Harry Potter: Wizards Unite has 3 Professions which can be changed at any time by you. Each Profession has certain abilities. In our Harry Potter: Wizards Unite Professions Guide, we will go through all of them in detail.
- Auror: Specialty in attack and competent against Dark Foes.
- Magizoologist: Specialty in health and resources, competent against Beasts.
- Professor: A balanced combination of both that is competent against Curiosities.
Harry Potter: Wizards Unite Professions
You can level up in your Profession by earning and then spending Scrolls and Spell Books. Scrolls can be earned by opening Trace Reward Chests and Spell Books can be earned by opening Wizarding Challenges Reward Chests.
You can also earn Scrolls and Spell Books by collecting Foundables and improving your rank in the Foundables Registries.
Player Stats
You can see your characters Player Stats displayed under each Profession. Player Stats improve as you advance in the skill tree. It also shows any enhancements you’ve obtained by completing skills.
- Stamina: Your health during combat.
- Power: How much damage you inflict during combat.
- Protego Power: Effectiveness of Protego defence during combat.
- Precision: Increases your Critical hit chance.
- Critical Power: How powerful your Critical hits are.
- Proficiency Power: Makes you more powerful against some enemies.
- Deficiency Defence: Increases defence against enemies you’re weaker to.
- Defence: Increases defense.
- Defence Breach: Ups your ability to lower energy defenses.
- Accuracy: Increases chances of hitting target.
- Maximum Focus: More Focus to spend while doing Wizarding Challenges.
- Initial Focus: Enables you to have more Focus before starting a Wizarding Challenge.
Auror Skill Tree
This is one of the 3 Professions in Harry Potter: Wizards Unite. There’s currently only one skill tree or sequence of lessons available for Aurors and it’s called “Auror Fundamentals”.
It has 138 locked points which you can complete to unlock and Level up your Profession.
“Aurors are combat veterans who defeat Foes by combining their innate leadership with a litany of debilitating spells. Aurors are most effective against Dark Forces.”
This makes Aurors a good Profession choice for you if you want to mainly play solo because they’re good at combat and also good at fighting against Oddities. They’re competent in Combat but do better with support from a team.
The Auror Advantage
- +10 Power vs Foes with half stamina.
Protego Practice
Prerequisite: The Auror Advantage
- +1% Protego Power
- + 2% Protego Power
The Flitckwick Method
Prerequisite: The Auror Advantage
- +2 Power x2
The Weakening Hex
Prerequisite: Protego Practice or The Flitwick Method
Impair a Foe by lowering their power.
Third Position
Prerequisite: The Weakening Hex
- +2 Power x3
Field Training
Prerequisite: The Weakening Hex
- +1% Precision x2
- +2 Precision
The Bat Bogey Hex
Prerequisite: The Weakening Hex
Reduce a single Foe’s Stamina by a small amount.
Aurors Handbook
Prerequisite: Third Position
- +7 Stamina
- +8 Stamina
Resilience Training
Prerequisite: Aurors Handbook
- +6 Stamina
- +7 Stamina
- +8 Stamina
Steel Conviction
Prerequisite: Field Training
- +1 Maximum Focus x2
Method in the Mad Eye
Prerequisite: Resilience Training
- +7 Stamina
- +8 Stamina
- +10 Stamina
Playing Dirty
Prerequisite: Steel Conviction
- +10% Defence vs Foes with half Stamina
Mind the Gaps
Prerequisite: Field Training
- 1% Precision x2
- 2% Precision
Ferocious BatBogey Hex
Prerequisite: The Weakening Hex
Reduce Foe Stamina 2.
Gawaining EXPerience
- +9 Stamina
- +10 Stamina
Self Reflection
Prerequisite: Mind the Gaps
- +4% Critical Power
- +5% Critical Power
- +6% Critical Power
The Focus Charm
Prerequisite: Gawaining EXPerience or Self Reflection
Transfer Focus from yourself to a teammate.
Improved Weakness Hex
Prerequisite: Gawaining EXPerience
- 5% Foe Power x2
The Duelists
- +2 Power x3
Dueling in the Dark
Prerequisite: Improved Weakness Hex
- +1 Initial Focus
Somatic Casting
Prerequisite: The Focus Charm
- +2 Power x2
- +3 Power
Full Body Fitness
Prerequisite: The Focus Charm
- +9 Stamina
- +10 Stamina
- +12 Stamina
The Punishment Principle
Prerequisite: The Duelists
- +2 Power x2
- +3 Power
Dueling Dummy
Prerequisite: The Focus Charm
- +3 Power x2
An Unforgivable
Prerequisite: Full Body Fitness
- +9 Stamina
- +10 Stamina
- +12 Stamina
Waldem McNair
Prerequisite: The Punishment Principle
- +3 Power x3
Constant Vigilance
Prerequisite: Dueling in the Dark
- +1 Maximum Focus x3
To Protect and Serve
Prerequisite: Somatic Casting
- +5% Proficiency Power
- +6% Proficiency Power
- +8% Proficiency Power
Dancing with Dummies
Prerequisite: Dueling Dummy
- +35% Precision vs foes with full Stamina.
