Fire Emblem: Three Houses Personal Skills Guide

With so many characters in Fire Emblem: Three Houses, it's good to have information on the Personal skills of them.

In Fire Emblem: Three Houses, every character intrinsically possesses a unique Personal Skill. The Personal Ability of a character gives them a special ability which no other character has. These Passive Abilities can help you determine what role you want a character to go toward. Learning the Personal Skills of all characters will benefit you a lot on the battlefield. In this Personal Skills Guide for Fire Emblem: Three Houses, we will list the personal skill of all the characters in the game.

Fire Emblem: Three Houses Personal Skills

As mentioned earlier, these abilities are unique to each character, hence, the name. Moreover, you cannot delete these abilities.

Another thing to note here is that some of the abilities are missing from the guide and we will continue to update the guide as we discover more.

CharacterHousePersonal SkillEffect
BylethProtagonistProfessor’s Guidance+20% experience is granted to user and ally next to you.
Blyeth – After time-skipProtagonistProfessor’s Guidance+20% experience is granted to user and ally next to you. Damage is increased by 2.  
EdelgardBlack EaglesImperial Lineage+20% experience is earned by unit.
Edelgard – After time-skipBlack EaglesImperial Lineage+20% experience is earned by unit. If unit just waits, Resistance is increased by 4, for a turn.  
DimitriBlue LionsRoyal Lineage+20% experience is earned by unit.
Dimitri – After time-skipBlue LionsRoyal Lineage+20% experience is earned by unit. While health pool of unit is full, Avo is increased by 20.  
ClaudeGolden DeerLeicester Lineage+20% experience is earned by unit.
Claude – After time-skipGolden DeerLeicester Lineage+20% experience is earned by unit. Effects of Pass are given to unit.
HubertBlack EaglesOfficer DutyMight for Gambits is increased by 5.
DorotheaBlack EaglesSongstressAt the start of every turn, HP of allies close by is restored by 10%.
FerdinandBlack EaglesConfidenceWhile HP is maxed out, Hit and Avoid are increased by 15.
BernadettaBlack EaglesPersecution ComplexWhile HP is not maxed out, Damage is boosted by 5.
PetraBlack EaglesHunter’s BoonWhen the enemy’s HP falls below 50%, Crit Rate is boosted by 20.
LinhardtBlack EaglesCatnapIf unit waits (without taking an action), HP is restored by 10%.
CasparBlack EaglesBorn FighterDuring combat, Avoid of close by enemies is decreased by 10.
DedueBlue LionsStaunch ShieldDefense is increased by 4 for a turn if the unit is stationary.
FelixBlue LionsLone WolfIf battalion endurance is at 0 or no battalion is assigned, +5 damage is dealt by unit.
AnnetteBlue LionsPerseveranceStrength is increased by 4 when Rally is employed on allies.
MercedesBlue LionsLive to ServeAn equal amount of HP is granted to user, when healing an ally.
SylvainBlue LionsPhilanderer2 extra damage is dealt and 2 less damage is taken when a female ally is next to unit.
AsheBlue LionsLockpickA key is not required by unit to open chests and doors.
IngridBlue LionsLady KnightMight is increased by 3 and Hit Rate is increased by 5, when a Gambit is being employed.
LorenzGolden DeerDistinguished HouseUnit’s damage is increased by 2 when battalion is summoned.
HildaGolden DeerAdvocateDamage of male allies next to her is increased by 3.
RaphaelGolden DeerGoody BasketHas a Luck% chance of regaining 10% HP at the start of the turn
LeonieGolden DeerRivalryAt the very start of every turn, he has a chance to recover up to 10% of max HP. The trigger chance is equal to the Lck stat.
IgnatzGolden DeerIgnatzHit Rate is increased by 20.
LysitheaGolden DeerMastermind200% Skill EXP is gained.
MarianneGolden DeerAnimal FriendAt the start of the turn, if next to a flying or horseback ally, 20% HP is restored.
ShamirKnights of SeirosSurvival InstinctIf combat is started by unit and enemy is defeated, Mag/Dex/Str/Spd is increased by 4, for a turn.
AloisKnights of SeirosCompassionRally is used to increase an ally’s Lck by 8.
FlaynChurch of SeirosLily’s PoiseDuring battle, damage inflicted to allies close by is decreased by 3.
SetethChurch of SeirosGuardianDuring combat, damage of close by female allies is increased by 3.
ManuelaChurch of SeirosInfirmary MasterDuring combat, Crit Avoid of close by allies is increased by 10.
HannemanChurch of SeirosCrest ScholarWhen Rally is employed on an allied unit, Mag is increased by 4.
Rhea Sacred PowerDamage given by and damage given to close by allies is increased and decreased by 3, respectively.
Jeritza Murderous IntentIf combat is started by unit, Hit of unit is increased by 20 during battle.

