There are 5 different class types in Fire Emblem: Three Houses. These are based on a progression system in which each class is based on a specific level and the player changes class when he/she goes to a higher level. The abilities of each class vary and change when you move to a new class by passing the Certification Exam. Our FE: Three Houses Class Guide lists the skills of every class at each level and requirements – if any.
Fire Emblem: Three Houses Classes
There are six types of classes in Three Houses. Each of these class types includes unique classes that boast their weapon skills, class abilities, and unlock requirements.
It’s also important to know that some characters are more suited to certain classes.
In this guide, we have detailed everything you need to know about different classes in Fire Emblem: Three Houses and the requirements that you need to fulfill to unlock these classes.
Trainee Classes
These classes are for players who just started the game. They have no real requirement and are instantly accessible.
Class Title | Requirements | Abilities/Description |
Commoner | None | No real abilities. Can only use very basic magic. Lowest stats but balanced. |
Noble | None | No real abilities. Can only use basic magic. Lowest stats but balanced. |
Beginners Classes
This class becomes accessible at Level 5.
Class Title | Weapon Skill | Requirements | Abilities/ Description |
Fighter | Axe, Bow, Brawl | D or higher in all weapon proficiencies | High Strength |
Soldier | Lance | Lance level should be D or more | Great Speed, High Skill, High Strength, High resistance to Magic |
Myrmidon | Sword | Sword level should be D or more | Great Speed |
Monk | Reason, Faith | D or higher in both proficiencies | Can use Magic, High resistance to Magic |
Intermediate Classes
These are accessible at Level 10.
Class Title | Weapon Skill | Requirement | Abilities/ Description |
Archer | Bow, Sword | Rank C or higher with Bow | High Skill, +1 Increase to maximum bow range |
Armored Knight | Heavy Armor, Axe, Lance | Rank C or higher with Axe and Rank D or higher with Heavy Armor | High HP, Strong Physical Defense |
Brigand | Axe, Brawl | Rank C or higher with Axe | High HP, Strong Physical Defense |
Brawler | Axe, Brawl | Rank C or higher with Brawl | Fights barehanded with a gauntlet while no weapons equipped. Great speed. Only for male characters. |
Cavalier | Sword, Riding, Lance | Rank C or higher with Lance and Rank D or higher with Riding | Can move again after making a move. |
Mercenary | Sword, Axe | Rank C or higher with Sword | High HP, Great Strength, Great Speed |
Dark Mage | Reason, Faith | Dark Seal. Rank C or higher with Reason. | Can use Magic. Can use Miasma Delta double the usual amount. Reduces enemies avoid by 20 during combat. High Magic resistance, High Magic Damage. Only for Male characters |
Thief | Bow, Sword | Rank C or higher with sword | Can steal gold and items from enemy units. Locktouch: Can open locked doors and chests without keys High HP, Great Speed, Great Strength |
Priest | Reason, Faith | Rank C or higher with Faith | Can use Magic. High Magic resistance. |
Mage | Reason, Faith | Rank C or higher with Reason | Can use Magic. Controls Fire. High Magic resistance. |
Pegasus Knight | Sword, Lance, Flying | Rank C or higher with Lance and Rank D or higher with Flying | Canto: Can move again after making a move. +10 Evasion High Magic resistance. For female characters only. Weak against bows. |
Advanced Classes
Accessible at Level 20.
Class Title | Weapon Skill | Requirement | Abilities/ Description |
Hero | Sword, Axe | Rank B or higher with Sword and Rank C or higher with Axe. | +5 Might when Sword is equipped. When you have less than half of you total HP, you always attack first. Great Strength, High speed. Only for Male characters |
Fortress Knight | Axe, Lance, Heavy Armor | Rank A or higher with Axe and Rank B or higher with Heavy Armor. | +5 Might when Axe is equipped. -5 Combined weight of equipment. High Physical Defense |
Paladin | Sword, Lance, Riding | Rank b or higher with Lance. Rank B or higher with Riding. | Canto: Can move again after making a move. +5 Might when Lance is equipped. Immune to Terrain damage. High Physical strength, Great Defense, High Magic resistance. |
Grappler | Brawl | Rank A or higher with Brawl | +5 Might when Gauntlet equipped. High Speed, High skill. Male characters only. |
Warlock | Faith, Reason | Rank A or higher with Reason | +Might when Magic equipped. Can use double the usual amount of Black Magic spells. High Magic damage, High Magic resistance. Effective against enemies with high Physical Strength. |
Bishop | Faith, Reason | Rank A or higher with Faith | Can use double the usual amount of White Magic spells. +10 White Magic recovery. Immune to Terrain damage, High Magic resistance, and can heal using Magic. |
Dark Bishop | Faith, Reason | Rank A or higher with Reason. Dark Mage qualification. | Miasma Delta: Doubles the number of uses. Hex: -20 Avoid to adjacent enemies during combat. Demon Blow: +6 Magic during combat initiated by the user. High Skill, High Magic Resistance. Male characters only. Effective against enemies with high Physical Defense. |
Wyvern Rider | Axe, Lance, Flying | Rank B or higher with Axe. Rank C or higher with Flying. | Canto: Can move again after making a move. +5 Might when Axe equipped. Weak against Bow and Magic. |
Swordmaster | Sword | Rank A or higher with Sword | +5 Might when Sword Equipped +10 Critical Rate with Sword High Physical Strength, High Speed |
Assassin | Sword, Bow | Rank B or higher with Sword and Rank C or higher with Bow. | +5 Might when Sword Equipped Lockdown: Can open locked doors and chests without keys Silent Step: Less likely to be detected by enemies Instant Kill, High Speed, High Skill |
Warrior | Axe | Rank A or higher with Axe | +5 Might when Axe Equipped +10 Critical Rate with Axe High HP, High Physical Strength |
Sniper | Bow | Rank A or higher with Bow | +5 Might when Bow Equipped +1 increase to Maximum Bow range High Skill, High Physical Strength |
Master Classes
Accessible at Level 30.
