Obviously it’s annoying when a game does not have a key customization option to map the keys different from default. Unfortunately, Dead Rising 2 is also one of those games that don’t feature any option to customize keys.
But this does not mean that you can’t customize them at all. You can edit them by editing a text file which contains info about the key mapping. You can find this file in
X:/Dead Rising 2/Data/Controls
For PC Keyboard Controls (keymap.txt)
COMMAND_FRONTEND_PAUSEMENU( KEY_TAB, PRESSED, KEY_LSHIFT, HELD, AND)
COMMAND_PAUSEMENU( KEY_TAB, PRESSED, KEY_LSHIFT, HELD, AND)
COMMAND_OLD_PAUSEMENU( KEY_F1, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_UP( KEY_W, PRESSED, KEY_UP, PRESSED, OR)
COMMAND_PAUSEMENU_DOWN( KEY_S, PRESSED, KEY_DOWN, PRESSED, OR)
COMMAND_PAUSEMENU_LEFT( KEY_A, PRESSED, KEY_LEFT, PRESSED, OR)
COMMAND_PAUSEMENU_RIGHT( KEY_D, PRESSED, KEY_RIGHT, PRESSED, OR)
COMMAND_PAUSEMENU_SELECT( KEY_ENTER, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_BACK( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_FAST( KEY_LSHIFT, HELD, NONE, NONE, NONE)
COMMAND_PAUSEMENU_SLOW( KEY_LCONTROL, HELD, NONE, NONE, NONE)COMMAND_OLD_FRONTEND_PAUSEMENU( KEY_F1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_UP( KEY_UP, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_DOWN( KEY_DOWN, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_LEFT( KEY_LEFT, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_RIGHT( KEY_RIGHT, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_A_BUTTON( KEY_ENTER, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_A_BUTTON_RELEASE( KEY_ENTER, RELEASED, NONE, NONE, NONE)
COMMAND_FRONTEND_B_BUTTON( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_X_BUTTON( KEY_X, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_Y_BUTTON( KEY_C, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L1_BUTTON( KEY_1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R1_BUTTON( KEY_2, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L2_BUTTON( KEY_3, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R2_BUTTON( KEY_4, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_START_BUTTON( KEY_ENTER, PRESSED, KEY_ESC, PRESSED, OR)COMMAND_PLAYER_DISMISS_DIALOG( KEY_Q, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_RIGHT_HELD( KEY_C, HELD, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_QUIT( KEY_Q, PRESSED, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_TIPS( KEY_H, PRESSED, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_PAUSE( KEY_ESC, PRESSED, NONE, NONE, NONE)COMMAND_FRONTEND_MAP_L2( KEY_4, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_R2( KEY_3, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_L1( KEY_EQUALS, HELD, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_R1( KEY_MINUS, HELD, NONE, NONE, NONE)COMMAND_FRONTEND_GENACTION1( KEY_Z, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION2( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION3( KEY_M, PRESSED, NONE, NONE, NONE)COMMAND_PLAYER_MINIGAME_OK( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_EXIT( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_A( KEY_S, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_B( KEY_D, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_X( KEY_A, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_Y( KEY_W, PRESSED, NONE, NONE, NONE)COMMAND_AI_VIEW_MAP( KEY_TAB, PRESSED, NONE, NONE, NONE)
COMMAND_SKIP_SCRIPT( KEY_ENTER, PRESSED, NONE, NONE, NONE)
COMMAND_SKIP_CINEMATIC( KEY_ESC, PRESSED, KEY_SPACE, PRESSED, OR)COMMAND_AI_PAUSE_GAME( KEY_ESC, PRESSED, NONE, NONE, NONE)