Class Abilities

All classes have some inherent abilities. These abilities are unique to each class and are removed once the class is changed.

SkillClassEffect
CharmLord Armored Lord High Lord Wyvern Master Emperor Great Lord BarbarossaWhen allies close to unit start battling, their damage is increased by 3.
CantoCavalier Pegasus Knight Paladin Wyvern Rider Wyvern Master Falcon Knight Wyvern Lord Great Knight Bow Knight Dark Knight Holy Knight Barbarossa Death KnightThe leftover movement is able to be used by the user, subsequent to executing an action.
Unarmed CombatBrawler GrapplerEven if no weapon is equipped, user can start combat.
FireMageFire can be used. If Fire is already unlocked, the number of uses is increased by 200%.
MiasmaDark Mage Dark BishopMiasma can be used. If Miasma is already unlocked, the number of uses is increased by 200%.
HeartseekerDark Mage Dark BishopAvoid of close by enemies is decreased by 20.
StealThiefExcept for weapons, all items can be stolen from enemies, which have less Speed than the unit.
LocktouchThief AssassinKeys are not needed by user to unlock chests and cocks..
Avoid +10Pegasus Knight Falcon Knight Wyvern LordAvoid is increased by 10.
Bowrange +1Archer SniperRange of Bows is increased by 1.
Bowrange +2Bow KnightRange of Bows is increased by 2.
HealPriestHeal can be used. If Heal is already unlocked, the number of uses is increased by 200%.
White Magic Heal +5PriestHP healed by White Magic is increased by 5..
White Magic Heal +10BishopHP healed by White Magic is increased by 10..
SwordfaireHero Swordmaster Assassin Mortal Savant Enlightened OneWhile a sword is equipped, Might is increased by 5.
AxefaireFortress Knight Warrior Wyvern Rider Armored Lord Wyvern Lord Great Knight War Master EmperorWhile an axe is equipped, Might is increased by 5.
LancefairePaladin High Lord Falcon Knight Great Knight Great LordWhile a lance is equipped, Might is increased by 5.
BowfaireSniper Wyvern Master Bow Knight BarbarossaWhile a bow is equipped, Might is increased by 5.
FistfaireGrappler War MasterWhile a gauntlet is equipped, Might is increased by 5.
Black TomefaireWarlock Dark Knight Mortal SavantWhile Black Magic is equipped, Might is increased by 5.t is increased b
Dark TomefaireDark KnightWhile Dark Magic is equipped, Might is increased by 5..
White TomefaireHoly KnightWhile White Magic is equipped, Might is increased by 5.
VantageHeroIf health pool is less than half, combat is always initiated by user.
Weight -5Fortress KnightThe combined weight of equipment is decreased by 5.
Terrain ResistancePaladin Bishop Holy Knight Enlightened OneTerrain damage does not affect user.
Black Magic Use x2Warlock GremoryThe number of uses of Black Magic spells is increased by 200%.
Dark Magic Use x2GremoryThe number of uses of Dark Magic spells is increased by 200%
White Magic Use x2Bishop GremoryThe number of uses of White Magic spells is increased by 200%
Sword Critical +10SwordmasterIf equipped with a sword, Critical is increased by 10.
StealthAssassin ThiefThere is a lesser chance for enemies to go after unit.
Axe Critical +10WarriorIf equipped with an axe, Critical is increased by 10..
Critical +20War MasterCritical is increased by 20.
Fiendish BlowDark BishopWhile initiating combat, MAG is increased by 6..

