There are a total of 24 Jobs in Bravely Default; each one of them having its very own leveling system. However, no particular Job can exceed the level cap of 14.
At the very beginning of the game, only three Jobs i.e. Black Mage, White Mage, and Monk are available to choose from.
For more help on Bravely Default, read our Death Blow and Magic Abilities Guide.
Bravely Default Jobs
As the players progress through the game, more Jobs become available.
Freelancer
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | C | C | C | C | C | C | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
B | B | B | B | B | B | B | B | B | B |
Investigate
Level. 1
You will see target’s HP and weaknesses.
Treat
Level. 2
Regain 20% of max HP.
Dowsing
Level. 3
Cost. 1 slot
Knows the locations of all the treasures in the area.
Hopscotch
Level. 4
Cost. 1 slot
No damage from Damaged Floors.
Apologize
Level. 5
You will have less chances of being targeted.
Prayer
Level. 6
Cost.1 slot
Enhanced self buff success rate.
Max 10% Up
Level. 7
Cost.1 slot
Increase MP by 10%.
Endurance
Level. 8
Increase defense by 25%.
Flee
Level. 9
Cost. 20MP
Escape battles with 100% rate.
JP Up
Level. 10
Cost.1 slot
Increased Job XP.
Hold Out
Level. 11
Cost.3 slots
Have 1 HP when knocked out in a battle.
Enemy Repellent
Level. 12
Cost.1 slot
Decreases field encounter rate by 50%.
Enemy Collect
Level. 13
Cost.1 slot
Increased field encounter rate by 50%.
Mimic
Level. 14
Get previous command without expanding MP and HP.
White Mage
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
D | S | C | C | D | C | A | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
E | E | E | B | S | C | E | E | E | B |
White Magic Level 1
Level. 1
Cost. Varies
Get Level 1 White Magic.
Magic Defense 10% Up
Level. 2
Cost. 1 slot
Increase magic defense by 10%.
White Magic Level 2
Level. 3
Cost. Varies
Get level 2 White Magic.
Staff Lore
Level. 4
Cost.1 slot
You would be able to use staves while having the skills of a White Mage.
Spontaneous Recovery
Level. 5
Cost. 1 slot
Revert the effects of Blindness and Poison after a battle.
White Magic Level 3
Level. 6
Cost. Varies
Get level 3 White Magic.
Water Ward
Level. 7
Cost. 1 slot
Decreases the damage received from water element.
Angels Blessing
Level. 8
Cost. 3 slots
Decreases damage received by 25%.
White Magic Level 4
Level. 9
Cost. Varies
Get level 4 White Magic.
Magic Defense 30% Up
Level. 10
Cost. 3 slots
Increases magic defense by 30%.
White Magic Level 5
Level. 11
Cost. Varies
Get level 5 White Magic.
Unchanged for All
Level. 12
Cost. 3 slots
Target multiple enemies with the magic while retaining its strength.
White Magic Level 6
Level. 13
Cost. Varies
Get level 6 White Magic.
Law of Conservation of Life
Level. 14
Cost. 3 slots
Get an ally after being knocked out.
Black Mage
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | A | E | A | D | E | B | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
E | E | E | S | C | C | E | E | E | E |
Black Magic Level 1
Level. 1
Cost. Varies
Get level 1 Black Magic.
Rod Lore
Level. 2
Cost. 1 slot
Use rods while having the skills of a Black Mage.
Black Magic Level 2
Level. 3
Varies
Get level 2 Black Magic.
Fire Element Abatement
Level. 4
Cost. 1 slot
Decreases damage taken from fire.
Damage Disperse
Level. 5
Cost. 1 slot
Take less damage by dividing into among the allies.
Silence Invalid
Level. 6
Cost. 1 slot
Immune to silence STATUS condition.
Black Magic Level 3
Level. 7
Cost. Varies
Get level 3 Black Magic.
Magic Resonance
Level. 8
Cost. 1 slot
Stronger magic attack of the allies with Magic Resonance.
Black Magic Level 4
Level. 9
Cost. Varies
Get level 4 Black Magic.
Magic Attack 20% Up
Level. 10
Cost. 2 slots
Increase magic attack by 20%.
Black Magic Level 5
Level. 11
Cost. Varies
Get level 5 Black Magic.
Magic Defense Penetration
Level. 12
Cost. 3 slots
Magic defense of enemies will get weakened.
Black Magic Level 6
Level. 13
Cost. Varies
Get level 6 Black Magic.
Everything Becomes All
Level. 14
Cost. 3 slots
You will be able to target everyone with the magic.
Knight
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
B | D | B | D | D | S | B | D |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
S | A | A | E | E | B | D | D | E | S |
Raid
Level. 1
You will be able to deal 125% damage with your magic attack.
Two Hands
Level. 2
Cost. 1 slot
Forfeit the ability to equip a shield in exchange for doubling weapon power. Only works with swords, katanas, axes, spears, and staves.
Physical Defense 10% Up
Level. 3
Cost. 1 slot
Increases the physical defense by 10%.
Iron Wall
Level. 4
Increases physical defense by 600% until for one round.
