Microsoft’s Project xCloud game streaming platform has reached a major development milestone. Phil Spencer took to Twitter to announce Project xCloud’s “takehome” release. The company celebrated the event internally and posted on social media.
What does “takehome” release mean? Well, those working on Project xCloud streaming platform are now allowed to take it home for tests. It is part of the development process for most tech-based projects like this. If you are an employee working on Microsoft’s xCloud project, you can take it home. This milestone is significant considering the fact that Microsoft has announced public tests for 2019.
Project xCloud won’t end up vanishing like Project Hololens and it is on its way for public testing. Before public testing, it is crucial to test it outside of Microsoft’s controlled environments. Hence, developers can now take it home for further tests on latency, game streaming, and the entire process that runs Project xCloud.
Congrats to Project xCloud team for completing their takehome release. Excited to get feedback from our internal teams ahead of public trials later this year. pic.twitter.com/un1T8mg0d4
— Phil Spencer (@XboxP3) May 1, 2019
Before shipping out for public tests, employee testing phase is considered crucial. What’s interesting is that this also aligns with Microsoft’s June 9th press conference where the company is now expected to discuss xCloud as well as Xbox Lockhart and Anaconda. While next-generation consoles might not get more than a teaser, Project xCloud’s beta release date can possibly get confirmed.
Microsoft has created Project xCloud to complement its line of gaming consoles and to give players more choices in how and where they play.
While our vision for the technology is complementary to the ways in which we use consoles today, Project xCloud will also open the world of Xbox to those who may not otherwise own traditional, dedicated gaming hardware. True console-quality gaming will become available on mobile devices, providing the 2 billion-plus gamers around the world a new gateway to previously console- and PC-exclusive content. We can achieve this vision with the global distribution of Microsoft’s datacenters in 54 Azure regions and the advanced network technologies developed by the team at Microsoft Research. We’re excited about our ability to deliver a best-in-class global streaming technology.
Speaking of choices, when it comes to video game streaming services Microsoft’s xCloud isn’t the only option available. Google is working on its very own game streaming service, Stadia.
The video game streaming technology is already being tested internally and Google has managed to partner with the likes of Ubisoft and Bethesda. Assassin’s Creed Odyssey and Doom are one of the first titles to hit Google Stadia. However, Microsoft has still criticized Google’s lack of content for Stadia.