How to Get Gems in New World

Gems in New World can be equipped in weapons and armor to provide useful buffs to players during their adventures on the island of Aeternum. In this guide, we will get you up to speed with how to get Gems in New World.

How to Get Gems in New World

In New World, to be able to reap the benefits of Gems, you will first need to implement a couple of steps. The first one is to farm the raw gemstones, while the second one is to craft the raw gems into cut ones.

In this guide, we aim to break those steps down for you and more. So, without further ado, let’s begin!

Farming Raw Gemstones

To find raw gemstones, you need to mine non-elemental ore veins, whether Silver, Platinum, Gold, Starmetal, or Orichalcum.

When you are mining these veins, there will be chances for a random gem to be dropped. You can enhance these chances by using Miner’s Charm or by taking meals that boost Miner’s Luck.

Otherwise, given that you have the coin, you can search the Trading Post for both Raw and Cut Gemstones.

How to Craft Gems

With raw gemstones at your disposal, to craft them into cut gems, you need to take them to the Stonecutting table.

If you have never cut a stone before, you will be able to cut Flawed forms of any raw gemstones, given that you have a single Flawed Raw gemstone along with two adjacent motes.

To get the required motes, you may need to invest in your Mining and Harvesting skills.

Furthermore, as your Stonecutting skill improves, you’ll be able to get your hands on better Cut Gemstones. They will, however, be costlier.

Here is the table showing the required skill level for cut gemstones of varying rarities:

Cut Gemstones Rarity Required Skill Level
Flawed Cut Gemstone Common Zero
Cut Gemstone Uncommon 50
Cut Brilliant Gemstone Rare 100
Cut Pristine Gemstone Epic 150

Types of Gemstones

Gemstones are gems that provide bonuses to weapons and armor. They can be slotted into the equipment by dragging them onto them. If you use a gemstone on a weapon, it will boost its attack stats. And if you use it on armor pieces, it will boost its defensive stats.

Below are the different gemstones present in New World and what effects they provide.

Topaz
Effect: For weapon, changes the damage type to lighting. For armor, provides resistance against lightning.

Ruby
Effect: For weapon, changes the damage type to fire. For armor, provides resistance against fire.

Moonstone
Effect: Weapon damage increases when health is less than 30%. For armor, lowers the slash damage taken.

Opal
Effect: Weapon damage increases when stamina is low. For armor, elemental absorption increases.

Sapphire
Effect: For weapon, changes the damage type to Arcane. For armor, provides resistance against Arcane.

Onyx
Effect: Weapon damage increases when health is 100%. For armor, damage resistance increases.

Jasper
Effect: Weapon damage increases when you suffer three hits in a row. For armor, strike resistance increases.

Amber
Effect: For weapon, changes the damage type to Nature. For armor, provides resistance against Nature.

Malachite
Effect: Weapon damage increases when enemies get affected with CC. For armor, elemental damage taken decreases.

Amethyst
Effect: For weapon, changes the damage type to Void. For armor, provides resistance against Void.

Aquamarine
Effect: For weapon, changes the damage type to Ice. For armor, provides resistance against Ice.

Emerald
Effect: Weapon damage increases when facing low HP enemies. For armor, thrust damage decreases.

Diamond
Effect: Weapon damage increases when health is full. For armor, physical and elemental absorption increases.

The Cut Gemstones are further sub-categorized into various types based on the types of perks they offer, namely Defensive and Tank, Offensive and DPS, and Utility and Support.

Gemstone Perks

Below, we list the effects on both armor and weapons of various types of gemstones.

Defensive and Tank Gems

Abyssal Ward: Enhances Void damage absorption.

Arcane Ward: Enhances Arcane damage absorption.

Ice Ward: Enhances Ice damage absorption.

Elemental Ward: Boosts Elemental damage absorption

Lightning Ward: Boosts Lightning damage absorption.

Fire Ward: Enhances Fire damage absorption.

Physical Ward: Boosts Physical damage absorption.

Nature Ward: Boosts Nature damage absorption.

Slash Ward: Enhances Slash damage absorption.

Strike Ward: Enhances Strike damage absorption.

Spectral Ward: Boosts Physical and Elemental absorption.

Thrust Ward: Enhances Thrust damage absorption.

Exhilarate: When you’re below 30% HP, it allows you to deal extra damage.

Spectral Ward: Enhances Physical and Elemental absorption; more elemental than physical.

Wilderness Ward: Enhances Physical and Elemental absorption; more physical than elemental.

Retaliate: Allows boosted damage after you receive 3 hits.

Taunting: Allows you to generate more threat.

Utility and Support Gems

Lucky: Provides more chance of rare loot droppings.

Calming: Allows you to generate less threat. Hence, it is integral to healers.

Rally: When at full HP, it allows increased damage and healing of teammates.

Offensive and DPS Gems

Arboreal: Converts a percentage of damage to Nature. The damage is governed by base weapon or FOC, depending upon whichever is greater.

Abyssal: Converts a percentage of damage to Void. The damage is governed by base weapon or INT, depending upon whichever is greater.

Frozen: Converts a percentage of damage to Ice. The damage is governed by base weapon or INT, depending upon whichever is greater.

Electrified: Converts a percentage of damage to Lightning. The damage is governed by base weapon or INT, depending upon whichever is greater.

Ignited: Converts a percentage of damage to Fire. The damage is governed by base weapon or INT, depending upon whichever is greater.

Empowered: Converts a percentage of damage to Arcane. The damage is governed by base weapon or INT, depending upon whichever is greater.

Brash: Dishes out extra damage to targets with full HP.

Cruel: Dishes out extra damage to targets with an active crowd control effect.

Opportunist: Dishes out extra damage to targets with HP less than 30%.

Gambit: Dishes out extra damage when your stamina is not full.