Fire Emblem: Three Houses Classes Guide – Requirements, Weapon Skills, Mastery, Recommended Classes

The class system in Fire Emblem: Three Houses is somewhat tricky. We have the guide to tell you everything about Three Houses classes.

There are 5 different class types in Fire Emblem: Three Houses. These are based on a progression system in which each class is based on a specific level and the player changes class when he/she goes to a higher level. The abilities of each class vary and change when you move to a new class by passing the Certification Exam. Our FE: Three Houses Class Guide lists the skills of every class at each level and requirements – if any.

Fire Emblem: Three Houses Classes

There are six types of classes in Three Houses. Each of these class types includes unique classes that boast their weapon skills, class abilities, and unlock requirements.

It’s also important to know that some characters are more suited to certain classes.

In this guide, we have detailed everything you need to know about different classes in Fire Emblem: Three Houses and the requirements that you need to fulfill to unlock these classes.

Trainee Classes

These classes are for players who just started the game. They have no real requirement and are instantly accessible.

Class TitleRequirementsAbilities/Description
CommonerNoneNo real abilities. Can only use very basic magic. Lowest stats but balanced.
NobleNoneNo real abilities. Can only use basic magic. Lowest stats but balanced.

Beginners Classes

This class becomes accessible at Level 5.

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Class TitleWeapon SkillRequirementsAbilities/ Description
FighterAxe, Bow, BrawlD or higher in all weapon proficienciesHigh Strength
SoldierLanceLance level should be D or moreGreat Speed, High Skill, High Strength, High resistance to Magic
MyrmidonSwordSword level should be D or moreGreat Speed
MonkReason, FaithD or higher in both proficienciesCan use Magic, High resistance to Magic

Intermediate Classes

These are accessible at Level 10.

Class TitleWeapon SkillRequirementAbilities/ Description
ArcherBow, SwordRank C or higher with BowHigh Skill, +1 Increase to maximum bow range
Armored KnightHeavy Armor, Axe, LanceRank C or higher with Axe and Rank D or higher with Heavy ArmorHigh HP, Strong Physical Defense
BrigandAxe, BrawlRank C or higher with AxeHigh HP, Strong Physical Defense
BrawlerAxe, BrawlRank C or higher with BrawlFights barehanded with a gauntlet while no weapons equipped. Great speed. Only for male characters.
CavalierSword, Riding, LanceRank C or higher with Lance and Rank D or higher with RidingCan move again after making a move.
MercenarySword, AxeRank C or higher with SwordHigh HP, Great Strength, Great Speed
Dark MageReason, FaithDark Seal. Rank C or higher with Reason.Can use Magic. Can use Miasma Delta double the usual amount. Reduces enemies avoid by 20 during combat. High Magic resistance, High Magic Damage. Only for Male characters
ThiefBow, SwordRank C or higher with swordCan steal gold and items from enemy units. Locktouch: Can open locked doors and chests without keys High HP, Great Speed, Great Strength
PriestReason, FaithRank C or higher with FaithCan use Magic. High Magic resistance.
MageReason, FaithRank C or higher with ReasonCan use Magic. Controls Fire. High Magic resistance.
Pegasus KnightSword, Lance, FlyingRank C or higher with Lance and Rank D or higher with FlyingCanto: Can move again after making a move. +10 Evasion High Magic resistance. For female characters only. Weak against bows.

Advanced Classes

Accessible at Level 20.

Class TitleWeapon SkillRequirementAbilities/ Description
HeroSword, AxeRank B or higher with Sword and Rank C or higher with Axe.+5 Might when Sword is equipped. When you have less than half of you total HP, you always attack first. Great Strength, High speed. Only for Male characters
Fortress KnightAxe, Lance, Heavy ArmorRank A or higher with Axe and Rank B or higher with Heavy Armor.+5 Might when Axe is equipped. -5 Combined weight of equipment. High Physical Defense
PaladinSword, Lance, RidingRank b or higher with Lance. Rank B or higher with Riding.Canto: Can move again after making a move. +5 Might when Lance is equipped. Immune to Terrain damage. High Physical strength, Great Defense, High Magic resistance.
GrapplerBrawlRank A or higher with Brawl+5 Might when Gauntlet equipped. High Speed, High skill. Male characters only.
WarlockFaith, ReasonRank A or higher with Reason+Might when Magic equipped. Can use double the usual amount of Black Magic spells. High Magic damage, High Magic resistance. Effective against enemies with high Physical Strength.
BishopFaith, ReasonRank A or higher with FaithCan use double the usual amount of White Magic spells. +10 White Magic recovery. Immune to Terrain damage, High Magic resistance, and can heal using Magic.
Dark BishopFaith, ReasonRank A or higher with Reason. Dark Mage qualification.Miasma Delta: Doubles the number of uses. Hex: -20 Avoid to adjacent enemies during combat. Demon Blow: +6 Magic during combat initiated by the user. High Skill, High Magic Resistance. Male characters only. Effective against enemies with high Physical Defense.
Wyvern RiderAxe, Lance, FlyingRank B or higher with Axe. Rank C or higher with Flying.Canto: Can move again after making a move. +5 Might when Axe equipped. Weak against Bow and Magic.
SwordmasterSwordRank A or higher with Sword+5 Might when Sword Equipped +10 Critical Rate with Sword High Physical Strength, High Speed
AssassinSword, BowRank B or higher with Sword and Rank C or higher with Bow.+5 Might when Sword Equipped Lockdown: Can open locked doors and chests without keys Silent Step: Less likely to be detected by enemies Instant Kill, High Speed, High Skill
WarriorAxeRank A or higher with Axe+5 Might when Axe Equipped +10 Critical Rate with Axe High HP, High Physical Strength
SniperBowRank A or higher with Bow+5 Might when Bow Equipped +1 increase to Maximum Bow range High Skill, High Physical Strength