COMMAND_AI_INTERACT_WITH_PHONE( KEY_C, PRESSED, NONE, NONE, NONE)
COMMAND_AI_INTERACT_WITH_WATCH( KEY_T, PRESSED, NONE, NONE, NONE)COMMAND_PLAYER_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_RUN_DIR( LEFT_THUMBSTICK_DIR, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_RUN_MAG( LEFT_THUMBSTICK_MAG, NONE, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_UP( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_DOWN( KEY_S, HELD, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_LEFT( KEY_A, HELD, NONE, NONE, NONE)
COMMAND_KBOARD_EMULATE_LTHUMB_RIGHT( KEY_D, HELD, NONE, NONE, NONE)COMMAND_PLAYER_JUMP( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_CROUCH( KEY_C, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_DODGE( KEY_LCONTROL, PRESSED, NONE, NONE, NONE)COMMAND_PC_F2( KEY_F2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_BUTTON_PRESS( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_OBJECT_PICKUP( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_USE( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_ITEMS_DROP( KEY_DOWN, PRESSED, KEY_X, PRESSED, OR)
COMMAND_PLAYER_ITEMS_HIDE( KEY_UP, PRESSED, KEY_2, PRESSED, OR)COMMAND_PLAYER_CALLOUT( KEY_Q, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ENTER_EXIT( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_STEERING_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_STEERING_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ACCELERATE( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ACCELERATE_TRIGGER( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_BRAKE( KEY_S, HELD, KEY_SPACE, PRESSED, OR)
COMMAND_AI_VEHICLE_BRAKE_TRIGGER( KEY_S, HELD, KEY_SPACE, PRESSED, OR)
All you need to do is change the values of the key to the ones you prefer.
For PC Mouse Controls (mousemap.txt)
COMMAND_FRONTEND_ML_BUTTON( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_RML_BUTTON( BUTTON_1, RELEASED, NONE, NONE, NONE)
COMMAND_FRONTEND_MR_BUTTON( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_MW_UP( MOUSE_WHEEL_UP, HELD, NONE, NONE, NONE)
COMMAND_FRONTEND_MW_DOWN( MOUSE_WHEEL_DOWN, HELD, NONE, NONE, NONE)COMMAND_USER_CAM_LEFTRIGHT( MOUSE_RAW_X, NONE, NONE, NONE, NONE)
COMMAND_USER_CAM_UPDOWN( MOUSE_RAW_Y, NONE, NONE, NONE, NONE)
COMMAND_USER_CAM_WEAPONAIM_LEFTRIGHT( MOUSE_RAW_X, NONE, NONE, NONE, NONE)
COMMAND_USER_CAM_WEAPONAIM_UPDOWN( MOUSE_RAW_Y, NONE, NONE, NONE, NONE)COMMAND_DEBUGCAMERA_MOVEFORWARDBACK( KEY_W, NONE, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_PITCHUPDOWN( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_HEADLEFTRIGHT( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)COMMAND_AI_MOVE_PENDULUM_X( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_MOVE_PENDULUM_Y( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)COMMAND_PLAYER_MAIN_ITEMS_CYCLE_LEFT( MOUSE_WHEEL_DOWN, HELD, KEY_1, PRESSED, OR)
COMMAND_PLAYER_MAIN_ITEMS_CYCLE_RIGHT( MOUSE_WHEEL_UP, HELD, KEY_3, PRESSED, OR)
COMMAND_PLAYER_SECONDARY_ITEMS_CYCLE_LEFT( MOUSE_WHEEL_DOWN, HELD, KEY_1, PRESSED, OR)
