In Fire Emblem: Three Houses, every character intrinsically possesses a unique Personal Skill. The Personal Ability of a character gives them a special ability which no other character has. These Passive Abilities can help you determine what role you want a character to go toward. Learning the Personal Skills of all characters will benefit you a lot on the battlefield. In this Personal Skills Guide for Fire Emblem: Three Houses, we will list the personal skill of all the characters in the game.
Fire Emblem: Three Houses Personal Skills
As mentioned earlier, these abilities are unique to each character, hence, the name. Moreover, you cannot delete these abilities.
Another thing to note here is that some of the abilities are missing from the guide and we will continue to update the guide as we discover more.
Character | House | Personal Skill | Effect |
Byleth | Protagonist | Professor’s Guidance | +20% experience is granted to user and ally next to you. |
Blyeth – After time-skip | Protagonist | Professor’s Guidance | +20% experience is granted to user and ally next to you. Damage is increased by 2. |
Edelgard | Black Eagles | Imperial Lineage | +20% experience is earned by unit. |
Edelgard – After time-skip | Black Eagles | Imperial Lineage | +20% experience is earned by unit. If unit just waits, Resistance is increased by 4, for a turn. |
Dimitri | Blue Lions | Royal Lineage | +20% experience is earned by unit. |
Dimitri – After time-skip | Blue Lions | Royal Lineage | +20% experience is earned by unit. While health pool of unit is full, Avo is increased by 20. |
Claude | Golden Deer | Leicester Lineage | +20% experience is earned by unit. |
Claude – After time-skip | Golden Deer | Leicester Lineage | +20% experience is earned by unit. Effects of Pass are given to unit. |
Hubert | Black Eagles | Officer Duty | Might for Gambits is increased by 5. |
Dorothea | Black Eagles | Songstress | At the start of every turn, HP of allies close by is restored by 10%. |
Ferdinand | Black Eagles | Confidence | While HP is maxed out, Hit and Avoid are increased by 15. |
Bernadetta | Black Eagles | Persecution Complex | While HP is not maxed out, Damage is boosted by 5. |
Petra | Black Eagles | Hunter’s Boon | When the enemy’s HP falls below 50%, Crit Rate is boosted by 20. |
Linhardt | Black Eagles | Catnap | If unit waits (without taking an action), HP is restored by 10%. |
Caspar | Black Eagles | Born Fighter | During combat, Avoid of close by enemies is decreased by 10. |
Dedue | Blue Lions | Staunch Shield | Defense is increased by 4 for a turn if the unit is stationary. |
Felix | Blue Lions | Lone Wolf | If battalion endurance is at 0 or no battalion is assigned, +5 damage is dealt by unit. |
Annette | Blue Lions | Perseverance | Strength is increased by 4 when Rally is employed on allies. |
Mercedes | Blue Lions | Live to Serve | An equal amount of HP is granted to user, when healing an ally. |
Sylvain | Blue Lions | Philanderer | 2 extra damage is dealt and 2 less damage is taken when a female ally is next to unit. |
Ashe | Blue Lions | Lockpick | A key is not required by unit to open chests and doors. |
Ingrid | Blue Lions | Lady Knight | Might is increased by 3 and Hit Rate is increased by 5, when a Gambit is being employed. |
Lorenz | Golden Deer | Distinguished House | Unit’s damage is increased by 2 when battalion is summoned. |
Hilda | Golden Deer | Advocate | Damage of male allies next to her is increased by 3. |
Raphael | Golden Deer | Goody Basket | Has a Luck% chance of regaining 10% HP at the start of the turn |
Leonie | Golden Deer | Rivalry | At the very start of every turn, he has a chance to recover up to 10% of max HP. The trigger chance is equal to the Lck stat. |
Ignatz | Golden Deer | Ignatz | Hit Rate is increased by 20. |
Lysithea | Golden Deer | Mastermind | 200% Skill EXP is gained. |
Marianne | Golden Deer | Animal Friend | At the start of the turn, if next to a flying or horseback ally, 20% HP is restored. |
Shamir | Knights of Seiros | Survival Instinct | If combat is started by unit and enemy is defeated, Mag/Dex/Str/Spd is increased by 4, for a turn. |
Alois | Knights of Seiros | Compassion | Rally is used to increase an ally’s Lck by 8. |
Flayn | Church of Seiros | Lily’s Poise | During battle, damage inflicted to allies close by is decreased by 3. |
Seteth | Church of Seiros | Guardian | During combat, damage of close by female allies is increased by 3. |
Manuela | Church of Seiros | Infirmary Master | During combat, Crit Avoid of close by allies is increased by 10. |
Hanneman | Church of Seiros | Crest Scholar | When Rally is employed on an allied unit, Mag is increased by 4. |
Rhea | Sacred Power | Damage given by and damage given to close by allies is increased and decreased by 3, respectively. | |
Jeritza | Murderous Intent | If combat is started by unit, Hit of unit is increased by 20 during battle. |
Class Abilities
All classes have some inherent abilities. These abilities are unique to each class and are removed once the class is changed.
