Kinect 2.0 For Xbox One Can Redeem Codes as Fast as a Vine Video

Microsoft released a short video to illustrate how code redemption works on Xbox One. In quite a media stunt, Larry Hryb, the company’s spokesperson known as Major Nelson, uploaded the clip through Vine, a currently popular social network for video content.

In the footage, Major Nelson is seen holding a voucher for an Xbox Live trial with a Quick Response (QR) code square on the bottom. By simply asking the Xbox One to redeem the code and turning it to the device, the Kinect 2.0 camera picks it up and can be seen accurately identifying it as a trial slip on the TV.

Using Vine is quite clever for several reasons. First off, the application limits videos to 6 seconds, meaning that the complete action can be performed swiftly. Moreover, it retains the attention of most internet audiences.

Additionally, this stunt shows off the capabilities of the new Kinect peripheral that is standardly equipped with Xbox One. For one, Major Nelson doesn’t start facing the camera, but turns to it, meaning that scanning is done nearly instantly.

Furthermore, he’s sitting rather close to the device, meaning you don’t need a giant living room, which was a concern with the original Kinect.

Even so, the camera on the top right of the screen doesn’t show a giant picture of the code itself, but rather the entire room with only a fraction of that being the voucher. That should tell us that you won’t need to have pinpoint accuracy to redeem items, which is something not all QR code scanners currently do.

With Kinect 2.0, Microsoft wants to market ease of use. It looks like this is one element where the company may have a point, since current code redemptions are a pain on consoles, certainly without a keyboard.

Inputting a dozen of random letters and numbers on a controller certainly isn’t the easiest way to download things. Kinect can solve that in 6 seconds or fewer.

Daav has been playing games since Atari was a thing and still likes games that look old, but also new stuff. There's no allegiance to platforms or genres; anything big and small can make a ...