Standard Abilities

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The following abilities are gained respective to the skill levels of a character, or by mastering classes. These are not affected by class, and they can be customized.

SkillSkill LvlAbilityCharactersEffect
SwordE+Sword Prowess Lv. 1AllIf equipped with a sword, Hit is increased by 5, Avoid by 7 and Critical Evade by 5.
 D+Sword Prowess Lv. 2AllIf equipped with a sword, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
 C+Sword Prowess Lv. 3AllIf equipped with a sword, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
 BAxebreakerAllWhen fighting axe users, if a sword is used, Hit/Avo is increased by 20.
 B+Sword Prowess Lv. 4AllIf equipped with a sword, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
 A+Sword Prowess Lv. 5AllIf equipped with a sword, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
 SSword Crit +10AllWhen fighting with a sword, Crit is increased by 10..
 S+SwordfaireAllWhile a sword is equipped, Might is increased by 5.
LanceE+Lance Prowess Lv.1AllIf equipped with a lance, Hit is increased by 6, Avoid by 6 and Critical Evade by 5.
 D+Lance Prowess Lv.2AllIf equipped with a lance, Hit is increased by 8, Avoid by 8 and Critical Evade by 6.
 C+Lance Prowess Lv.3AllIf equipped with a lance, Hit is increased by 10, Avoid by 10 and Critical Evade by 7.
 BSwordbreakerAllWhen fighting sword users, if a lance is used, Hit/Avo is increased by 20.
 B+Lance Prowess Lv.4AllIf equipped with a lance, Hit is increased by 12, Avoid by 12 and Critical Evade by 8.
 A+Lance Prowess Lv.5AllIf equipped with a lance, Hit is increased by 15, Avoid by 15 and Critical Evade by 10.
 SLance Crit +10AllWhen fighting with a sword, Crit is increased by 10.
 S+LancefaireAllWhile a lance is equipped, Might is increased by 5.
AxeE+Axe Prowess Lv.1AllIf equipped with an axe, Hit is increased by 7, Avoid by 5 and Critical Evade by 5.
 D+Axe Prowess Lv.2AllIf equipped with an axe, Hit is increased by 10, Avoid by 6 and Critical Evade by 6.
 C+Axe Prowess Lv.3AllIf equipped with an axe, Hit is increased by 13, Avoid by 7 and Critical Evade by 7.
 BLancebreakerAllWhen fighting lance users, if an axe us used, Hit/Avo is increased by 20..
 B+Axe Prowess Lv.4AllIf equipped with an axe, Hit is increased by 16, Avoid by 8 and Critical Evade by 8.
 A+Axe Prowess Lv.5AllIf equipped with an axe, Hit is increased by 20, Avoid by 10 and Critical Evade by 10.
 SAxe Crit +10AllWhen fighting with an axe, Crit is increased by 10.
 S+AxefaireAllWhile an axe is equipped, Might is increased by 5.
BowE+Bow Prowess Lv.1AllIf equipped with a bow, Hit is increased by 6, Avoid by 6 and Critical Evade by 5.
 D+Bow Prowess Lv.2AllIf equipped with a bow, Hit is increased by 8, Avoid by 8 and Critical Evade by 6.
 CClose CounterAllClose by enemies can be counterattacked by unit.
 C+Bow Prowess Lv.3AllIf equipped with a bow, Hit is increased by 10, Avoid by 10 and Critical Evade by 7.
 B+Bow Prowess Lv.4AllIf equipped with a bow, Hit is increased by 12, Avoid by 12 and Critical Evade by 8.