Skill | Class | Effect |
Charm | Lord Armored Lord High Lord Wyvern Master Emperor Great Lord Barbarossa | When allies close to unit start battling, their damage is increased by 3. |
Canto | Cavalier Pegasus Knight Paladin Wyvern Rider Wyvern Master Falcon Knight Wyvern Lord Great Knight Bow Knight Dark Knight Holy Knight Barbarossa Death Knight | The leftover movement is able to be used by the user, subsequent to executing an action. |
Unarmed Combat | Brawler Grappler | Even if no weapon is equipped, user can start combat. |
Fire | Mage | Fire can be used. If Fire is already unlocked, the number of uses is increased by 200%. |
Miasma | Dark Mage Dark Bishop | Miasma can be used. If Miasma is already unlocked, the number of uses is increased by 200%. |
Heartseeker | Dark Mage Dark Bishop | Avoid of close by enemies is decreased by 20. |
Steal | Thief | Except for weapons, all items can be stolen from enemies, which have less Speed than the unit. |
Locktouch | Thief Assassin | Keys are not needed by user to unlock chests and cocks.. |
Avoid +10 | Pegasus Knight Falcon Knight Wyvern Lord | Avoid is increased by 10. |
Bowrange +1 | Archer Sniper | Range of Bows is increased by 1. |
Bowrange +2 | Bow Knight | Range of Bows is increased by 2. |
Heal | Priest | Heal can be used. If Heal is already unlocked, the number of uses is increased by 200%. |
White Magic Heal +5 | Priest | HP healed by White Magic is increased by 5.. |
White Magic Heal +10 | Bishop | HP healed by White Magic is increased by 10.. |
Swordfaire | Hero Swordmaster Assassin Mortal Savant Enlightened One | While a sword is equipped, Might is increased by 5. |
Axefaire | Fortress Knight Warrior Wyvern Rider Armored Lord Wyvern Lord Great Knight War Master Emperor | While an axe is equipped, Might is increased by 5. |
Lancefaire | Paladin High Lord Falcon Knight Great Knight Great Lord | While a lance is equipped, Might is increased by 5. |
Bowfaire | Sniper Wyvern Master Bow Knight Barbarossa | While a bow is equipped, Might is increased by 5. |
Fistfaire | Grappler War Master | While a gauntlet is equipped, Might is increased by 5. |
Black Tomefaire | Warlock Dark Knight Mortal Savant | While Black Magic is equipped, Might is increased by 5.t is increased b |
Dark Tomefaire | Dark Knight | While Dark Magic is equipped, Might is increased by 5.. |
White Tomefaire | Holy Knight | While White Magic is equipped, Might is increased by 5. |
Vantage | Hero | If health pool is less than half, combat is always initiated by user. |
Weight -5 | Fortress Knight | The combined weight of equipment is decreased by 5. |
Terrain Resistance | Paladin Bishop Holy Knight Enlightened One | Terrain damage does not affect user. |
Black Magic Use x2 | Warlock Gremory | The number of uses of Black Magic spells is increased by 200%. |
Dark Magic Use x2 | Gremory | The number of uses of Dark Magic spells is increased by 200% |
White Magic Use x2 | Bishop Gremory | The number of uses of White Magic spells is increased by 200% |
Sword Critical +10 | Swordmaster | If equipped with a sword, Critical is increased by 10. |
Stealth | Assassin Thief | There is a lesser chance for enemies to go after unit. |
Axe Critical +10 | Warrior | If equipped with an axe, Critical is increased by 10.. |
Critical +20 | War Master | Critical is increased by 20. |
Fiendish Blow | Dark Bishop | While initiating combat, MAG is increased by 6.. |
Standard Abilities
The following abilities are gained respective to the skill levels of a character, or by mastering classes. These are not affected by class, and they can be customized.