Hidden Gem
Prerequisite: An Unforgivable
- +6% Defence
- +9% Defence
Practice Range
Prerequisite: Constant Vigilance
- +3% Accuracy
- +5% Accuracy
- +7% Accuracy
Weakness Hex Maxima
Prerequisite: The Confusion Hex
- 5% to Foe Power
- 5% to Foe Power
- 5% to Foe Power
The Confusion Hex
Prerequisite: To Protect and Serve or Hidden Gem
Lower a Foe’s Dodge, Defence, and Defence Breach.
Diggle’s Discriminating Discourse
Prerequisite: Walden Mcnair
- 3% Defence Breach
- 4% Defence Breach
- 5% Defence Breach
Confusion Hex Repetitions
Prerequisite: Weakness Hex Maxima
- 10% Foe Defence x3
The Criminal Mind
Prerequisite: The Confusion Hex
- +7% Proficiency Power
- +8% Proficiency Power
- +10% Proficiency Power
Battle Instinct
Prerequisite: The Confusion Hex
- +2% Precision
- +2% Precision
- +3% Precision
Creatures Elective
Prerequisite: Battle Instinct
- +6% Deficiency Defence
- +8% Deficiency Defence
- +11% Deficiency Defence
Advanced Guard
Prerequisite: History of the Dark Arts
- +2% Protego Power
- +2% Protego Power
- +3% Protego Power
History of the Dark Arts
Prerequisite: The Criminal Mind
- +8% Proficiency Power
- +9% Proficiency Power
- +11% Proficiency Power
Thieve’s Survival Guide
Prerequisite: Battle Instinct or History of the Dark Arts
- +2% Precision
- +2% Precision
- +3% Precision
Knowledge and Understanding
Prerequisite: Creatures Elective
- +11% Deficiency Defence
- +14% Deficiency Defence
Into The Fire
Prerequisite: Advanced Guard
- +11 Stamina
- +13 Stamina
- +15 Stamina
BestLaid Plans
Prerequisite: History of the Dark Arts
- +1 Initial Focus
Accelerating Blast
Prerequisite: Thieve’s Survival Guide or Light and Shadow Room
- +6% Critical Power
- +7% Critical Power
- +9% Critical Power
Light and Shadow Room
Prerequisite: Knowledge and Understanding
- +7% Critical Power
- +9% Critical Power
- +10% Critical Power
EXPanding Repertoire
Prerequisite: Knowledge and Understanding
- +3 Power
- +3 Power
- +3 Power
Fashion Forward
Prerequisite: Into the Fire
- +10% Defence
- +14% Defence
Weakening Hex Mastery
Prerequisite: BestLaid Plans
- 10% to Foe Defence
- 10% to Foe Dodge
- 10% to Foe Defence Breach
Perfect Form
Prerequisite: EXPanding Repertoire
- +3 Power
- +3 Power
- +3 Power
The Trick with Death Eaters
Prerequisite: Fashion Forward
- +25% Precision vs Death Eaters
First Strike
Prerequisite: Accelerating Blast
- +50% Critical Power to Foes with full Stamina
Full Moon Hunter
Prerequisite: Perfect Form
- +30% Defence Breach vs Werewolves
Magizoologist Skill Tree
This is one of the 3 Professions in Harry Potter: Wizards Unite. For this Profession currently, only one skill tree or sequence of lessons is available and it’s called “Foundational Magizoology”.
It has 142 locked points which you can complete to unlock and Level up your Profession.
“Trained in the care and preservation of magical creatures, in combat Magizoologists focus on healing and helping their Teammates. Magizoologist are most effective against Beasts”.
Therefore, the Magizoologist Profession is great for collecting and capturing Foundables. Having a team to support and heal them benefits them greatly.
A Noble Cause
- +6 Stamina
- +7 Stamina
- +8 Stamina
Ministry Magizoology Orientation
+10 Power while half or lower stamina.
