This Halo Wars 2 Blitz Guide will help you learn everything you need to know about Blitz, managing units, Energy management, and tips. In Blitz, there is no concept of base-building, unit training, researching, etc. This card-based game mode focuses on simple resource management and enhanced army development.
The game mode features both public and private match types in 1-vs-1 and 3-vs-3 skirmishes.
Halo Wars 2 Blitz
The objective of Blitz is to score more points than your opponents in 12 minutes.
It’s done by holding one or more Control Zones. You can hold all three Control Zones to force a Total Domination bonus which increases the number of points accumulated.
The team who manages to hit 200 points before the opponent or has the most points at 12-minute mark wins the game.
Blitz Tips and Tricks
Make your army the first to move towards important objectives; making sure to capture all supply drops, claim energy and hold down control zones.
It’s the small things that matter; ignoring anything results in a definite disadvantage. The Energy Cells you collect will benefit your entire team, and make sure to focus your attention on supply drops as well.
You can use vehicles to deal with supply drops, along with good support units or control groups that will let you jump between the different control zones.
Control the high ground in every map by placing your artillery units on top of the hills.
Every Blitz match begins with 50 Energy which continues to accumulate over the course of the game.
In addition to this Energy, you can collect Energy Cells from Supply Drops that increases the amount of Energy every player on your team receive with each tick.
It’s a good idea to learn about the time at which Energy Crates spawn on the map.
2 Energy Crates spawn on the map 10 seconds after a match begins. Another one spawns at the 50-second mark and a single Supply Drop appears every two minutes after the 50-second spawn.
However, if you fail to collect the existing Energy Crates, the additional crates won’t spawn.
In Blitz, your card hand consists of 4 Blitz cards drawn from a 12-card deck.
Each card in the hand has a specific Energy cost which is automatically deducted from your Energy reservoir after which the specified unit/power is summoned on the map.
The played card is then moved to the bottom of the deck and a new card is added to your hand.
If you don’t like a card in your hand, you can change it to get another card from your deck for 5 Energy irrespective of the card’s cost, rarity, or unit/power. It’s a good idea to always summon units to your Home Base.
If you summon a card directly to the battlefield, it might suffer from Deployment Fatigue.
Deployment Fatigue basically halves a unit’s health and damage for 8 seconds. If a unit manages to avoid taking damage for 8 seconds, it replenishes all its health and damage.
Your job should always be to capture as many Control Zones as possible.
Selecting the Right Deck
You will find your playstyle in the Blitz game-mode a bit different with all the leaders considering the means of reaching the end are much more simplified compared to other gamemodes. To get to a successful end, it is important you select the right card deck.
Decimus’ playstyle includes Siphon, offensive support, and buff units that are good for harassing the enemy team.
Shipmaster’s card consists of improving speed, subterfuge along with efficiency.
Atriox focuses on defense, denying areas and large AoE attacks that can fend off incoming enemies.
Anders’ attacks give defensive support along with some strong units at a very reasonable cost.
Cutter provides a good attacking capability allowing you to take the fight to the enemy and push forward. The units can be anywhere from reasonable to quite expensive.
Isabel’s cards are simple yet effective; they deal outright raw damage.
Traditionally, everybody uses a deck that consists of 10 units cards along with 2 power cards. Remember to have at least one unit from Infantry, Vehicle, Support, Anti-Air, Anti-Vehicle, Anti-Infantry, and Air
In Blitz, each player has a Population Limit of 30 active units with 1 active unit counted as 1 member.
However, in Blitz, controlling the unit is similar to controlling them in other game modes. In this game mode, managing your units is an integral part of succeeding in it. Gathering Energy is difficult and played card can take a while to appear in your hand again.
Lastly, units in Blitz don’t gain Veterancy, but there are some cards with built-in Veterancy and Passive Abilities.
Blitz Proving Grounds
In Proving Grounds, there are two color-code bases – one for each team. Your base not only provides increased healing to all friendly units but also prevents Deployment Fatigue.
There are three Control Zones in Proving Grounds which work a little differently. First of all, you only need to send one unit in order to immediately contest/capture a Control Zone.
However, in order to capture a contested Control Zone, you need to eliminate all available threats in the Control Zone.
Finally, there are 8 sites at which Energy Crates appear. The timing at which these Energy Crates appear to differ for Blitz and Firefight but these Energy Crates never appear outside these sites.