 A+Bow Prowess Lv.5AllIf equipped with a bow, Hit is increased by 15, Avoid by 15 and Critical Evade by 10.
 SBow Crit +10AllWhen fighting with a bow, Crit is increased by 10.
 S+BowfaireAllWhile a bow is equipped, Might is increased by 5.
BrawlE+Brawling Prowess Lv.1AllIf equipped with brawl, Hit is increased by 5, Avoid by 7 and Critical Evade by 5.
 D+Brawling Prowess Lv.2AllIf equipped with brawl, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
 C+Brawling Prowess Lv.3AllIf equipped with brawl, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
 B+Brawling Prowess Lv.4AllIf equipped with brawl, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
 A+Brawling Prowess Lv.5AllIf equipped with brawl, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
 SBrawl Crit +10AllWhile brawling, Crit is increased by 10..
 S+FistfaireAllWhile a gauntlet is equipped, Might is increased by 5.
ReasonE+Reason Prowess Lv.1AllIf equipped with Reason Magic, Hit is increased by 5, Avoidby 7 and Critical Evade by 5.
 D+Reason Prowess Lv.2AllIf equipped with Reason Magic, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
 C+Reason Prowess Lv.3AllIf equipped with Reason Magic, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
 B+Reason Prowess Lv.4AllIf equipped with Reason Magic, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
 A+Reason Prowess Lv.5AllIf equipped with Reason Magic, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
 SBlack Magic Range +1All but Edelgard, Hubert and LysitheaBlack magic range is increased by 1.
 SDark Magic Range +1Edelgard, Hubert and LysitheaDark magic range is increased by 1.
 S+Black TomefaireAll but Edelgard, Hubert and LysitheaWhile Black Magic is equipped, Might is increased by 5.
 S+Dark TomefaireEdelgard, Hubert and LysitheaWhile Dark Magic is equipped, Might is increased by 5.
FaithE+Faith Prowess Lv.1AllIf equipped with Faith Magic, Hit is increased by 5, Avoid by 7 and Critical Evade by 5.
 D+Faith Prowess Lv.2AllIf equipped with Faith Magic, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
 C+Faith Prowess Lv.3AllIf equipped with Faith Magic, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
 B+Faith Prowess Lv.4AllIf equipped with Faith Magic, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
 A+Faith Prowess Lv.5AllIf equipped with Faith Magic, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
 SWhite Magic Range +1AllFor attacks which inflict damage on enemies, White Magic range is increased by 1.
 S+White TomefaireAllWhile White Magic is equipped, Might is increased by 5.
AuthorityE+Authority Prowess Lv.1AllMt is increased by 2 with gambits.
 DRally MagicHubert, IngridRally is used to increase an ally’s Mag by 4.
 DRally CharmDorothea, ManuelaRally is used to increase an ally’s Cha by 8.
 DRally DexterityFerdinandRally is used to increase an ally’s Dex by 8.
 DRally ResistanceAnnetteRally is used to increase an ally’s Res by 4.
 DRally StrengthRaphael, AloisRally is used to increase an ally’s Str by 4.
 DRally SpeedIgnatzRally is used to increase an ally’s Spd by 4.
 DRally DefenseSeteth, GilbertRally is used to increase an ally’s Def by 4.