Safety Orientation
Prerequisite: Ministry Magizoology Orientation
- +3% Protego Power
- +4% Protego Power
Billywig Stings
Prerequisite: Ministry Magizoology Orientation
- +1% Precision
- +2% Precision
Camp Firenze
Prerequisite: A Noble Cause
- +7 Stamina
- +8 Stamina
- +9 Stamina
The Stamina Charm
Prerequisite: Safety Orientation or Billywig Stings
Restore Stamina to teammate.
Be The Erumpent
Prerequisite: The Stamina Charm
- +1 Power
- +1 Power
Fire Crabs!
Prerequisite: Camp Firenze
- +8 Stamina
- +9 Stamina
- +10 Stamina
The Mending Charm
Prerequisite: The Deterioration Hex
Restore a teammates stamina slightly.
The Slightest Movement
Prerequisite: Be The Erumpent
- +1 Maximum Focus
- +1 Maximum Focus
Occamy in a Tea Pot
Prerequisite: Be The Erumpent
- +5% Proficiency Power
- +6% Proficiency Power
- +8% Proficiency Power
- +10% Proficiency Power
Natural Defences
Prerequisite: Fire Crabs!
- +4% Defence
- +5% Defence
Forum Quorum
Prerequisite: The Slightest Movement
+6% Defence when below half stamina.
Romanian Sojourn
Prerequisite: Occamy in a Tea Pot
- +1 Power
- +1 Power
- +2 Power
- +2 Power
Live Chimaera Handling
Prerequisite: Natural Defences
- +8 Stamina
- +9 Stamina
- +10 Stamina
- +13 Stamina
Mending Charm Maxima
Prerequisite: The Mending Charm
+2 Stamina restored to teammate.
Nowhere to Hide
Prerequisite: Romanian Sojourn
- +3% Critical Power
- +3% Critical Power
- +4% Critical Power
- +5% Critical Power
Teamwork Makes the Dreamwork
Prerequisite: Strength in Numbers
- +12 power when player has 2 or more enhancements.
Pain to Train
Prerequisite: Live Chimaera Handling
- +9 Stamina
- +10 Stamina
- +12 Stamina
The Revive Charm
Prerequisite: Live Chimaera Handling or Nowhere to Hide
Revive and restore some stamina to teammate.
Sky, Sea, Sky, Seafloor
Prerequisite: Pain to Train
- +9 Stamina
- +10 Stamina
- +12 Stamina
- +14 Stamina
Alberta Toothill
Prerequisite: The Revive Charm
- +2 Power
- +2 Power
- +2 Power
Luna’s Stamina Charm
Prerequisite: The Revive Charm
+5% Stamina restored to teammate.
How To Stun a Giant
Prerequisite: Nowhere To Hide
- +1% Precision
- +2% Precision
- +2% Precision
- +3% Precision
- +4% Precision
Celebrity Jeopardy
Prerequisite: Confound and Bewilder
- +1 Maximum Focus
- +2 Maximum Focus
- +2 Maximum Focus
Confound and Bewilder
Prerequisite: Luna’s Stamina Charm
- +1 InitialFocus
- +1 InitialFocus
Mordecai’s Method
Prerequisite: How to Stun a Giant
- +2 Power
- +2 Power
- +2 Power
Re’Em
Prerequisite: Sky, Sea, Sky, Seafloor
- +11 Stamina
- +12 Stamina
- +14 Stamina
Wilderness Wear
Prerequisite: Alberta Toothill
- +12 Stamina
- +31 Stamina
A Bird in Hand
Prerequisite: Celebrity Jeopardy
- +40 Power while 5 or greater Focus.
