Kingdoms of Amalur Salvaging Guide

You can salvage some useful materials from the items you don't need in Kingdoms of Amalur.

You can salvage equipment in Kingdoms of Amalur if they’re no longer of any use. Salvaging is mostly random so you will have to count on your luck. The following Kingdoms of Amalur Salvaging guide breaks down all there is to know about the salvaging mechanic.

Be patient as the process takes a lot of time if you don’t get what you worked for. If you are still unsure about it, continue reading for starter tips.

Kingdoms of Amalur Salvaging

Every item is salvageable as it can be salvaged into four estimated components that rely on the item. Most of the time these salvaged components are different as compared to the Components used for crafting the item.

Out of these four items, one is uncommon and the remaining three are common. There’s a drop of 50% in the common item whereas only a 10% drop is found in uncommon items.

Sceptre

  • Core (Common): Dowel
  • Required (Common): Handle
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Grip

Staff

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  • Core (Common): Rod
  • Required (Common): Shaft
  • Optional 1 (Uncommon): Grip
  • Optional 2 (Common): Rivets

Chakrams

  • Core (Common): Disc
  • Required (Common): Handle
  • Optional 1 (Uncommon): Grip
  • Optional 2 (Common): Rivets

Hammer

  • Core (Common): Plumb
  • Required (Common): Shaft
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Rivets

Longbow

  • Core (Common): Limb
  • Required (Common): Fulcrum
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): Bindings

Faeblades

  • Core (Common): Curved Blades
  • Required (Common): Fulcrum
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Grip

Longsword

  • Core (Common): Blade
  • Required (Common): Hilt
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): Grip

Greatsword

  • Core (Common): Large Blade
  • Required (Common): Hilt
  • Optional 1 (Uncommon): Grip
  • Optional 2 (Common): Bindings

Daggers

  • Core (Common): Small Blades
  • Required (Common): Hilt
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Grip

Robes

  • Core (Common): Cloth
  • Required (Common): Trim
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): String

Cowl

  • Core (Common): Headdress
  • Required (Common): Lining
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): Bindings

Talisman

  • Core (Common): Guard
  • Required (Common): Grip
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Trim

Shoes

  • Core (Common): Heel
  • Required (Common): Lining
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Rivets

Handwraps

  • Core (Common): Mitt
  • Required (Common): Grip
  • Optional 1 (Uncommon): String
  • Optional 2 (Common): Bindings

Cuirass

  • Core (Common): Chestpiece
  • Required (Common): Lining
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): String

Helm

  • Core (Common): Headdress
  • Required (Common): Rivets
  • Optional 1 (Uncommon): Lining
  • Optional 2 (Common): Bindings

Chausses

  • Core (Common): Brace
  • Required (Common): Rivets
  • Optional 1 (Uncommon): String
  • Optional 2 (Common): Trim

Shield

  • Core (Common): Guard
  • Required (Common): Grip
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): Trim

Greaves

  • Core (Common): Heel
  • Required (Common): Lining
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): Bindings

Gauntlets

  • Core (Common): Mitt
  • Required (Common): Grip
  • Optional 1 (Uncommon): Lining
  • Optional 2 (Common): Rivets

Armor

  • Core (Common): Chestpiece
  • Required (Common): Lining
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): String

Cap

  • Core (Common): Headdress
  • Required (Common): Trim
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Grip

Leggings

  • Core (Common): Brace
  • Required (Common): String
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Grip

Buckler

  • Core (Common): Guard
  • Required (Common): Grip
  • Optional 1 (Uncommon): Bindings
  • Optional 2 (Common): Trim

Boots

  • Core (Common): Heel
  • Required (Common): Trim
  • Optional 1 (Uncommon): Rivets
  • Optional 2 (Common): Bindings

Gloves

  • Core (Common): Mitt
  • Required (Common): Grip
  • Optional 1 (Uncommon): String
  • Optional 2 (Common): Bindings

Inspect Item’s Worth
You can inspect your items, for example: weapons have a basic damage rating; some have bonuses (piercing hit, etc.) The items which have the bonuses will have extra slots and abilities attached to them.

Gem Sockets
The gem sockets are NOT considered as “special bonuses” when you’re crafting as you can already use a gem for the crafting.

Salvaging Results In Lesser Items
The number of salvaged items is always less than what you used to make them; you can use a maximum of five items.

Salvaging Gems, Destroys Them
When you use a gem in the process, it’s considered to be destroyed and will not return to you.

Save & Load
This is the most important part. Many of you may already use this trick, but many would not. Save your game before you’re going to salvage your items (manually). This way, you can always load the game with your items and try again. Ifit’s fruitful, SAVE!

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Ali is a passionate RPG gamer. He believes that western RPGs still have a lot to learn from JRPGs. He is editor-in-chief at SegmentNext.com but that doesn't stop him from writing about his favorite video ...