Fallout 76 is Bethesda’s latest installment to the Fallout series. Unlike past titles, however, 76 has gone the multiplayer route, which is a first for the franchise. Along with going the MMORPG route, Fallout 76 has confirmed that there will be microtransactions in the game, as they’re in almost any multiplayer game out there to date such as Black Ops 4
Pete Hines from Bethesda assures us however that the game won’t be pay to win. Pay to win referring to when a player is able to gain a clear advantage over another by simply just using actual money and purchasing upgrades other players would have to grind for.
Instead, he assures us that Fallout 76 microtransactions are only cosmetic and add no statistic or attribute value to the player character. He also added that the game doesn’t use the loot box system. A method employed by games such as Overwatch. Loot boxes generally being frowned upon in the gaming community for adding a touch of gambling to games. Even large companies like EA expressed their thoughts on both loot boxes and the pay to win aspect in games nowadays.
Fallout 76 will have an in-game currency known as Atoms. Which can be purchased either by actual money or earned through various methods in game. Hines added in an interview to Gamespot that players would be earning heaps of Atoms, even without paying real money. This is to further reinforce the idea that the upcoming Fallout won’t be a cash grab full of microtransactions.
“If you don’t want to spend money in the Atomic shop for cosmetic stuff you don’t have to. We give you a sh*tload of Atoms just for playing the game. Folks that want to spend money on whatever the hell it is because they don’t have enough Atoms, they can, but it’s not, ‘I’m now better playing against other players because I spent money.’ It’s not pay-to-win. And it’s not loot crates.”
Bethesda has doubled down on their idea of a non-cash grab game. This was done by their recent announcement of the in-game DLC and any future content to be added for free. With players not needing to pay a cent after the game’s purchase, unless they want.