COMMAND_PLAYER_SECONDARY_ITEMS_CYCLE_RIGHT( MOUSE_WHEEL_UP, HELD, KEY_3, PRESSED, OR)COMMAND_PLAYER_ZOOM_IN( MOUSE_WHEEL_UP, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_ZOOM_OUT( MOUSE_WHEEL_DOWN, HELD, NONE, NONE, NONE)COMMAND_USER_CAM_RESET( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_FIRE_WEAPON( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_RAPID_FIRE( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_ATTACK( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HEAVY_ATTACK( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_CHARGE( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_CHARGEATTACK_SHORT( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_CHARGEATTACK_LONG( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_RAPID_FIRE_RT( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_RAPID_FIRE_LT( BUTTON_2, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_TOGGLE_ALTERNATE_WEAPON_VIEW( BUTTON_2, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_THROW( BUTTON_2, HELD, BUTTON_1, PRESSED, AND)
COMMAND_PLAYER_THROW_RT( BUTTON_2, HELD, BUTTON_1, PRESSED, AND)
COMMAND_PLAYER_THROW_CHARGE( BUTTON_2, HELD, BUTTON_1, PRESSED, AND)
COMMAND_PLAYER_PRIME( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_RELEASE_PRIMED( BUTTON_1, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_TIMED_RELEASE( BUTTON_1, QUICKTIMEDRELEASE, NONE, NONE, NONE)
COMMAND_PLAYER_SPRAY( BUTTON_1, HELD, NONE, NONE, NONE)COMMAND_PLAYER_CALL_SURVIVOR_GOTO_POINT( BUTTON_2, HELD, KEY_Q, PRESSED, AND)
COMMAND_PLAYER_HAND_TO_HAND_SHIFT( KEY_LSHIFT, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_PUNCH_HELD( KEY_Q, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_PUNCH_RELEASED( KEY_Q, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_KICK( KEY_LSHIFT, HELD, KEY_Q, PRESSED, AND)
COMMAND_PLAYER_HAND_TO_HAND_KICK_HELD( KEY_LSHIFT, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_KICK_RELEASED( KEY_LSHIFT, RELEASED, NONE, NONE, NONE)COMMAND_PLAYER_HAND_TO_HAND_A_HELD( KEY_SPACE, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_A_RELEASED( KEY_SPACE, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_A_PRESSED( KEY_SPACE, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_B_HELD( KEY_E, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_B_RELEASED( KEY_E, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_B_PRESSED( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_X_HELD( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_X_RELEASED( BUTTON_1, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_X_PRESSED( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_Y_HELD( KEY_Q, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_Y_RELEASED( KEY_Q, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_Y_PRESSED( KEY_Q, PRESSED, NONE, NONE, NONE)COMMAND_AI_RIDEABLE_ON( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_AI_RIDEABLE_OFF( KEY_E, PRESSED, NONE, NONE, NONE)
COMMAND_AI_RIDEABLE_TURN( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_RIDEABLE_BRAKE( KEY_S, HELD, NONE, NONE, NONE)
COMMAND_AI_RIDEABLE_PUMP( KEY_W, HELD, BUTTON_1, HELD, OR)
COMMAND_AI_RIDEABLE_JUMP( KEY_SPACE, HELD, NONE, NONE, NONE)COMMAND_AI_PUSHABLE_TURN( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_ACCELERATE( KEY_W, HELD, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_REVERSE( KEY_S, HELD, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_DUMP( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_ALTERNATE_CHARGE( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_CHARGE( KEY_SPACE, HELD, NONE, NONE, NONE)COMMAND_PLAYER_PUSH_HAMSTER_BALL( BUTTON_1, PRESSED, BUTTON_1, HELD, OR)
For Xbox 360 Controller (padmap.txt)
COMMAND_PAUSEMENU( BUTTON_BACK, PRESSED, BUTTON_R3, HELD, AND)
COMMAND_OLD_PAUSEMENU( BUTTON_BACK, PRESSED, NONE, NONE, NONE)
COMMAND_PAUSEMENU_UP( DPAD_UP, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_PAUSEMENU_DOWN( DPAD_DOWN, ACCELREPEAT, NONE, NONE, NONE) //down arrow
COMMAND_PAUSEMENU_LEFT( DPAD_LEFT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_PAUSEMENU_RIGHT( DPAD_RIGHT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_PAUSEMENU_FAST( BUTTON_R2, held, NONE, NONE, NONE)