 DRally LuckFlaynRally is used to increase an ally’s Lck by 8.
 D+Authority Prowess Lv.2AllMt is increased by 4 with gambits.
 CBattalion VantageByleth, Edelgard, Felix, Sylvain, Lorenz, CatherineIf battalion endurance is ≤ 1/3, unit attacks first, even if the enemy initiates combat.
 CBattalion WrathHubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, GilbertWhile battalion endurance of unit is ≤ 1/3, if the enemy attacks first,  Crit is increased by 50.
 CBattalion DesperationDorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, ShamirIf battalion endurance of unit is ≤ 1/3 and the unit initiates combat, the proceeding attack of the unit (if possible) will land before the enemy’s counterattack.
 CBattalion RenewalLinhardt, Mercedes, Annette, Marianne, Manuela, FlaynWhile battalion endurance is ≤ 1/3, up to 30% of the unit’s max HP is regenerated at the start of each turn.
 C+Authority Prowess Lv.3AllMt is increased by 6 with gambits.
 C+Model LeaderByleth, Edelgard, Dimitri, Seteth, ClaudeDoubles experience earned for battalions.
 C+Rally ResistanceHubert Rally is used to increase an ally’s Res by 4.
 C+Rally SpeedAnnetteRally is used to increase an ally’s Spd by 4.
 C+Rally DexterityIgnatzRally is used to increase an ally’s Dex by 8.
 BDefensive TacticsAllBattalion endurance takes 50% reduced damage.
 B+Authority Prowess Lv.4AllMt is increased by 8 with gambits.
 ABattalion DesperationByleth, Hubert, SetethWhile battalion endurance is ≤ 1/3, If unit attacks first, unit’s proceeding attack (if possible) always lands before the enemy’s counterattack.
 ABattalion RenewalEdelgardWhile battalion endurance is ≤ 1/3, unit recovers up to 30% of max HP at the start of every turn.
 ABattalion VantageDimitri, IgnatzWhile battalion endurance is ≤ 1/3, unit still attacks first even if the enemy initiates combat.
 ABattalion WrathAnnette, ClaudeWhile battalion endurance is ≤ 1/3, If the enemy initiates combat, Crit is increased by 50.
 A+Authority Prowess Lv.5AllMt is increased by 10 with gambits.
 SRally MovementByleth, AnnetteRally is used to increase an ally’s Mv by 1.
 SRally CharmEdelgard, Dimitri, ClaudeRally is used to increase an ally’s Cha by 8.
 SRally SpeedHubertRally is used to increase an ally’s Spd +4 to an ally.
 SRally StrengthIgnatzUse Rally to grant Str +4 to an ally.
 SRally ResistanceSetethUse Rally to grant Res +4 to an ally.
 S+Offensive TacticsAllMt is increased by 5 and Hit by 20 with gambits.
Heavy ArmorCWeight -3AllThe collective weight of equipment is decreased by 3.
 A+Weight -5AllThe collective weight of equipment is decreased by 5.
 S+Armored Effect NullAllAll bonus effectiveness against armored units is negated.
RidingCDexterity +4AllDex is increased by 4.
 A+Movement +1AllMv is increased by 1.
 S+Cavalry Effect NullAllAll bonus effectiveness against cavalry units is negated.
FlyingBAlert StanceAllIf unit just waits, Avo is increased by 15, for a turn.
 A+Alert Stance+AllIf unit just waits, Avo is increased by 30, for a turn.
 S+Flying Effect NullAllAll bonus effectiveness against flying units is negated.