Cover
Level. 5
Take damage instead of an ally with low health.
Shield Attack
Level. 6
Cost. 8MP
Your character will get defense based physical attacks.
Shield Lore
Level. 7
Cost. 1 slot
Being a Knight, use shields.
Revenge Attack
Level. 8
Cost. 1BP
Your attack will have the damage equal to downed allies.
Sword Lore
Level. 9
Cost. 1 slot
Being a Knight, use a sword.
Protect With All My Might
Level. 10
Save an ally for one round.
Two-Handed Shield
Level. 11
Cost. 1 slot
Increase defense by wielding shields in both your hands.
Physical Defense 30% Up
Level. 12
Cost. 3 slots
Increases defense by 30%.
Chivalry Soul
Level. 13
Cost. 1 slot
Increase defense while being in cover.
Ultra Charge
Level. 14
Cost. 1BP
Your attack will have 200% increased strength.
Swordsmaster
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
B | B | B | D | C | D | A | A |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
B | D | D | E | D | B | E | S | D | A |
Throw a Sprat to Catch a Whale
Level. 1
Get a physical attack for executing a counter-attack.
Earth Damage Reduction
Level. 2
Cost. 1 slot
Decreased damage from earth attacks.
Katana Knowledge
Level. 3
Cost. 1 slot
Get S Rank in Katanas.
A Nail Which Sticks Out Gets Hammered Down
Level. 4
Cost. 1BP
Reduces enemy BP by 1.
Reward on the Way
Level. 5
Cost. 2 slots
Get more attacks after a battle.
Counter
Level. 6
Cost. 2 slots
Increased strength for a counter-attack.
Null Confusion
Level. 7
Cost. 1 slot
Immune to Confuse STATUS.
In One Ear and Out the Other
Level. 8
Get decreased damage from enemy attacks and counter-attacks.
Strengthen Counterattack
Level. 9
Cost. 1 slot
Increased damage for counter-attacks.
Set a Thief to Catch a Thief
Level. 10
Imitate an enemy attack.
Gather Strength for a Renewed Attack
Level. 11
Cost. 2 slots
Increased attack damage with increased BP.
A Cornered Rat will Bite
Level. 12
Increased power for counter-attacks.
More Haste, Less Speed
Level. 13
Cost. 1 slot
Increased speed after a default.
Traveling While Deliberately not Paying Fare
Level. 14
Zero MP cost for two consecutive rounds.
Ninja
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | C | C | B | A | D | D | S |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
C | E | E | E | D | S | D | B | D | E |
Shippu Jinrai
Level. 1
Cost. 16MP
For every round, your character will attack first.
Koin Ryusai
Level. 2
Cost. 1 slot
Have a counter-attack after escaping an attack.
Evasion +10%
Level. 3
Cost. 1 slot
Increases evasion by 10%.
Utsusemi
Level. 4
Avoid a single physical attack.
Keishi Kasiei
Level. 5
Cost. 1 slot
Increased attack damaged after evading an attack.
Ikkikasei
Level. 6
Cost. 1BP
Increased hits on physical attacks during the next round.
Momentum
Level. 7
Cost. 1 slot
Get additional attacks after defeating an enemy.
Evasion +20%
Level. 8
Cost. 2 slots
Increased evasion by 20%.
Shunshin no Jutsu
Level. 9
Increased evasion for six rounds.
Kugutsu no Jutsu
Level. 10
Select a target during an enemy’s turn.
Duel Wield Mastery
Level. 11
Cost. 1 slot
Decreased damage from dual-wields.
Hide
Level. 12
Decreased chances for getting targeted for four rounds.
Evasion +30%
Level. 13
Cost. 3 slots
Increased evasion by 30%.
Thousand Hands
Level. 14
Cost. 2 slots
Your character will have option of having additional hits than maximum.
Valkyrie
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
B | C | B | D | C | B | D | B |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
C | E | S | E | C | D | D | E | E | A |
Crescent Moon
Level. 1
Cost. 1BP
Increases damage by 125% for staffs and swords.
Jump
Level. 2
Cost. 1BP
Execute an attack dealing 250% damage in the next round; further increased by a spear.
Spear Lore
Level. 3
Cost. 1 slot
Being a Valkyrie, use a spear.
Judgement
Level. 4
Cost. 2BP
Target a single enemy for 400% increased damage.
Spirit Barrier
Level. 5
Cost. 10MP
Damage is done to MP instead of HP.
Soul Crush
Level. 6
Cost. 16MP
Damage one target’s MP.
Boost BP Techniques
Level. 7
Cost. 3 slots
Have increased 150% damage by spending in an additional BP.
Genocide
Level. 8
Anyone with less than 10% HP is knocked out.
High Jump
Level. 9
Cost. 2BP
Come in the next round with 400% additional damage.
Selection
Level. 10
Cost. 2 slots
Deal 200% increased damage to default target.
Soul Hunt
Level. 11
Cost. 1 slot
Increased parameters after an ally or enemy is knocked out.
Aerial
Level. 12
Cost. 1 slot
Time in the air increased and damage is increased.
Sky High
Level. 13
Cost. 3 slots
Begin a battle while jumping.