Master Classes

Accessible at Level 30.

ClassWeapon SkillsRequirementsAbilities/Description
Falcon KnightSword, Lance, FlyingSword: Rank A or higher. Lance: Rank A or higher. Flying: Rank A or higher.Canto: Can move again after making a move High Magic Resistance, Weak against Bows. Only female characters
Wyvern LordLance, Axe, FlyingLance: Rank A or higher. Axe: Rank A or higher. Flying: Rank A or higher.Canto: Can move again after making a move Weak against Bows and Magic
Mortal SavantSword, ReasonSword: A or higher. Reason: A or higher.Canto: Can move again after making a move Can use Magic and do High Magic damage High Sword damage
Great KnightLance, Axe, Heavy ArmorLance: A or higher. Axe: A or higher. Heavy Armor: A or higher.Canto: Can move again after making a move High Physical defense
Bow KnightLance, Bow, RidingLance: A or higher. Bow: A or higher. Riding: A or higher.Canto: Can move again after making a move High Physical Strength, High Skill, High Movement
Dark KnightLance, Reason, RidingLance: A or higher. Reason: A or higher. Riding: A or higher.Canto: Can move again after making a move. Can use Magic.
Holy KnightLance, Faith, RidingLance: A or higher. Faith: A or higher. Riding: A or higher.Canto: Can move again after making a move. Can use Magic.
War MasterAxe, BrawlAxe: A or higher. Brawl: A or higher.For Male characters only
GremoryReason, FaithReason: A or higher. Faith: A or higher.Effective against enemies with high Physical Defense. Female characters only.
DancerSword, AuthoritySword: A or higher. Authority: A or higher.Dance: Unit can do another turn. Can do average levels of Sword and Magic damage. Female characters only.

Exclusive Classes

Class TitleWeapon SkillRequirementsAbilities/Description
LordSword, Lance, AuthoritySword: Rank D or higher. Authority: Rank C or higher.Charm: Bonus accuracy and Avoid for allies within a 3 square radius. High HP, High Speed, High Skill Only for Edelgard, Dimitri and Claude.
Armored LordAxe, Authority, Heavy ArmorTBAOnly for Lord Classes. Strong Authority and Axe Proficiency
EmperorNoneYou will automatically receive this in Part 2 when Edelgard gets the twin-headed eagle heavy armor.Only for Edelgard.
Great LordNoneAutomatically acquired in the main story after Dimitri acquires the Battle Gear of the King of Lions from Rodrigue.For Dimitri Only.
BarbarossaNoneAutomatically acquired after Claude acquires the Silk Dragon Armor from Nardel during the main story.For Claude only.
Enlightened OneNoneYou will automatically receive this in Part 1, Chapter 11For Byleth only. High Stats, Uses Magic. +5 Strength/Might when Sword equipped. Experience bonuses of +3 to Sword, +2 to Brawl, +3 to Faith and +3 to Authority. Immune against Terrain damage. Sacred Power (Mastery Bonus): Adjacent allies deal more damage and have -3 damage reduction upon them.

Class Tips

By the time you reach level 30 and become a Master Class, you can see all the classes and have an understanding of their respective requirements and benefits.

You can start assigning skills at this point as well so we recommend you do so in accordance with your preferred class.

Allocate skills in a way that makes your team match your preferred playstyle and strategy. For example, if your usual strategy is to lure enemies out before pouncing on them then be sure to have units with high defense.

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