COMMAND_PAUSEMENU_SLOW( BUTTON_L2, held, NONE, NONE, NONE)
COMMAND_PAUSEMENU_SELECT( BUTTON_1, released, NONE, NONE, NONE)
COMMAND_PAUSEMENU_SELECT_X( BUTTON_3, released, NONE, NONE, NONE)
COMMAND_PAUSEMENU_SELECT_Y( BUTTON_4, released, NONE, NONE, NONE)
COMMAND_PAUSEMENU_TOGGLE( BUTTON_R1, released, NONE, NONE, NONE)
COMMAND_PAUSEMENU_BACK( BUTTON_2, pressed, NONE, NONE, NONE)COMMAND_PAUSEMENU_PROFILE_REWIND( BUTTON_L2 NONE, NONE, NONE, NONE)
COMMAND_PAUSEMENU_PROFILE_ADVANCE( BUTTON_R2 NONE, NONE, NONE, NONE)COMMAND_HIGHROLLERS_POKER_QUIT( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_TIPS( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_HIGHROLLERS_POKER_PAUSE( BUTTON_START, PRESSED, NONE, NONE, NONE)COMMAND_DEBUGCAMERA_MOVELEFTRIGHT( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_MOVEFORWARDBACK( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_PITCHUPDOWN( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_HEADLEFTRIGHT( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_AXISUP( DPAD_UP, HELD, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_AXISDOWN( DPAD_DOWN, HELD, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_FOVIN( DPAD_RIGHT, HELD, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_FOVOUT( DPAD_LEFT, HELD, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_SPEW_FX( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_SLOW( BUTTON_R2, HELD, NONE, NONE, NONE)
COMMAND_DEBUGCAMERA_FAST( BUTTON_L2, HELD, NONE, NONE, NONE)COMMAND_AI_ANIMTEST( BUTTON_L1, PRESSED, NONE NONE, NONE)
COMMAND_NIS_LAUNCH_TEMP_SCRIPT( BUTTON_L3, PRESSED, NONE, NONE, NONE)
COMMAND_AI_PLAYERDEBUGINFO( BUTTON_R3, PRESSED, BUTTON_R1, HELD, AND)
COMMAND_AI_QUICKREPLAY_1( BUTTON_L1, PRESSED, BUTTON_R1, HELD, AND)
COMMAND_AI_QUICKREPLAY_2( BUTTON_R1, PRESSED, BUTTON_L1, HELD, AND)COMMAND_PLAYER_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_RUN_DIR( LEFT_THUMBSTICK_DIR, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_RUN_MAG( LEFT_THUMBSTICK_MAG, NONE, NONE, NONE, NONE)COMMAND_REPLAY_TOGGLE_PLAY_MODE( BUTTON_1, RELEASED, NONE, NONE, NONE)
COMMAND_REPLAY_ADVANCE_TIME( BUTTON_R2, NONE, NONE, NONE, NONE)
COMMAND_REPLAY_ADVANCE_TIME_FAST( BUTTON_2, PRESSED, BUTTON_2, HELD, OR)
COMMAND_REPLAY_REWIND_TIME( BUTTON_L2, NONE, NONE, NONE, NONE)
COMMAND_REPLAY_REWIND_TIME_FAST( BUTTON_3, PRESSED, BUTTON_3, HELD, OR)COMMAND_REPLAY_FOVIN( DPAD_UP, HELD, NONE, NONE, NONE)
COMMAND_REPLAY_FOVOUT( DPAD_DOWN, HELD, NONE, NONE, NONE)
COMMAND_REPLAY_MOVETARGET_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_REPLAY_MOVETARGET_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_REPLAY_MOVETARGET_MAG( LEFT_THUMBSTICK_MAG, NONE, NONE, NONE, NONE)
COMMAND_REPLAY_ROTATE_UPDOWN( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_REPLAY_ROTATE_LEFTRIGHT( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_TOGGLE_USER_REPLAY_HUD( BUTTON_4, PRESSED, NONE, NONE, NONE)COMMAND_FRONTEND_PAUSEMENU( BUTTON_BACK, PRESSED, BUTTON_R3, HELD, AND)
COMMAND_OLD_FRONTEND_PAUSEMENU( BUTTON_BACK, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_A_BUTTON( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_A_BUTTON_RELEASE( BUTTON_1, RELEASED, NONE, NONE, NONE)
COMMAND_FRONTEND_B_BUTTON( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_B_BUTTON_RELEASE( BUTTON_2, RELEASED, NONE, NONE, NONE)