Skill | Skill Lvl | Ability | Characters | Effect |
Sword | E+ | Sword Prowess Lv. 1 | All | If equipped with a sword, Hit is increased by 5, Avoid by 7 and Critical Evade by 5. |
D+ | Sword Prowess Lv. 2 | All | If equipped with a sword, Hit is increased by 6, Avoid by 10 and Critical Evade by 6. | |
C+ | Sword Prowess Lv. 3 | All | If equipped with a sword, Hit is increased by 7, Avoid by 13 and Critical Evade by 7. | |
B | Axebreaker | All | When fighting axe users, if a sword is used, Hit/Avo is increased by 20. | |
B+ | Sword Prowess Lv. 4 | All | If equipped with a sword, Hit is increased by 8, Avoid by 16 and Critical Evade by 8. | |
A+ | Sword Prowess Lv. 5 | All | If equipped with a sword, Hit is increased by 10, Avoid by 20 and Critical Evade by 10. | |
S | Sword Crit +10 | All | When fighting with a sword, Crit is increased by 10.. | |
S+ | Swordfaire | All | While a sword is equipped, Might is increased by 5. | |
Lance | E+ | Lance Prowess Lv.1 | All | If equipped with a lance, Hit is increased by 6, Avoid by 6 and Critical Evade by 5. |
D+ | Lance Prowess Lv.2 | All | If equipped with a lance, Hit is increased by 8, Avoid by 8 and Critical Evade by 6. | |
C+ | Lance Prowess Lv.3 | All | If equipped with a lance, Hit is increased by 10, Avoid by 10 and Critical Evade by 7. | |
B | Swordbreaker | All | When fighting sword users, if a lance is used, Hit/Avo is increased by 20. | |
B+ | Lance Prowess Lv.4 | All | If equipped with a lance, Hit is increased by 12, Avoid by 12 and Critical Evade by 8. | |
A+ | Lance Prowess Lv.5 | All | If equipped with a lance, Hit is increased by 15, Avoid by 15 and Critical Evade by 10. | |
S | Lance Crit +10 | All | When fighting with a sword, Crit is increased by 10. | |
S+ | Lancefaire | All | While a lance is equipped, Might is increased by 5. | |
Axe | E+ | Axe Prowess Lv.1 | All | If equipped with an axe, Hit is increased by 7, Avoid by 5 and Critical Evade by 5. |
D+ | Axe Prowess Lv.2 | All | If equipped with an axe, Hit is increased by 10, Avoid by 6 and Critical Evade by 6. | |
C+ | Axe Prowess Lv.3 | All | If equipped with an axe, Hit is increased by 13, Avoid by 7 and Critical Evade by 7. | |
B | Lancebreaker | All | When fighting lance users, if an axe us used, Hit/Avo is increased by 20.. | |
B+ | Axe Prowess Lv.4 | All | If equipped with an axe, Hit is increased by 16, Avoid by 8 and Critical Evade by 8. | |
A+ | Axe Prowess Lv.5 | All | If equipped with an axe, Hit is increased by 20, Avoid by 10 and Critical Evade by 10. | |
S | Axe Crit +10 | All | When fighting with an axe, Crit is increased by 10. | |
S+ | Axefaire | All | While an axe is equipped, Might is increased by 5. | |
Bow | E+ | Bow Prowess Lv.1 | All | If equipped with a bow, Hit is increased by 6, Avoid by 6 and Critical Evade by 5. |
D+ | Bow Prowess Lv.2 | All | If equipped with a bow, Hit is increased by 8, Avoid by 8 and Critical Evade by 6. | |
C | Close Counter | All | Close by enemies can be counterattacked by unit. | |
C+ | Bow Prowess Lv.3 | All | If equipped with a bow, Hit is increased by 10, Avoid by 10 and Critical Evade by 7. | |
B+ | Bow Prowess Lv.4 | All | If equipped with a bow, Hit is increased by 12, Avoid by 12 and Critical Evade by 8. | |
A+ | Bow Prowess Lv.5 | All | If equipped with a bow, Hit is increased by 15, Avoid by 15 and Critical Evade by 10. | |
S | Bow Crit +10 | All | When fighting with a bow, Crit is increased by 10. | |
S+ | Bowfaire | All | While a bow is equipped, Might is increased by 5. | |
Brawl | E+ | Brawling Prowess Lv.1 | All | If equipped with brawl, Hit is increased by 5, Avoid by 7 and Critical Evade by 5. |
D+ | Brawling Prowess Lv.2 | All | If equipped with brawl, Hit is increased by 6, Avoid by 10 and Critical Evade by 6. | |
C+ | Brawling Prowess Lv.3 | All | If equipped with brawl, Hit is increased by 7, Avoid by 13 and Critical Evade by 7. | |
