Destiny 2 Deathless Adventure Guide

Destiny 2 Deathless Adventure Guide to help you clear out the Knight that’s keeping Sloane’s crews from their work on Titan.

Destiny 2 Deathless Adventure Guide to help you clear out the Knight that’s keeping Sloane’s crews from their work on Titan. Adventures in Destiny 2 are small self-contained missions that you can complete in order to earn rewards. You should be able to find and start them from all the Worlds in the game.

For more help on Destiny 2, you can check out our The Vex Trial Adventure Guide, Release Adventure Guide, and A Tale of Two Confluxes Adventure Guide.

Destiny 2 Deathless Adventure

To complete this mission, we recommend a power level of 70 and now you are required to kill the resilient Knight that has been keeping Sloane’s crews from their work.

Follow the waypoint to the Solarium and locate Nacromantis and Takul-Dar, the Unbreakable. However, an Nacromantis Damage Shield will protect him.

Avoid its attacks and locate him nearby Attendant Wizard that is the source of Takul’s Damage Shield. Eliminate the Wizard and then focus your fire on the Knight.

However, Takul is more durable compared to regular Knights. Just keep shooting until this enemy is dead.

After defeating the Knight, follow its essence into the nearby plaza. As you arrive, Takul will be resurrected and will be granted a new Damage shield.

Eliminate the weaker foes and then the Attendant Wizard and then Takul himself and then follow its essence into Festering Halls.

The waypoint will lead you to a large Hive-infested courtyard. Before dropping down try to eliminate as many as you can which should make the upcoming battle more manageable.

When ready drop down and move towards the waypoint. This time Takul will come with two Attendant Wizards. Eliminate both of them before taking on Takul and defeat him for the third time.

This time the essence will lead you to Festering Halls. Follow the waypoint to a dark room containing some dormant Shriekers; however, they will not be dormant for long.

Move past the Shriekers when ready and interact with the sealed corridor. This will trigger an intense firefight. We recommend equipping an SMG and spray them down as you make your way.

As you investigate the sealed passage one of the turrets will become active, neutralize this threat and as you destroy it, another wave of enemies will come at you. As the time passes, more and more Hive enemies and more tough enemies will come in greater numbers.

Once all the threats are destroyed including the three Turrets, the sealed passage will open. Secure the area, and then follow the objective marker to the Adventure’s final encounter.

You final Battle with Takul will be similar to the previous ones. One Wizard will protect him, and the area contains a mix of common Hive units.

The area will be full of explosive canisters and it is up to use them to your advantage in this big fight.

Kill the Wizard and the mob of enemies first and then and then kill Takul by spraying his head with bullets or use grenades to conclude the adventure.

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