COMMAND_FRONTEND_X_BUTTON( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_Y_BUTTON( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L1_BUTTON( BUTTON_L1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R1_BUTTON( BUTTON_R1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L2_BUTTON( BUTTON_L2, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R2_BUTTON( BUTTON_R2, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_L3_BUTTON( BUTTON_L3, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_R3_BUTTON( BUTTON_R3, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_START_BUTTON( BUTTON_START, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_BACK_BUTTON( BUTTON_BACK, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_UP( DPAD_UP, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_UP_HELD( DPAD_UP, HELD, NONE, NONE, NONE)
COMMAND_FRONTEND_DOWN( DPAD_DOWN, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_LEFT( DPAD_LEFT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_RIGHT( DPAD_RIGHT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_RIGHT_HELD( DPAD_RIGHT, HELD, NONE, NONE, NONE)
COMMAND_FRONTEND_LT_UP( LEFT_THUMBSTICK_UP, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_LT_DOWN( LEFT_THUMBSTICK_DOWN, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_LT_LEFT( LEFT_THUMBSTICK_LEFT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_LT_RIGHT( LEFT_THUMBSTICK_RIGHT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_RT_UP( RIGHT_THUMBSTICK_UP, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_RT_DOWN( RIGHT_THUMBSTICK_DOWN, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_RT_LEFT( RIGHT_THUMBSTICK_LEFT, ACCELREPEAT, NONE, NONE, NONE)
COMMAND_FRONTEND_RT_RIGHT( RIGHT_THUMBSTICK_RIGHT, ACCELREPEAT, NONE, NONE, NONE)COMMAND_FRONTEND_GENACTION1( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION2( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_GENACTION3( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_R2( BUTTON_R2, NONE, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_L2( BUTTON_L2, NONE, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_LT_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_LT_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_FRONTEND_MAP_LT_MAG( LEFT_THUMBSTICK_MAG, NONE, NONE, NONE, NONE)COMMAND_PLAYER_MINIGAME_OK( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_EXIT( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_A( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_B( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_X( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MINIGAME_Y( BUTTON_4, PRESSED, NONE, NONE, NONE)COMMAND_SKIP_SCRIPT( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_SKIP_CINEMATIC( BUTTON_START, PRESSED, NONE, NONE, NONE)COMMAND_BALLCANNON( BUTTON_L1, PRESSED, NONE, NONE, NONE)
COMMAND_ANIMVIEWER_ZOOMIN( BUTTON_4, HELD, NONE NONE, NONE)
COMMAND_ANIMVIEWER_ZOOMOUT( BUTTON_1, HELD, NONE, NONE, NONE)COMMAND_PHYSICS_R1( BUTTON_R1, PRESSED, NONE, NONE, NONE)
COMMAND_PHYSICS_L1( BUTTON_L1, PRESSED, NONE, NONE, NONE)
COMMAND_PHYSICS_L2( BUTTON_L2, HELD, NONE, NONE, NONE)
COMMAND_PHYSICS_B( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PHYSICS_X( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_PHYSICS_Y( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_PHYSICS_A( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ENTER_EXIT( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_STEERING_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_STEERING_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ACCELERATE( BUTTON_R2, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_BRAKE( BUTTON_L2, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_ACCELERATE_TRIGGER( BUTTON_R2, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_BRAKE_TRIGGER( BUTTON_L2, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_JUMP( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_UP( DPAD_UP, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_B( BUTTON_2, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_Y( BUTTON_4, HELD, NONE, NONE, NONE)