B+ | Brawling Prowess Lv.4 | All | If equipped with brawl, Hit is increased by 8, Avoid by 16 and Critical Evade by 8. | |
A+ | Brawling Prowess Lv.5 | All | If equipped with brawl, Hit is increased by 10, Avoid by 20 and Critical Evade by 10. | |
S | Brawl Crit +10 | All | While brawling, Crit is increased by 10.. | |
S+ | Fistfaire | All | While a gauntlet is equipped, Might is increased by 5. | |
Reason | E+ | Reason Prowess Lv.1 | All | If equipped with Reason Magic, Hit is increased by 5, Avoidby 7 and Critical Evade by 5. |
D+ | Reason Prowess Lv.2 | All | If equipped with Reason Magic, Hit is increased by 6, Avoid by 10 and Critical Evade by 6. | |
C+ | Reason Prowess Lv.3 | All | If equipped with Reason Magic, Hit is increased by 7, Avoid by 13 and Critical Evade by 7. | |
B+ | Reason Prowess Lv.4 | All | If equipped with Reason Magic, Hit is increased by 8, Avoid by 16 and Critical Evade by 8. | |
A+ | Reason Prowess Lv.5 | All | If equipped with Reason Magic, Hit is increased by 10, Avoid by 20 and Critical Evade by 10. | |
S | Black Magic Range +1 | All but Edelgard, Hubert and Lysithea | Black magic range is increased by 1. | |
S | Dark Magic Range +1 | Edelgard, Hubert and Lysithea | Dark magic range is increased by 1. | |
S+ | Black Tomefaire | All but Edelgard, Hubert and Lysithea | While Black Magic is equipped, Might is increased by 5. | |
S+ | Dark Tomefaire | Edelgard, Hubert and Lysithea | While Dark Magic is equipped, Might is increased by 5. | |
Faith | E+ | Faith Prowess Lv.1 | All | If equipped with Faith Magic, Hit is increased by 5, Avoid by 7 and Critical Evade by 5. |
D+ | Faith Prowess Lv.2 | All | If equipped with Faith Magic, Hit is increased by 6, Avoid by 10 and Critical Evade by 6. | |
C+ | Faith Prowess Lv.3 | All | If equipped with Faith Magic, Hit is increased by 7, Avoid by 13 and Critical Evade by 7. | |
B+ | Faith Prowess Lv.4 | All | If equipped with Faith Magic, Hit is increased by 8, Avoid by 16 and Critical Evade by 8. | |
A+ | Faith Prowess Lv.5 | All | If equipped with Faith Magic, Hit is increased by 10, Avoid by 20 and Critical Evade by 10. | |
S | White Magic Range +1 | All | For attacks which inflict damage on enemies, White Magic range is increased by 1. | |
S+ | White Tomefaire | All | While White Magic is equipped, Might is increased by 5. | |
Authority | E+ | Authority Prowess Lv.1 | All | Mt is increased by 2 with gambits. |
D | Rally Magic | Hubert, Ingrid | Rally is used to increase an ally’s Mag by 4. | |
D | Rally Charm | Dorothea, Manuela | Rally is used to increase an ally’s Cha by 8. | |
D | Rally Dexterity | Ferdinand | Rally is used to increase an ally’s Dex by 8. | |
D | Rally Resistance | Annette | Rally is used to increase an ally’s Res by 4. | |
D | Rally Strength | Raphael, Alois | Rally is used to increase an ally’s Str by 4. | |
D | Rally Speed | Ignatz | Rally is used to increase an ally’s Spd by 4. | |
D | Rally Defense | Seteth, Gilbert | Rally is used to increase an ally’s Def by 4. | |
D | Rally Luck | Flayn | Rally is used to increase an ally’s Lck by 8. | |
D+ | Authority Prowess Lv.2 | All | Mt is increased by 4 with gambits. | |
C | Battalion Vantage | Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine | If battalion endurance is ≤ 1/3, unit attacks first, even if the enemy initiates combat. | |
C | Battalion Wrath | Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert | While battalion endurance of unit is ≤ 1/3, if the enemy attacks first, Crit is increased by 50. | |
C | Battalion Desperation | Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir | If battalion endurance of unit is ≤ 1/3 and the unit initiates combat, the proceeding attack of the unit (if possible) will land before the enemy’s counterattack. | |
