Mavericks: Proving Grounds Developer Goes Bankrupt, Game Development Cancelled

Automaton Games, who some gamers might recognize as the developers of the “find the killer” game “Deceit”, has filed for bankruptcy. The Mavericks: Proving Grounds developer has also cancelled the aforementioned project, which was an open-world battle royale game intended to host a thousand players in a single match.

However, just because Proving Grounds has been cancelled doesn’t mean that Deceit will be following it into the video game graveyard. Apparently, Automaton’s administrators are in the midst of licensing Deceit so that it can stay running.

The two games were fairly different from one another; while Proving Grounds was a battle royale game on an unheard-of scale, Deceit was instead a more enclosed “find the killer” game, where players had to uncover which of them was a hideous monster while attempting to not only escape from the death trap they were placed in, but kill the monsters too.

Even though the Mavericks: Proving Grounds developer has unfortunately declared bankruptcy, the ambition behind the game in general might be taken as something interesting to go on in the future by other studios.

Most battle royale games these days are limited to around a hundred people at maximum. Massive games with hundreds of players in them is normally something reserved for MMOs, though at least one other shooter game, MAG, played around with the concept of a huge-scale battle.

MAG, an acronym for “Massive Action Game”, took place in a setting of corporate warfare, where three different actions clashed with one another in enormous battles that could include up to 256 players, each divided into multiple eight-person squads.

256 is still a lot lower than a thousand, but Automaton had spent several years working on an engine that would allow the game to be able to run properly, and to get rid of the limitations other games suffer. Unfortunately, since the Maverick: Proving Grounds developer has now gone under and cancelled the game, we’ll never see what it could have been like.