Abilities Unlocked From Mastering Classes

AbilityMastered ClassEffect
HP +5Noble Commoner HP is increased by 5.
Speed +2MyrmidonSpd is increased by 2.
Defense +2SoldierDef is increased by 2.
Strength +2FighterStr is increased by 2.
Magic +2MonkMag is increased by 2.
Resistance +2LordRes is increased by 2.
VantageMercenaryWhile HP is less than half, always initiates combat.
StealThiefExcept for weapons, all items can be stolen from enemies, which have less Spd than the unit.
DesperationCavalierIf the unit’s HP is half or lower and it initiates combat, the unit’s proceeding attack (if possible) will land before the enemy’s counterattack.
Darting BlowPegasus KnightDuring battle, If the unit attacks first, AS is increased by 6.
Death BlowBrigandDuring battle, If unit attacks first, Str is increased by 6.
Armored BlowArmored KnightDuring battle, if unit attacks first, Def is increased by 6.
Hit +20ArcherHit is increased by 20.
Unarmed CombatBrawlerEven if no weapon is equipped, user can still fight.
Fiendish BlowMageDuring battle, If unit attacks first, Mag is increased by 6.
Poison StrikeDark MageDuring battle, If unit attacks first, HP of enemy is decreased by up to 20%
MiraclePriestWith 1 HP, there is a Luck % chance to survive lethal damage, if HP is above 1.
Special DanceDancerWhile Dance is being used, Dex/Spd/Luck to target ally is increased by 4.
Pomp & CircumstanceArmored Lord High Lord Wyvern MasterLck/Cha is increased by 4.
Sacred PowerEnlightened OneDuring battle, damage given by and damage given by close by allies is increased and decreased by 3, respectively.
Defiant StrHeroWhile HP is 25% or lower, Str is increased by 8.
LethalityAssassinWhile inflicting damage, there is a chance for an enemy to be instantly killed. The chance is equal to 0.25×Dex.
AegisPaladinThere is a chance for bow/magic damage to be reduced by 50%. This chance is equal to Dex stat.
WrathWarriorIf HP of the unit is half or less and the enemy attacks first, Crit is increased by 50.
PaviseFortress KnightThere is a chance for sword/lance/axe/brawling damage to be reduced by 50%. This chance is equal to Dex stat.
Seal DefenseWyvern RiderDuring battle, If damage is given to an enemy by the unit, Def of the enemy is decreased by 6, for a turn, after combat.
TomebreakerGrapplerWhile brawling against magic users, Hit/Avo is increased by 20.
BowbreakerWarlockWhile using magic against bow users, Hit/Avo is increased by 20.
LifetakerDark BishopSubsequent to killing an enemy, HP equivalent to 50% of damage dealt, is regenerated by unit.
RenewalBishopAt the start of every turn, up to 20% of max HP is regenerated by unit.
Warding BlowMortal SavantDuring combat, If unit attacks first, Res is increased by 6.
Defiant AvoFalcon KnightWhile HP of unit is 25% or less, Avo is increased by 30.
Quick RiposteWar MasterWhile HP of unit is 50% or less and the enemy attacks first, the proceeding attack of the unit always lands..
Defiant CritWyvern LordWhile HP of unit is 25% or less, Crit is increased by 50.
Defiant DefGreat KnightWhile HP of unit is 25% or less, Def is increased by 8.
Defiant SpdBow KnightWhile HP of unit is 25% or less, Spd is increased by 8.
Defiant MagGremoryWhile HP of unit is 25% or less, Mag is increased by 8.
Seal ResistanceDark KnightDuring battle, If damage is given to enemy by unit, Res of the enemy is decreased 6, for 1 turn, after combat.
Defiant ResHoly KnightWhile HP is 25% or less, Res is increased by 8.

Abilities Unlocked From Budding Talents

AbilityBudding TalentCharactersEffect
White Magic Avo +20FaithByleth, DorotheaWhile using White Magic, Avo is increased by 20.
Black Magic Crit +10ReasonEdelgard, FelixWhile using Black Magic, Crit is increased by 10.
Seal MovementRidingDimitriDuring battle, If damage is given to enemy by unit, Mv  of the enemy is decreased by 1, for a turn, after combat.
Seal SpeedHeavy ArmorFerdinand, HildaDuring battle, If damage is given to enemy by unit, Spd of the enemy is decreased by 6, for a turn, after combat.
PassRidingBernadettaEnables unit to travel through spaces which foes are already on.
Black Magic Avo +20ReasonSylvainWhile using Black Magic, Avo is increased by 20.
Seal StrengthReasonIgnatzDuring battle, if damage is given to enemy by unit, Str of the enemy is decreased by 6, for a turn, after combat.
Seal MagicReasonFlaynDuring battle, if damages is given to enemy by unit, Mag of the enemy is decreased by 6, for a turn, after combat.

Abilities Unlocked From Classes

AbilityClassesEffect
Sword Avo +20DancerWhile a sword is being used, Avo is increased by 20.

Check out our Fire Emblem: Three Houses Tea Party guide to improving relationships with people as well as Tournament guide to learn how to win tournaments.

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Ali is a passionate RPG gamer. He believes that western RPGs still have a lot to learn from JRPGs. He is editor-in-chief at SegmentNext.com but that doesn't stop him from writing about his favorite video ...