C | Battalion Renewal | Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn | While battalion endurance is ≤ 1/3, up to 30% of the unit’s max HP is regenerated at the start of each turn. | |
C+ | Authority Prowess Lv.3 | All | Mt is increased by 6 with gambits. | |
C+ | Model Leader | Byleth, Edelgard, Dimitri, Seteth, Claude | Doubles experience earned for battalions. | |
C+ | Rally Resistance | Hubert | Rally is used to increase an ally’s Res by 4. | |
C+ | Rally Speed | Annette | Rally is used to increase an ally’s Spd by 4. | |
C+ | Rally Dexterity | Ignatz | Rally is used to increase an ally’s Dex by 8. | |
B | Defensive Tactics | All | Battalion endurance takes 50% reduced damage. | |
B+ | Authority Prowess Lv.4 | All | Mt is increased by 8 with gambits. | |
A | Battalion Desperation | Byleth, Hubert, Seteth | While battalion endurance is ≤ 1/3, If unit attacks first, unit’s proceeding attack (if possible) always lands before the enemy’s counterattack. | |
A | Battalion Renewal | Edelgard | While battalion endurance is ≤ 1/3, unit recovers up to 30% of max HP at the start of every turn. | |
A | Battalion Vantage | Dimitri, Ignatz | While battalion endurance is ≤ 1/3, unit still attacks first even if the enemy initiates combat. | |
A | Battalion Wrath | Annette, Claude | While battalion endurance is ≤ 1/3, If the enemy initiates combat, Crit is increased by 50. | |
A+ | Authority Prowess Lv.5 | All | Mt is increased by 10 with gambits. | |
S | Rally Movement | Byleth, Annette | Rally is used to increase an ally’s Mv by 1. | |
S | Rally Charm | Edelgard, Dimitri, Claude | Rally is used to increase an ally’s Cha by 8. | |
S | Rally Speed | Hubert | Rally is used to increase an ally’s Spd +4 to an ally. | |
S | Rally Strength | Ignatz | Use Rally to grant Str +4 to an ally. | |
S | Rally Resistance | Seteth | Use Rally to grant Res +4 to an ally. | |
S+ | Offensive Tactics | All | Mt is increased by 5 and Hit by 20 with gambits. | |
Heavy Armor | C | Weight -3 | All | The collective weight of equipment is decreased by 3. |
A+ | Weight -5 | All | The collective weight of equipment is decreased by 5. | |
S+ | Armored Effect Null | All | All bonus effectiveness against armored units is negated. | |
Riding | C | Dexterity +4 | All | Dex is increased by 4. |
A+ | Movement +1 | All | Mv is increased by 1. | |
S+ | Cavalry Effect Null | All | All bonus effectiveness against cavalry units is negated. | |
Flying | B | Alert Stance | All | If unit just waits, Avo is increased by 15, for a turn. |
A+ | Alert Stance+ | All | If unit just waits, Avo is increased by 30, for a turn. | |
S+ | Flying Effect Null | All | All bonus effectiveness against flying units is negated. |
Abilities Unlocked From Mastering Classes
Ability | Mastered Class | Effect |
HP +5 | Noble Commoner | HP is increased by 5. |
Speed +2 | Myrmidon | Spd is increased by 2. |
Defense +2 | Soldier | Def is increased by 2. |
Strength +2 | Fighter | Str is increased by 2. |
Magic +2 | Monk | Mag is increased by 2. |
Resistance +2 | Lord | Res is increased by 2. |
Vantage | Mercenary | While HP is less than half, always initiates combat. |
Steal | Thief | Except for weapons, all items can be stolen from enemies, which have less Spd than the unit. |
Desperation | Cavalier | If the unit’s HP is half or lower and it initiates combat, the unit’s proceeding attack (if possible) will land before the enemy’s counterattack. |
Darting Blow | Pegasus Knight | During battle, If the unit attacks first, AS is increased by 6. |
Death Blow | Brigand | During battle, If unit attacks first, Str is increased by 6. |
Armored Blow | Armored Knight | During battle, if unit attacks first, Def is increased by 6. |
Hit +20 | Archer | Hit is increased by 20. |
Unarmed Combat | Brawler | Even if no weapon is equipped, user can still fight. |
Fiendish Blow | Mage | During battle, If unit attacks first, Mag is increased by 6. |
