Beginners Guide details everything that you need to know about starting Warhammer 40,000 Gladius – Relics of War for the first time.

Gameplay Basics

Since Warhammer 40,000 Gladius – Relics of War takes a new direction, away from the routine RTS and goes 4x, you will have to adapt to some of the exclusive features that are only available in 4x.

The 4x refer to the central objectives in this style of games namely being, Explore, Expand, Exploit and Exterminate the enemies.

Once a new game is launched, you get a randomly generated map to play with your chosen faction. You get to explore the map, collecting resources, capturing outposts and building your cities to strengthen you faction’s position. Ultimately, you get to produce units to build up and army to attack the other players until you’ve destroyed all their cities to eliminate them.

In the lobby, you’ll be able to select your factions as well as make a selection for the AI. In addition to that, you can match up allies to form teams and assign color to each player in order to identify them.

You can also select the size of the map. Larger map will generally have more open terrains and lands all over while smaller maps will have more obstacles and structure in the terrains such as cliffs and ravines that you can use to employ certain defensive and counteractive tactics.

You’ll also be able to specify the biome of your map as well as selecting all the natural and wildlife densities. Each biome has its perks that it gives in terms of food production or bonus to research or energy structures.

Starting Tips and Tricks

For a starting team, you must choose a faction; Space Marines or Necrons are recommended for beginners. Their starting units are easy to battle with so to help you understand the game mechanics without worrying about battle strategies earlier on. Soon enough, you’ll be able to try some other advanced factions later.

Once you have the hang of all the basic mechanics of the game, you can move to some of the advanced mechanics of the game, mastering more complex factions such as Tyranids; which will help you win the battles and get a competitive edge over the others.

Combat Basics
On the battlefield, you will see some pink wire weed hexes. You must avoid them at all costs. They damage any unit that passes through them. Wait until they are cleared.

Before you attack an enemy, you can press and hold the ALT key to check their unit’s specifications such as how much damage they deal and their range.

This gives you a good idea as to use which unit to counter them at the lowest cost of own units. Always check enemy units before engaging.

Each faction boasts different and unique units. Each faction has their own variant of a unit and will have different specifications than the other faction’s similar unit.

It is vital that you know the specifications of your own units and your enemies so that you can easily find the best counter unit. The units serve same purpose but they are unique for every faction with their own specifications.

Units deal more damage to enemies, which are closer to them in their range. They might attack far but the damage might not be same at all distances.

Also, friendly tiles can be used to fire against enemies. There is no friendly fire in the game and the range of the unit includes diagonal tiles. A unit can attack literally everywhere around itself if the enemy is in range regardless of their direction.

You can set your units to an automatic setting where they will automatically Overwatch or retaliate without you giving them instructions.

They will move around according to developing situations. You can also set them to only move around and not attack which will in turn give you extra attacks for the future. This is a useful feature especially if more enemy units are coming in the range of your units.

Most of the infantry units come with a unique special attack. You must use these special moves, which could be defensive or offensive depending on the faction.

The best example of this is the Necron infantry, which can heal itself on the tiles without wasting a turn. This allows them to fight longer in the field. Similar special abilities are available with other factions as well. Explore them all.

All Factions

Space Marines
The Space Marines are only allowed only one base, so Production and Base Growth are particularly important here. They have the ability to drop fortified outposts on any visible tile once every 10 turns.

Most useful units are Devastator Space Marine and Apothecaries. Devastators have a huge damage attack when they have not moved, but they are prone to damage, so you want to put regular marine or another cheap unit to tank in front of them. The Apothecaries provide the healing ability. They arrive quite late in the game.

The Space Marines main support and purchase costs are Requisition and Energy so you better focus on that.

The Necrons can only build bases on tomb tiles, denoted by the green swirly effect on them. The Canoptek Spyder is the settler unit to set the base.

Special units here are the Tomb Blades, Canoptek Spyder and Monolith. Tomb Blades have a spectacular melee-range and ill most units with a single slash. Contrary to that, they have a low hp and will not stand a return attack from an opponent unit. You can build a squad of Tomb Blades and send them off to explore, or have them hold strategic bits of land.

The Monolith comes later in the game but is a strong unit with a huge health. It does a strong and encompassing attack with its Gauss Flux Arc.

The Spyder is a support/settler unit but it also has a good melee attack and it can also repair machines once that tech is researched.

Then, you’d be able to use it along with the Monolith to heal it through the battle. The Spyder can also spawn swarms of scarabs every 5 turns which are fast, lethal and expendable.

The purchase and support costs here are Energy and Ore.