Binn’s Revenge
Prerequisite: Shield Charm
- +2% Defence Breach
- +3% Defence Breach
- +4% Defence Breach
- +5% Defence Breach
- +6% Defence Breach
Howling Wolves
Prerequisite: The Bravery Charm
- +2 Power
- +2 Power
- +2 Power
- +3 Power
Pet Manticore
Prerequisite: Survival Training
- +11 Stamina
- +12 Stamina
- +14 Stamina
- +17 Stamina
Survival Training
Prerequisite: The Braverty Charm
- +11 Stamina
- +13 Stamina
- +14 Stamina
- +18 Stamina
Guest Lecturer
Prerequisite: Survival Training
- +7% Deficiency Defence
- +10% Deficiency Defence
- +13% Deficiency Defence
Necessary Force
Prerequisite: Howling Wolves
- +2 Power
- +2 Power
- +3 Power
- +3 Power
Acromantula Handling
Prerequisite: Pet Manticore
- +13 Stamina
- +14 Stamina
- +17 Stamina
Curiosities Killed a Cat
Prerequisite: Guest Lecturer
- +13% Deficiency Defence
- +17% Deficiency Defence
Improved Revive Charm
Prerequisite: Necessary Force
- +10% Teammate Stamina on Revive
- +10% Teammate Stamina on Revive
- +10% Teammate Stamina on Revive
Stamina Charm Maxima
Prerequisite: The Lost Masterpiece
- +5% Teammate Stamina
- +5% Teammate Stamina
Breath of Dragons
Prerequisite: Curiosities Killed a Cat
- +4% Critical Power
- +5% Critical Power
- +6% Critical Power
Two Creatures, Great and Small
Prerequisite: Curiosities Killed a Cat
- +7% Proficiency Power
- +8% Proficiency Power
- +10% Proficiency Power
- +13% Proficiency Power
Dragon Lady
Prerequisite: Improved Revive Charm
- +7% Defence
- +9% Defence
Trouble with ‘Truckles
Prerequisite: Stamina Charm Maxima
- +1 Initial Focus
Lethifold
Prerequisite: Trouble with ‘Truckles or Breath of Dragons
- +5% Critical Power
- +6% Critical Power
- +7% Critical Power
Amplified Bravery Charm
Prerequisite: Breath of Dragons
- +30% team’s power against elite foes
- +30% team’s power against elite foes
- +30% team’s power against elite foes
Rolf Scamander
Prerequisite: Two Creatures, Great and Small
- +8% Proficiency Power
- +9% Proficiency Power
- +11% Proficiency Power
- +14% Proficiency Power
- +19% Proficiency Power
Spiders!
Prerequisite: Dragon Lady
- +20% Defence vs Spiders
Become the Beast
Prerequisite: Lethifold
- +15% Defence while +5 or greater Focus.
Vile Creatures
Prerequisite: Rolf Scamander
- +25 Power vs Erklings
Professor Skill Tree
The Professor is one of the 3 Professions in Harry Potter: Wizards Unite and currently only has one Skill Tree or sequence of Lessons, called “Principles of Professorship”.
It has 134 locked points which you can complete to unlock and Level up your Profession.
“Professors are highly adept spellcasters who use their deep magical knowledge to debilitate Foes while also supporting their Teammates. Professors are most effective against Curiosities.”
Therefore, the Profession of Professor is good for capturing and finding Foundables as well as for Combat. They’re competent in combat but can get extra support from a team to perform better.
Ideal Exchange
- +5 Power vs Foes with impairments.
N.E.W.T.S Preparation
Prerequisite: Ideal Exchange
- +7 Stamina
- +8 Stamina
Situational Understanding
Prerequisite: Ideal Exchange
- +2 Power
- +2 Power
From Seed to Tree
Prerequisite: A New Perspective
- +7 Stamina
- +8 Stamina
- +10 Stamina
A New Perspective
Prerequisite: The Deterioration Hex
- +7% Defence
- +10% Defence
The Deterioration Hex
Prerequisite: N.E.W.T.S Preparation or Situational Understanding
Impair a Foe by lowering their Stamina every time they attack or defend.
Book Mates
Prerequisite: The Deterioration Hex
- +2 Power
- +2 Power
Room of Requirement
Prerequisite: Book Mates
- +2 Power
- +3 Power
Restricted Section
Prerequisite: From Seed to Tree
- +6% Defence vs Foes with impairements.
Improved Deterioration Hex
Prerequisite: A New Perspective
- 10 Stamina to Foe
- 10 Stamina to Foe
The Mending Charm
Prerequisite: The Deterioration Hex
Restore a teammates stamina slightly.
Strength in Numbers
Prerequisite: Room of Requirement
- +5 Power to player with enhancements.
Sparring Specifics
Prerequisite: Restricted Section
- +9% Defence vs Foes with impairments.
Binn’s Mode
Prerequisite: Book Mates
- +1% Precision
- +1% Precision
Summer Reading
Prerequisite: Improved Deterioration Hex
- +9% Proficiency Power
- +11% Proficiency Power
- +14% Proficiency Power
Mending Charm Maxima
Prerequisite: The Mending Charm
+2 Stamina restored to teammate.
Light Reading
Prerequisite: Binn’s Mode
- +5% Critical Power
- +6% Critical Power
Teamwork Makes the Dreamwork
Prerequisite: Strength in Numbers
- +12 power when player has 2 or more enhancements.
Confidence
Prerequisite: The Art of the Stance
- +6% Defence to enhanced player.
The Art of the Stance
Prerequisite: The Protection Charm
- +8 Stamina
- +10 Stamina
- +11 Stamina
The Protection Charm
Prerequisite: Summer Reading or Light Reading
Increase teammate’s defence.