Poison Strike | Dark Mage | During battle, If unit attacks first, HP of enemy is decreased by up to 20% |
Miracle | Priest | With 1 HP, there is a Luck % chance to survive lethal damage, if HP is above 1. |
Special Dance | Dancer | While Dance is being used, Dex/Spd/Luck to target ally is increased by 4. |
Pomp & Circumstance | Armored Lord High Lord Wyvern Master | Lck/Cha is increased by 4. |
Sacred Power | Enlightened One | During battle, damage given by and damage given by close by allies is increased and decreased by 3, respectively. |
Defiant Str | Hero | While HP is 25% or lower, Str is increased by 8. |
Lethality | Assassin | While inflicting damage, there is a chance for an enemy to be instantly killed. The chance is equal to 0.25×Dex. |
Aegis | Paladin | There is a chance for bow/magic damage to be reduced by 50%. This chance is equal to Dex stat. |
Wrath | Warrior | If HP of the unit is half or less and the enemy attacks first, Crit is increased by 50. |
Pavise | Fortress Knight | There is a chance for sword/lance/axe/brawling damage to be reduced by 50%. This chance is equal to Dex stat. |
Seal Defense | Wyvern Rider | During battle, If damage is given to an enemy by the unit, Def of the enemy is decreased by 6, for a turn, after combat. |
Tomebreaker | Grappler | While brawling against magic users, Hit/Avo is increased by 20. |
Bowbreaker | Warlock | While using magic against bow users, Hit/Avo is increased by 20. |
Lifetaker | Dark Bishop | Subsequent to killing an enemy, HP equivalent to 50% of damage dealt, is regenerated by unit. |
Renewal | Bishop | At the start of every turn, up to 20% of max HP is regenerated by unit. |
Warding Blow | Mortal Savant | During combat, If unit attacks first, Res is increased by 6. |
Defiant Avo | Falcon Knight | While HP of unit is 25% or less, Avo is increased by 30. |
Quick Riposte | War Master | While HP of unit is 50% or less and the enemy attacks first, the proceeding attack of the unit always lands.. |
Defiant Crit | Wyvern Lord | While HP of unit is 25% or less, Crit is increased by 50. |
Defiant Def | Great Knight | While HP of unit is 25% or less, Def is increased by 8. |
Defiant Spd | Bow Knight | While HP of unit is 25% or less, Spd is increased by 8. |
Defiant Mag | Gremory | While HP of unit is 25% or less, Mag is increased by 8. |
Seal Resistance | Dark Knight | During battle, If damage is given to enemy by unit, Res of the enemy is decreased 6, for 1 turn, after combat. |
Defiant Res | Holy Knight | While HP is 25% or less, Res is increased by 8. |
Abilities Unlocked From Budding Talents
Ability | Budding Talent | Characters | Effect |
White Magic Avo +20 | Faith | Byleth, Dorothea | While using White Magic, Avo is increased by 20. |
Black Magic Crit +10 | Reason | Edelgard, Felix | While using Black Magic, Crit is increased by 10. |
Seal Movement | Riding | Dimitri | During battle, If damage is given to enemy by unit, Mv of the enemy is decreased by 1, for a turn, after combat. |
Seal Speed | Heavy Armor | Ferdinand, Hilda | During battle, If damage is given to enemy by unit, Spd of the enemy is decreased by 6, for a turn, after combat. |
Pass | Riding | Bernadetta | Enables unit to travel through spaces which foes are already on. |
Black Magic Avo +20 | Reason | Sylvain | While using Black Magic, Avo is increased by 20. |
Seal Strength | Reason | Ignatz | During battle, if damage is given to enemy by unit, Str of the enemy is decreased by 6, for a turn, after combat. |
Seal Magic | Reason | Flayn | During battle, if damages is given to enemy by unit, Mag of the enemy is decreased by 6, for a turn, after combat. |
Abilities Unlocked From Classes
Ability | Classes | Effect |
Sword Avo +20 | Dancer | While a sword is being used, Avo is increased by 20. |
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