Astra Militarum
Astra Militarun don’t have any restrictions on building. The white tiles are game recommendations but are just a suggestion and not a limitation.

Their most essential units include Enginseer, Basilisk and Tanks. The Enginseer is the settler unit which can also repair machines and clear tiles of forest.

It also has combat abilities but does not do as well as the settler units of other factions. The Enginseer can acquire the ability to build the Imperial Bastion, a very useful fixed defense.

The Basilisk has an amazing range of 6 tiles. The Tank Commander is an early powerful unit which can hunt with a Leman Rus pack searching for targets for the basilisks to finish off.

The main purchase and support costs are Food and Ore.

The most essential and powerful units in the Orks faction are the Boyz, Meks, Battlewagon and Dakkajet.

Boyz are the basic infantry unit which remain effective for many turns. Battlewagons are tougher but require large numbers until their damage is upgraded.

Meks are responsible for settling new bases and also repairing machines. Dakkajet is the keystone unit, 3 or 4 of these are quite capable of taking out a base on a couple of turns.

With Orks, its best to just spam your base with units and apply fungus to your base tiles when you are waiting for other resources, as it heals your garrisoned units faster.

The main support and purchase costs are Food, Ore, Energy and Influence.

Just like Astra Militarum, Tyranids don’t have any building restrictions. The white tiles are recommended within range, but they are optional.

Useful units here are Tyranid Prime, Carnifex and Tervigon

The Tyranids game mechanics are different from the other races. You start with Termagants, which are good little units. But they need a more evolved unit to stop them losing morale; otherwise they can’t stray far from their base.

You might want to start by recruiting some Tyranid Warriors to shepherd them about. The warriors in turn fight much better with a Tyranid Prime Hero nearby.

The Carnifex is literally a beast which can kill almost anything with a few of these together, but it loses health if it is not near a Hero. The Tervigon is another Hero unit, it heals other units every turn and also spawns Termagants.

Their main support and purchases costs are Biomass and Influence

The strategy here is to assemble a group of Termagants, a couple of Tyranid Warriors and a Tyranid Prime before expanding aggressively. The next unit that you need is the Tervigon, which will completely set you up because it can keep your Tyranid Prime alive about indefinitely. Additionally, when it levels up it’ll also spawn dispensable Termagants.

There is no rush to start a second base, but once you have the base buffs, you may want to build a couple quickly to catch up. You’ll need the Malanthrope from the Aedanthropum for this.

Generally, I found Tyranids to be the most powerful faction owing to the hierarchy of support that the hero units provide which keeps the armies up and running for longer.

Expansion Tips and Tricks

When you start expanding and you want to add more buildings, you must know that a single tile can hold more than one structures. This allows you to build more strategically if you have fewer resources.

This also saves you the hassle of spending on more tiles early in the game when your focus should be on army production.

You should try to make use of the extra resources, ore output and energy that is placed on a corresponding tile type. Similar to units, each faction come with their own unique buildings, their layout and strategies.

Space Marines start the game with one city point that can later be expanded by building hubs and connecting them with each other. Necrons have the option of building huge cities using tom hexes.

You must explore all factions, try their expanding procedures and get used to them because expansion is vital in Warhammer 40,000 Gladius – Relics of War.

You cannot win wars without expanding, as you will not be able to produce and manage huge armies with just your starting city.

Combat Tips and Tricks

When you start the game and have a decent city built already, your focus must be to produce as many combat units as possible. In battles, these units will be very useful and having greater numbers is essential. Even if you appear to be losing a battle, you can always retreat to save your forces.

Production of units must be your priority for early game and avoid spending resources on getting more resource tiles or getting new abilities.

Build the structure, which allows you to produce more infantry and focus on expanding your army initially. The map allows you to explore in any direction so if a strong opponent blocks one direction, go the other way and come back when you can tackle them.

While fighting, if you manage to destroy a unit, the enemies near will scatter in fear and will give you some breathing room. Use this room to explore the map until they reunite again for an attack. The buildings can also attack your enemies so if they get close to your structures, they will assist in taking them down by launching their own attacks.

Your infantry units can explore different ruins on the map. This allows you to find special items, which can be picked up by your faction’s heroes.

Make sure that you build a hero production facility and have at least one hero on the map as soon as possible. Use the heroes to collect these items. Infantry and vehicles cannot pick these items so producing heroes is vital. They can be equipped only on heroes as well.

This concludes our Warhammer 40,000 Gladius Relics of War Beginners Guide. If you want to add anything to this guide, feel free to use the comments section below!

Contributor at SegmentNext.