Injustice: Gods Among Us Green Lantern Moves, Combos and Strategy Guide

Green Lantern, also known as the Emerald Knight, is another one of the more recognizable faces of the DC Universe. His name is Hal Jordan, and he is a former pilot for the US Airforce. One day, he stumbled across a dying alien named Abin Sur. The alien called himself a ‘Green Lantern’ and said that he was part of an inter-galactic defense force called the Green Lantern Corps.

As the alien had been mortally wounded he’d sent his artifact of power – The Green Lantern power ring – out to search for a suitable replacement. The ring chose Hal Jordan for his fearlessness and willpower.

Injustice: Gods Among Us Green Lantern Moves, Combos and Strategy

Hal is the first ever human Green Lantern and as such holds a position of great responsibility. His ring allows him to project green light which he can manipulate with the power of his will to create hard light constructs. The ring also creates an aura which protects his body from harm and allows him to fly.

He is also one of the founding members of the Justice League.

“A former test pilot, Hal Jordan was chosen to join the Green Lantern Corps because of his fearless heroic nature. His power ring, which he uses to create anything he can think of, is powered by his will.”

Button Key Mapping

  • PS3/Xbox 360 = Output

Triangle/Y = High Attack
Square/X = Mid Attack
X/A = Low Attack
Circle/B = Character Trait
R1/RB = Environment Attack
L1/LB = Throw
LT + RT/LT + RT = Super Move
R2/RT = Meter Burn

Green Lantern Basic Attacks

Ring Cross: X
Push Kick: Y
Hurricane Kick: A
Feet Slide: ← + X
Sweeping Uppercut: ← + Y
High Tension: ← + A
Forward Punch: → + Y
Standing Flipkick: → + A
Low Ring Jab: ↓ + X
Rising Cut: ↓ + Y
Low Cross: ↓ + A

Green Lantern Air Attacks

Lowering Dropkick: X
Downward Overhand: Y
Cyclone Kick: A

Green Lantern Throws

Forward Throw: LB + → or → + X + A
Reverse Throw: LB or ← + X + A

Green Lantern Combos

Triple Barrage: X, Y
Volley Smash: X, Y, A
Justice Is Served: ← + X, Y
Parallel Nature: ← + X, A
Light Speed: X, Y, A
Warp Power: Y, Y
Hyperbolic: Y, Y, A
Grand Slam: Y, Y, A, X
True Might: → + Y, ↓+ X
Guardian: → + Y, ↓+ X, A
Lantern Corps: ← + Y, A
Brightest Day: ← + Y, A, A

Green Lantern Bounce Cancels

Standing Flipkick: → →, RT
High Tension: ← ←, RT

Green Lantern Special Moves

Oa’s Rocket: ← → X
Rocket Power: ↓← Y
Close Rocket Power: ↓← Y,←
Far Rocket Power: ↓← Y,→
Lantern’s Might: ↓← X
Minigun: ← → Y
Turbine Smash: ← → A
(Air) Turbine Smash: ← → A
(Air) Oa’s Rocket: ← → X

Green Lantern Super Move

Beware My Power: LT + RT

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