Class | Weapon Skills | Requirements | Abilities/Description |
Falcon Knight | Sword, Lance, Flying | Sword: Rank A or higher. Lance: Rank A or higher. Flying: Rank A or higher. | Canto: Can move again after making a move High Magic Resistance, Weak against Bows. Only female characters |
Wyvern Lord | Lance, Axe, Flying | Lance: Rank A or higher. Axe: Rank A or higher. Flying: Rank A or higher. | Canto: Can move again after making a move Weak against Bows and Magic |
Mortal Savant | Sword, Reason | Sword: A or higher. Reason: A or higher. | Canto: Can move again after making a move Can use Magic and do High Magic damage High Sword damage |
Great Knight | Lance, Axe, Heavy Armor | Lance: A or higher. Axe: A or higher. Heavy Armor: A or higher. | Canto: Can move again after making a move High Physical defense |
Bow Knight | Lance, Bow, Riding | Lance: A or higher. Bow: A or higher. Riding: A or higher. | Canto: Can move again after making a move High Physical Strength, High Skill, High Movement |
Dark Knight | Lance, Reason, Riding | Lance: A or higher. Reason: A or higher. Riding: A or higher. | Canto: Can move again after making a move. Can use Magic. |
Holy Knight | Lance, Faith, Riding | Lance: A or higher. Faith: A or higher. Riding: A or higher. | Canto: Can move again after making a move. Can use Magic. |
War Master | Axe, Brawl | Axe: A or higher. Brawl: A or higher. | For Male characters only |
Gremory | Reason, Faith | Reason: A or higher. Faith: A or higher. | Effective against enemies with high Physical Defense. Female characters only. |
Dancer | Sword, Authority | Sword: A or higher. Authority: A or higher. | Dance: Unit can do another turn. Can do average levels of Sword and Magic damage. Female characters only. |
Exclusive Classes
Class Title | Weapon Skill | Requirements | Abilities/Description |
Lord | Sword, Lance, Authority | Sword: Rank D or higher. Authority: Rank C or higher. | Charm: Bonus accuracy and Avoid for allies within a 3 square radius. High HP, High Speed, High Skill Only for Edelgard, Dimitri and Claude. |
Armored Lord | Axe, Authority, Heavy Armor | TBA | Only for Lord Classes. Strong Authority and Axe Proficiency |
Emperor | None | You will automatically receive this in Part 2 when Edelgard gets the twin-headed eagle heavy armor. | Only for Edelgard. |
Great Lord | None | Automatically acquired in the main story after Dimitri acquires the Battle Gear of the King of Lions from Rodrigue. | For Dimitri Only. |
Barbarossa | None | Automatically acquired after Claude acquires the Silk Dragon Armor from Nardel during the main story. | For Claude only. |
Enlightened One | None | You will automatically receive this in Part 1, Chapter 11 | For Byleth only. High Stats, Uses Magic. +5 Strength/Might when Sword equipped. Experience bonuses of +3 to Sword, +2 to Brawl, +3 to Faith and +3 to Authority. Immune against Terrain damage. Sacred Power (Mastery Bonus): Adjacent allies deal more damage and have -3 damage reduction upon them. |
Class Tips
By the time you reach level 30 and become a Master Class, you can see all the classes and have an understanding of their respective requirements and benefits.
You can start assigning skills at this point as well so we recommend you do so in accordance with your preferred class.
Allocate skills in a way that makes your team match your preferred playstyle and strategy. For example, if your usual strategy is to lure enemies out before pouncing on them then be sure to have units with high defense.