A recent controversy surrounded the treatment of Rockstar’s employees after a statement Dan Houser made in regards to the hours employees put into the development of Red Dead, saying that they spent over almost 100 hours a week on the game’s development.
This drew concern from fans around the world and sparked an investigation into the Rockstar employee etiquette itself. Further, then that, gamers also began suggesting a boycott of the game itself to show support to the mistreated employees.
After a recent statement, however, former Rockstar employees who worked on Red Dead Redemption 2’s development spoke against the idea of a gamer boycott.
They also gave their justification for defending the game’s sales. Saying that they want players to see and experience what they spent their long working hours on and that the company has offered them royalty payments for their contributions. A boycott would mean that Rockstar’s sales are being hampered, which ultimately does more harm to the hard-working employees than it does any good.
The new Red Dead Redemption hits markets tomorrow and is expected to be met with massive success much like it’s highly acclaimed predecessor. The content is expected to reach a file size of 99GB as listed on the PlayStation Store and will take over an hour and twenty minutes to fully install. This is due to the enormous amounts of content tucked within the two disk package of the game.
Content which reportedly overworked Rockstar employees to an unethical degree. This includes the story, huge and alive open world, gameplay elements like combat and the dynamic focus on the in-game horses.
Who has been developed as far as to have dynamically changing testicles with the weather conditions and a progressive relationship tree that branches out with the player actions? The dynamic horse balls were the butt of the joke Dan Houser made in an interview which initially sparked the worker condition controversy.