Wand Wizardry
Prerequisite: The Protection Charm
- +2 Power
- +3 Power
- +3 Power
Attention to Detail
Prerequisite: Wand Wizardry
- +2% Precision
- +2% Precision
- +3% Precision
Divinating Details
Prerequisite: Confidence
- +1 Initial Focus
- +1 Initial Focus
Poppy’s Prescription
Prerequisite: The Art of the Stance
- +9 Stamina
- +10 Stamina
- +11 Stamina
Nearly Headless Nick
Prerequisite: Poppy’s Prescription
- +9 Stamina
- +10 Stamina
- +11 Stamina
Deterioration Hex Maxima
Prerequisite: Wand Wizardry
- 10 to Foe Stamina
- 10 to Foe Stamina
- 10 to Foe Stamina
Subliminal Understanding
Prerequisite: Attention to Detail
- +2% Precision
- +3% Precision
- +3% Precision
Enhanced Protection Charm
Prerequisite: Poppy’s Prescription
- +5% Enhance Teammate Defence
- +5% Enhance Teammate Defence
- +5% Enhance Teammate Defence
Falling for Quidditch
Prerequisite: Nearly Headless Nick
- +9 Stamina
- +10 Stamina
- +11 Stamina
Pronunciation Proclamation
Prerequisite: Subliminal Understanding
- +3 Power
- +3 Power
- +3 Power
Problem Solving
Prerequisite: Enhanced Protection Charm
- +3% Defence Breach
- +5% Defence Breach
- +7% Defence Breach
Master Mind
Prerequisite: Problem Solving
- +1 Maximum Focus
- +2 Maximum Focus
- +2 Maximum Focus
Flight of Fancy
Prerequisite: Deterioration Hex Maxima
- +3% Accuracy
- +4% Accuracy
- +5% Accuracy
Legendary Lesson
Prerequisite: Pronounciation Proclamation
- +6% Deficiency Defence
- +8% Deficiency Defence
- +11% Deficiency Defence
Team Teaching
Prerequisite: Divinating Details
- +9% Defence while player has 2 or more enhancements.
The Proficiency Charm
Prerequisite: Problem Solving or The Dark Forces
Raise entire team’s proficiency power.
The Dark Forces
Prerequisite: Flight of Fancy or Legendary Lesson
- +11% Deficiency Defence
- +14% Deficiency Defence
Fly on the Wall
Prerequisite: Star Power
- +3 Power
- +3 Power
- +4 Power
Star Power
Prerequisite: The Proficiency Charm
- +3 Power
- +3 Power
- +4 Power
- +5 Power
Protection Theory Analysis
Prerequisite: The Proficiency Charm
- +2% Protego Power
- +3% Protego Power
The Lost Masterpiece
Prerequisite: Star Power
- +6% Critical Power
- +7% Critical Power
- +9% Critical Power
The Open Mind
Prerequisite: The Proficiency Charm
- +2 Maximum Focus
- +3 Maximum Focus
Perfected Proficiency Charm
Prerequisite: Protection Theory Analysis
- +5% to entire team’s proficiency power
- +5% to entire team’s proficiency power
- +5% to entire team’s proficiency power
Perfected Protection Charm
Prerequisite: The Lost Masterpiece
- +5% Enhance Teammate Defence
- +5% Enhance Teammate Defence
- +5% Enhance Teammate Defence
American Ingenuity
Prerequisite: The Lost Masterpiece
- +8% Critical Power
- +9% Critical Power
- +11% Critical Power
Deterioration Hex Mastery
Prerequisite: The Open Mind
- 10 Foe Stamina
- 10 Foe Stamina
Dementors
Prerequisite: Perfected Proficiency Charm
- +1 4% Proficiency Power
- +17% Proficiency Power
- +20% Proficiency Power
- +26% Proficiency Power
Confronting the Faceless
Prerequisite: American Ingenuity
- +4% Protego Power
- +5% Protego Power
- +6% Protego Power
Advanced Proficiency Charm
Prerequisite: Dementors
- +5% to entire team’s proficiency power
- +5% to entire team’s proficiency power
- +5% to entire team’s proficiency power
- +5% to entire team’s proficiency power
On Sabbatical
Prerequisite: Advanced Proficiency Charm
- +12 Power vs Foes with 3 or more Impairments
Pesky Pixies
Prerequisite: Perfected Protection Charm
- +30% Accuracy vs Pixies
The Living Textbook
Prerequisite: Confronting the Faceless
- +12% Defence
- +15% Defence
Student Teaching
Prerequisite: The Living Textbook
- +12 Stamina
- +14 Stamina
- +17 Stamina
- +21 Stamina
Mundungus Among Us
Prerequisite: Student Teaching
- +20% Protego Power vs Dark Wizards