COMMAND_AI_VEHICLE_REVERSE( BUTTON_L2, HELD, LEFT_THUMBSTICK_DOWN, HELD, AND)COMMAND_AI_PUSHABLE_TURN( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_ACCELERATE( BUTTON_R2, HELD, BUTTON_3, HELD, OR)
COMMAND_AI_PUSHABLE_REVERSE( BUTTON_L2, HELD, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_DUMP( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_ALTERNATE_CHARGE( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_AI_PUSHABLE_CHARGE( BUTTON_4, HELD, NONE, NONE, NONE)COMMAND_AI_RIDEABLE_ON( BUTTON_3, PRESSED, BUTTON_R2, PRESSED, OR)
COMMAND_AI_RIDEABLE_OFF( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_AI_RIDEABLE_OFF_1( BUTTON_L1, PRESSED, BUTTON_R1, PRESSED, OR)
COMMAND_AI_RIDEABLE_OFF_2( DPAD_DOWN, PRESSED, DPAD_UP, PRESSED, OR)
COMMAND_AI_RIDEABLE_TURN( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_RIDEABLE_BRAKE( LEFT_THUMBSTICK_Y, NONE, BUTTON_L2, HELD, OR)
COMMAND_AI_RIDEABLE_PUMP( BUTTON_3, HELD, BUTTON_R2, HELD, OR)
COMMAND_AI_RIDEABLE_JUMP( BUTTON_1, HELD, NONE, NONE, NONE)COMMAND_NIS_PAUSE( BUTTON_START, PRESSED, NONE, NONE, NONE)
COMMAND_NIS_RESUME( BUTTON_START, PRESSED, BUTTON_1, PRESSED, OR)
COMMAND_NIS_CANCEL( BUTTON_2, PRESSED, NONE, NONE, NONE)COMMAND_PLAYER_LOOK_HORIZ( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_LOOK_VERT( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_LOOK_MAG( RIGHT_THUMBSTICK_MAG, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_LOOK_DIR( RIGHT_THUMBSTICK_DIR, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_JACKIN_LEFT( BUTTON_L2, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_JACKIN_RIGHT( BUTTON_R2, NONE, NONE, NONE, NONE)COMMAND_PLAYER_FIRE_WEAPON( BUTTON_3, PRESSED, BUTTON_R2, PRESSED, OR)
COMMAND_PLAYER_RAPID_FIRE( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_RAPID_FIRE_RT( BUTTON_3, HELD, BUTTON_R2, HELD, OR)
COMMAND_PLAYER_RAPID_FIRE_LT( BUTTON_3, HELD, BUTTON_L2, HELD, OR)
COMMAND_PLAYER_TOGGLE_ALTERNATE_WEAPON_VIEW( BUTTON_L2, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_THROW( BUTTON_3, PRESSED, BUTTON_L2, HELD, AND)
COMMAND_PLAYER_THROW_RT( BUTTON_R2, PRESSED, BUTTON_L2, HELD, AND)
COMMAND_PLAYER_THROW_RT_SG( BUTTON_R2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_THROW_CHARGE( BUTTON_3, HELD, BUTTON_R2, HELD, OR)
COMMAND_PLAYER_PRIME( BUTTON_3, PRESSED, BUTTON_R2, PRESSED, OR)
COMMAND_PLAYER_RELEASE_PRIMED( BUTTON_3, RELEASED, BUTTON_R2, RELEASED, OR)
COMMAND_PLAYER_QUICK_TIMED_RELEASE( BUTTON_3, QUICKTIMEDRELEASE, NONE, NONE, NONE)COMMAND_PLAYER_CALLOUT( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_CALL_SURVIVOR_GOTO_POINT( BUTTON_4, PRESSED, BUTTON_L2, HELD, AND)COMMAND_USER_CAM_LEFTRIGHT( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_USER_CAM_UPDOWN( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)
COMMAND_USER_CAM_WEAPONAIM_LEFTRIGHT( RIGHT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_USER_CAM_WEAPONAIM_UPDOWN( RIGHT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)COMMAND_USER_CAM_RESET( BUTTON_R3, PRESSED, BUTTON_L2, HELD, AND)
COMMAND_USER_CAM_RESET_HELD( BUTTON_R3, HELD, NONE, NONE, NONE)
COMMAND_USER_CAM_AIMING_MODE( BUTTON_R2, HELD, NONE, NONE, NONE)
