Cyberpunk 2077 Customization Are Now Completely Useless

Cyberpunk 2077 customizations were a huge part of the game but some recent development has made all of the game’s customizations pointless. It has come to the communities attention that Cyberpunk 2077 gameplay and cut-scenes are in the first-person mode.

There is an extensive customization tool that lets you choose your gender, hairstyle and color, cloths, shoes, and more. However, none of that matters because you can’t see your character outside of the character creation tool.

Well, that’s not entirely accurate as the game does go into a third-person mode when V takes cover behind an object, wall, etc. The news isn’t yet confirmed by CD Projekt RED but the recent gameplay deep dive showed everything in first-person. The footage led everyone to believe that CD Projekt RED is going to do what it has never done before, first-person cut-scenes.

It makes very little sense to add customization to Cyberpunk anymore. We will have to see how CD Projekt RED responds to this and whether or not the developing studio confirms this.

There is an only good thing about the customization system is a deep weapon customization tool. And if the game is in first-person all the way, your weapon is all you are going to see. In Cyberpunk 2077, you can not only change a weapon’s appearance but also its individual stats. The entire customization system has a real sense of progression.

According to senior level designer Miles Tost, this was implemented to better feed into your character’s growth.

You really get this sense of progression and your character evolving as you play the game. I think that’s a special experience when you combine it with the way you customize your gun where you get this feeling that this is your signature gun and that you’re really good at using it.

Cyberpunk 2077 is releasing on PlayStation 4, Xbox One, and PC on April 16 2020.

Sarmad is our Senior Editor, and is also one of the more refined and cultured among us. He's 25, a finance major, and having the time of his life writing about videogames.