In Fire Emblem: Three Houses, battalions can help you turn the odds in your favor. They could be the key to winning. This guide will lead the way for you to get your hands on these Battalions in Fire Emblem: Three Houses. To unlock these battalions, you have to finish a quest in a certain order. But before we get into the details, we will see how these battalions work.
Fire Emblem: Three Houses Battalions
During a battle, you have the option to command a unit that can make a ton of difference if used right.
You can use a battalion for a special move on your foe. But you the character whose turn it is must have a battalion equipped. Each battalion comes with its capabilities and specialties.
Some battalions are capable of rattling the enemy making them unable to move on their next turn, while other battalions can do an attack that would push the enemies a tile back.
You also have to note that each battalion should be paired with an appropriate character that suits that specific battalion.
They should be equipped with the character of same stats e.g. a battalion of rank B will be paired with a character of the same rank or higher.
You can also purchase them once you have unlocked this feature and to unlock them you have to do as follows:
Unlock Battalions
To unlock battalion, you would have to do a side quest that comes up around Chapter #4. It could also be unlocked by Chapter #5 because these side quests are very hard to miss.
This side quest has the objective of finding the Captain’s Quarter. This could be done after you have finished your debut skirmish opposed to the rest of the houses and you are given some time to roam the Garreg Mach Monastery freely.
After you are placed in the Monastery head south to Jeralt to get a quest which is to find the captain’s quarters.
You won’t get a marker map for this, so this is how you can do it; go to the Monastery’s second floor by reaching the reception hall’s northern end and turn left when see a bridge and walk down the small corridor and find the stairs on your left that take you to the second floor.
Once you are there, go straight ahead to the open landing and turn right to go through the corridor.
A glistening gold marker will appear on your mini-map pointing at a room towards your left which is the Captain’s Quarter. Get to the marker on the Floor and press A to get Tactic’s Primer item and immediately unlock battalions for your battles. With the battalions you also get Gambits:
Gambits
Gambits are those unique abilities that you get from Battalions attached to your character. Battalions already provide you with a stats boost but in addition to that you can also use gambits, but their use is limited by Charges. After a battle is finished gambits are replenished. There is also a way to boost gambits. As you already know about linked attacks you can link gambits with other characters which can increase their effectiveness. Defenders can be targeted by characters that have gambits equipped and if they join the attacker, they will boost the Gambit’s might and hit. Your character’s support level also affects the gambit boost.
Following is the list of all the battalions in Fire Emblem: Three houses
Battalion | Gambit | Authority | Cost |
Alliance Archers | Poisoned Arrows | D | |
Alliance Armored Co. | Disturbance | D | |
Alliance Brawlers | Disturbance | E | 1,200 |
Alliance Cavalry | Assault Troop | D | |
Alliance Duelists | Mad Melee | E | 1,200 |
Alliance Infantry | Lure | E | |
Alliance Knights | Blaze | C | 1,500 |
Alliance Magic Corps | Group Lighting | D | 1,200 |
Alliance Magic Users | Resonant Lightning | C | |
Alliance Pegasus Co. | Assembly | D | |
Alliance Snipers | Fusillade | C | |
Alliance Veteran Duelists | Absorption | C | |
Alliance Wyvern Co. | Impregnable Wall | C | |
Almyra Mercenaries | Fusillade | E | |
Bandits | Disturbance | E | |
Cethleann Monks | Resonant White Magic | A | |
Church of Seiros Soldiers | Disturbance | E | |
Cichol Wyvern Co. | Assault Troop | A | |
Empire Archers | Fusillade | D | 1,200 |
Empire Brawlers | Disturbance | E | 1,200 |
Empire Infantry | Lure | E | 1,000 |
Empire Knights | Blaze | C | 1,500 |
Empire Magic Corps | Group Flames | D | 1,200 |
Empire Magic Users | |||
Empire Snipers | |||
Empire Warriors | Random Shot | E | 1,200 |
Empire Youths | Disturbance | E | |
Fraldarius Soldiers | Onslaught | B | |
Gloucester Knights | Assault Troop | B | |
Goneril Valkyries | Assault Troop | B | |
Holy Knights of Seiros | Assault Troop | ||
Indech Sword Fighters | Retribution | A | |
Jeralt’s Mercenaries | Assault Troop | E | |
Kingdom Brawlers | Disturbance | E | 1,200 |
Kingdom Foot Soldiers | Lure Scheme | E | 1,000 |
Kingdom Knights | |||
Kingdom Lance Co. | |||
Kingdom Lance Soldiers | Co-ordinated Lance Strike | E | 1,200 |
Kingdom Magic Squadron | Group Magic: Ice | D | 1,200 |
Kingdom Snipers | Fusillade | ||
Kingdom Youths | Disturbance | E | |
Knights of Seiros | Blaze | C | |
Leicester Mercenaries | Blaze | B | |
Macuil Evil Repelling Co. | Resonant Lightning | A | |
Merchant Military | Poison Tactic | E | |
Remire Milita | Disturbance | E | |
Seiros Archers | Fusillade | D | |
Seiros Armored Co. | Onslaught | D | |
Seiros Brawlers | Disturbance | E | |
Seiros Cavalry Brigade | Fire Scheme | C | 1,500 |
Seiros Church Soldiers | Disrupt | E | 1,000 |
Seiros Holy Monks | Stride | E | 1,200 |
Seiros Magic Brigade | Group Magic: Flame | D | 1,200 |
Seiros Magic Corps | Group Flames | D | |
Seiros Mercenaries | Onslaught | E | 1,200 |
Seiros Pegasus Brigade | Lure Scheme | D | 1,200 |
Seiros Pegasus Co. | Assembly | D | |
Seiros Sacred Monks | Resonant White Magic | E | 1,200 |
Victor Private Military | Assembly | C |