COMMAND_USER_CAM_TARGET_REMOTE_PLAYER( BUTTON_R2, HELD, NONE, NONE, NONE)
COMMAND_USER_CAM_TARGET_POINT_OF_INTEREST( BUTTON_L2, HELD, NONE, NONE, NONE)COMMAND_PLAYER_MAIN_ITEMS_CYCLE_LEFT( BUTTON_L1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_MAIN_ITEMS_CYCLE_RIGHT( BUTTON_R1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_SECONDARY_ITEMS_CYCLE_LEFT( BUTTON_L1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_SECONDARY_ITEMS_CYCLE_RIGHT( BUTTON_R1, PRESSED, NONE, NONE, NONE)COMMAND_PLAYER_ITEMS_DROP( DPAD_DOWN, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_ITEMS_HIDE( DPAD_UP, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_PICKUP_ALL_ITEMS_FROM_WORKBENCH( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_COMBINE_ALL_ITEMS_ON_WORKBENCH( BUTTON_3, PRESSED, NONE, NONE, NONE)COMMAND_PLAYER_OBJECT_PICKUP( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_BUTTON_PRESS( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_CLIMB_UP( BUTTON_1, PRESSED, BUTTON_1, HELD, OR)
COMMAND_PLAYER_DROP( DPAD_DOWN, PRESSED, DPAD_DOWN, HELD, OR)
COMMAND_PLAYER_QUICK_ATTACK( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HEAVY_ATTACK( BUTTON_R3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_JUMP( BUTTON_1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_USE( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_CHARGE( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_CHARGEATTACK_SHORT( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_CHARGEATTACK_LONG( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_PUSH_HAMSTER_BALL( BUTTON_R2, PRESSED, BUTTON_R2, HELD, OR)
COMMAND_PLAYER_CROUCH( BUTTON_L3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_SPRAY( BUTTON_3, HELD, BUTTON_R2, HELD, OR)COMMAND_PLAYER_DODGE( BUTTON_L3, PRESSED, NONE, NONE, NONE)
COMMAND_DEBUG_DROP_SURVIVOR_WAYPOINTS( BUTTON_L2, HELD, BUTTON_1, PRESSED, AND)
COMMAND_DEBUG_DROP_BOSS_WAYPOINTS( BUTTON_L1, HELD, BUTTON_4, PRESSED, AND)
COMMAND_PLAYER_HEAD_RIPPAGE( BUTTON_L3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_STOMP( BUTTON_R2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_GRAB_ZOMBIE( BUTTON_3, HELD, BUTTON_1, PRESSED, AND)
COMMAND_PLAYER_ZOOM_IN( DPAD_UP, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_ZOOM_OUT( DPAD_DOWN, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_TELEPORT_1 BUTTON_L2, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_TELEPORT_2 BUTTON_R2, NONE, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_TELEPORT_3 BUTTON_R1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_BLOW_OFF_LIMBS DPAD_LEFT, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_ACCESS_SECONDARY_INVENTORY( DPAD_UP, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_ATTACH_WEAPON( DPAD_LEFT, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_DISABLE_ZOMBIE_ATTACKS_LEFT( BUTTON_L1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_QUICK_DISABLE_ZOMBIE_ATTACKS_RIGHT( BUTTON_R1, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_DISMISS_DIALOG( BUTTON_4, PRESSED, NONE, NONE, NONE)COMMAND_AI_DEBUG_SHIFT_L1( BUTTON_L1, HELD, NONE, NONE, NONE)
COMMAND_AI_DEBUG_SHIFT_L2( BUTTON_L2, HELD, NONE, NONE, NONE)
COMMAND_AI_DEBUG_SHIFT_R1( BUTTON_R1, HELD, NONE, NONE, NONE)
COMMAND_AI_DEBUG_SHIFT_R2( BUTTON_R2, HELD, NONE, NONE, NONE)COMMAND_AI_PAUSE_GAME( BUTTON_START, PRESSED, NONE, NONE, NONE)
COMMAND_AI_VIEW_MAP( BUTTON_BACK, PRESSED, NONE, NONE, NONE)
COMMAND_AI_INTERACT_WITH_PHONE( DPAD_RIGHT, RELEASED, NONE, NONE, NONE)
COMMAND_AI_INTERACT_WITH_WATCH( DPAD_LEFT, RELEASED, NONE, NONE, NONE)COMMAND_AI_MOVE_PENDULUM_X( LEFT_THUMBSTICK_X, NONE, NONE, NONE, NONE)
