If you’re unfamiliar with what the Red Dead Redemption 2 honor system is, it’s when your actions in the game have consequences and real ramifications. This is the game’s attempt to simulate actual decision making and morality in a virtual setting.
Big titles such as Mass Effect and Fallout have used this system, hence, why it’s no surprise that RDR 2 does the same. Especially considering how its predecessor used a similar system as well.
The game is set in the dying wild west, the player takes control of outlaw Arthur Morgan who along with his gang are on the run from the authorities after a failed heist in the city of Blackwater. Despite being an outlaw, Arthur does have a morality scale which will tip whichever way the player applies to weight.
Arthur’s actions will not only affect how the people around him think but will also alter his entire demeanor. How he walks, talks, his expressions and multiple other signs of body language. Will they emit a welcoming and noble warmth? Or will they ooze a callous and sinister vibe, that part is up to the player?
The game will also apply more hands-on consequences. Such as family members of people that Arthur kills, chasing and hunting him down for the rest of the game. Hired guns for crimes committed in settlements, how your own gang members think of you even. Rockstar definitely wants players to think before they act, and these domino effects show it
This, of course, means you can’t play this the way you’d play Grand theft auto. You may be able to shoot someone for their yellow highly modded Banshee in Los Santos. But shoot Herbert over a card game, and Herbert Junior might just be your inevitable demise a long way down the line. So think, before you act.