Divinity Original Sin 2 Skill Book Combinations Guide will help you with all the skill combinations or elemental combinations if you prefer that. There are combinations of Fire, Water, Earth, and Air in the game and Divinity Original Sin 2 Skill Book Combinations Guide will also guide you with their effects on targets and allies.
Divinity Original Sin 2 is an RPG with deep role-playing elements and combining skills is one of them. If players combine Skill Books with another skill book they will get a new type of skill that will require both classes and Divinity Original Sin 2 Skill Book Combinations Guide will help you with skill crafting, spell combinations, elemental combinations, and more.
Divinity: Original Sin 2 Skill Book Combinations
Divinity: Original Sin 2 Skill Book Combinations Guide will detail all the Divinity: Original Sin 2 Skill Book Combinations Guide there are so that players can use them efficiently and can combine different elements in the game to create new ones with greater skills.
Divinity: Original Sin 2 Elemental Combinations
Being an RPG, Divinity Original Sin 2 has a lot of systems that require players to carefully select or create them and combining skills or elemental combinations are one of them and this Divinity Original Sin 2 Skill Book Combinations Guide will help you with all the elemental combinations there are in the game.
Skill Book Combinations
In this Divinity: Original Sin 2 Skill Book Combinations Guide we have divided the combinations based on Fire, Water, Air, and Earth and will detail all the combinations there are in Divinity: Original Sin 2.
Air + Summoning = Electric Infusion
Players’ minions will switch to electrical and also learns the electrical discharge.
Air + Hunter = Erratic Wisp
The target will teleport to a random location when hit by this skill combination.
Air + Scoundrel = Smoke Cover
This combination creates a smoke cloud that is centered on the player.
Air + Warfare = Breathing Bubble
This skill combination grants players immunity to gas clouds and from suffocation.
Air + Necromancy = Vacuum Touch
This Skill combination causes damage, suffocation and silence.
Air + Polymorph = Vaporise
This spell combination turns surfaces into clouds and cures the petrification and frozen effect.
Water + Summoning = Water Infusion
With this Skill combination, the minion switches to water and also gains restoration.
Water + Hunter = Cryotherapy
Converts the nearby frozen surface to magic armor.
Water + Scoundrel = Vampiric Hunger
This Skill combination causes 50% life steal for two turns.
Water + Warfare = Cleanse Wounds
This spell combination causes heal, removes burn, disabled, decay, poison and bleed effects.
Water + Necromancy = Blood Rain
This combination douses fires, makes enemies bleed, blood everywhere.
Water + Polymorph = Healing Tears
Generates tears that will heal the nearby allies.
Fire + Summoning = Fire Infusion
This skill combination makes the minion to switch to fire and it learns fireball.
Fire + Hunter = Explosive Trap
This combination sets up a trap which explodes when someone touches it.
Fire + Scoundrel = Sabotage
The grenade or arrow in the target’s inventory explodes.
Fire + Polymorph = Bleed Fire
Enemies will create fire surfaces when hit by this combination.
Fire + Warfare = Sparking Swings
Melee attacks leap to second target.
Fire + Necromancy = Corpse Explosion
Causes the corpse to explode and deals damage.
Earth + Summoning = Poison Infusion
With this combination the minion switches to poison and gains poison dart.
Earth + Hunter = Throw Dust
Causes Damage, Blind and removes surfaces and clouds.
Earth + Scoundrel = Venom Coating
Adds poison damage to weapon attacks for next 2 consecutive turns.
Earth + Warfare = Oily Carapace
This combination converts nearby oil to gain physical armor.
Earth + Necromancy = Corrosive Spray
This combination causes cone of damage, acid and atrophy.
Earth + Polymorph = Turn to Oil
Turn water/blood to oil and removes stuck and shock effects.