COMMAND_AI_MOVE_PENDULUM_Y( LEFT_THUMBSTICK_Y, NONE, NONE, NONE, NONE)COMMAND_CAPTIVATE_SPAWN_ZOMBIE( BUTTON_R3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_FREEFALL_KICK_PRESSED( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_FREEFALL_KICK_HELD( BUTTON_3, HELD, NONE, NONE, NONE)COMMAND_PLAYER_HADOUKEN_PRESSED( BUTTON_L1, HELD, BUTTON_3, PRESSED, AND)
COMMAND_PLAYER_HADOUKEN_CHARGE( BUTTON_L1, HELD, BUTTON_3, HELD, AND)
COMMAND_PLAYER_DRAGONPUNCH( BUTTON_R1, HELD, BUTTON_3, PRESSED, AND)
COMMAND_PLAYER_HURRICANEKICK( BUTTON_R2, HELD, BUTTON_3, PRESSED, AND)COMMAND_PLAYER_HAND_TO_HAND_SHIFT( BUTTON_R2, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_PUNCH_HELD( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_PUNCH_RELEASED( BUTTON_3, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_KICK( BUTTON_R2, HELD, BUTTON_4, PRESSED, AND)
COMMAND_PLAYER_HAND_TO_HAND_KICK_HELD( BUTTON_R2, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_KICK_RELEASED( BUTTON_R2, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_PRIMARY_GRAB( BUTTON_R2, HELD, BUTTON_3, PRESSED, AND)
COMMAND_PLAYER_HAND_TO_HAND_SECONDARY_GRAB( BUTTON_R2, HELD, BUTTON_2, PRESSED, AND)
COMMAND_PLAYER_HAND_TO_HAND_SWEEP( BUTTON_R2, HELD, BUTTON_1, PRESSED, AND)COMMAND_PLAYER_HAND_TO_HAND_Y_HELD( BUTTON_4, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_X_HELD( BUTTON_3, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_B_HELD( BUTTON_2, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_A_HELD( BUTTON_1, HELD, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_Y_RELEASED( BUTTON_4, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_X_RELEASED( BUTTON_3, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_B_RELEASED( BUTTON_2, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_A_RELEASED( BUTTON_1, RELEASED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_Y_PRESSED( BUTTON_4, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_X_PRESSED( BUTTON_3, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_B_PRESSED( BUTTON_2, PRESSED, NONE, NONE, NONE)
COMMAND_PLAYER_HAND_TO_HAND_A_PRESSED( BUTTON_1, PRESSED, NONE, NONE, NONE)COMMAND_DEBUG_TOGGLE_SERIALIZATION_1( BUTTON_L2, HELD, BUTTON_R2, HELD, AND)
COMMAND_DEBUG_TOGGLE_SERIALIZATION_2( BUTTON_START, PRESSED, NONE, NONE, NONE)COMMAND_DEBUG_QUICKIE_MENU( BUTTON_L1, HELD, BUTTON_R2, HELD, AND)
COMMAND_DEBUG_QUICKIE_MENU_SUB1( DPAD_LEFT, PRESSED, NONE, NONE, NONE)
COMMAND_DEBUG_QUICKIE_MENU_SUB2( DPAD_RIGHT, PRESSED, NONE, NONE, NONE)
Like before, change the keys to your own preference.
How to Customize Dead Rising 2 Controls
1. Open “keymap.txt”-Example.
2. Go to any control command you want to edit, lets say “COMMAND_KBOARD_EMULATE_LTHUMB_UP”( KEY_W, HELD, ….)
now change KEY_W to KEY_UP or any other key you want in place of it.
You can do the same for any other key you want to change, you will to replace the corresponding key with the key you want as in example.
Note.Keep in mind that there are other actions assigned to W, such as COMMAND_AI_VEHICLE_ACCELERATE. So, make sure you don’t mess it up and better back up before you start editing.
Tip. In PC version of the game, you might be unable to bind some keys. For example the extra mouse buttons usually are not bound by this method. You can use your mouse editor to bind that mouse button to some other button from the keyboard (e.g shift or any other button) which actually can be mapped easily in the text file. So now when you will press your mouse button, it will activate shift and the respective action will be performed.