Super Jump
Level. 14
Cost. 3BP
Jump up and come down with an additional damage of 250%.
Performer
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
B | D | D | C | C | B | D | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
A | E | E | S | S | S | E | E | C | D |
Power of Love
Level. 1
Cost. 30MP
Increased attack for four turns.
Love is Haste
Level. 2
Cost. 24MP
Increased Speed for 4 turns.
Again With You
Level. 3
Cost. 26MP
Increases ally’s BP by 1.
Protecting You
Level. 4
Cost. 24MP
Increased Defense for 4 turns.
Key to My Heart
Level. 5
Cost. 24MP
Increased Magic Defense for 4 turns.
Fiendish Angel
Level. 7
Cost. 24MP
Increased Magic for 4 turns.
Catch Me
Level. 8
Cost. 12MP
Draws enemy attacks to user for 5 turns.
Voltage
Level. 9
Cost. 1 slot
Increases Attack and Defense after each turn.
Extend Support
Level. 10
Cost. 2 slots
Increased the effects of support.
Null Charm
Level. 11
Cost. 1 slot
Nullifies Charm STATUS.
Singing MP Save
Level. 12
Cost. 2 slots
Decreases Singing MP by 50%.
My Boyfriend is a Hero
Level. 14
Cost. 12MP
Increases all allies BP by 1.
Red Mage
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | B | C | B | A | C | B | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
A | B | B | B | B | B | C | C | D | C |
B/W Magic Level 1
Level. 1
Ability to use level 1 White and Black Magic.
MP +20%
Level. 2
Cost. 2 slots
Increases Max MP by 20%
B/W Magic Level 2
Level. 3
Ability to use level 2 White and Black Magic.
Turn Charge
Level. 4
Cost. 1 slot
Gain 1 BP during enemy attack.
Danger MP 0
Level. 5
Cost. 2 slots
When in critical HP, all spells cost 0 MP.
B/W Magic Level 3
Level. 6
Ability to use level 3 White and Black Magic.
Adrenaline
Level. 7
Cost. 1 slot
Gain 1 BP when an enemy is defeated.
Magic Save
Level. 8
Cost. 3 slot
Reduces MP costs by 25%.
Recover
Level. 9
Cost. 3 slots
Get 2 BP under the effect of a negative STATUS.
B/W Magic Level 4
Level. 10
Ability to use level 4 White and Black Magic.
Revenger
Level. 11
Cost. 3 slots
Gain 1 BP when damage has been taken.
Revival
Level. 12
Cost. 3 slots
Gain 2 BP when damage has been taken while in critical HP.
Danger Thrill
Level. 13
Cost. 3 slots
Increases Critical rate when in critical HP.
Over Limit
Level. 14
Cost. 1 slot
Increases Magic Damage when BP is at 0.
Magic Swordsman
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
B | B | B | B | C | B | B | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
S | E | D | E | E | C | E | B | E | A |
Magic Sword Level 1
Level. 1
Use level 1 Magic Sword abilities.
Magic Sword Level 2
Level. 2
Use level 2 Magic Sword abilities.
Firewall
Level. 3
Cost. 1 slot
Get counter-attack by a wall of fire.
Magic Sword Level 3
Level. 4
Use level 3 Magic Sword abilities.
Automatic Aspir Sword
Level. 5
Cost. 1 slot
Gets MP by attacking enemies.
Magic Armor
Level. 6
Cost. 1 slot
Decreases the damage for a particular elemental attack if you are using the same sword.
Magic Sword Level 4
Level. 7
Use level 4 Magic Sword abilities.
Memento Mori
Level. 8
Cost. 1 slot
Get 50% MP when an ally is knocked out.
Magic Sword Level 5
Level. 9
Use level 5 Magic Sword abilities.
Antimagic
Level. 10
Cost. 2 slots
Increased defense against magic attacks.
Boost Magic Sword
Level. 11
Cost. 1 slot
Get more powerful attacks by spending in additional MP.
Magic Sword Level 6
Level. 12
Use level 6 Magic Sword abilities.
Magic Defense Specialization
Level. 13
Cost. 1 slot
Physical defense increases by 50%, magical defense increases by 200%.
Sword Magic
Level. 14
Cost. 3 slots
Make an attack with equipped weapon when attacking with magic.
Time Mage
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | A | E | A | D | E | B | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
D | E | E | D | S | D | E | E | E | E |
Time Magic Level 1
Level. 1
Cast level 1 Time Magic.
Magic Power 10% Up
Level. 2
Cost. 1 slot
Increase magic attack power by 10%.
Slow Counter Attack
Level. 3
Cost. 1 slot
Perform Slow on enemy after being attacked.
Time Magic Level 2
Level. 4
Cast level 2 Time Magic.
Time Leap
Level. 5
Cost. 3 slots
Reset time after losing a battle.
Time Magic Level 3
Level. 6
Cast level 3 Time Magic.
Stop Invalid
Level. 7
Cost. 2 slots
Immune to Stop STATUS.
Time Magic Level 4
Level. 8
Cast level 4 Time Magic.
Time Magic Save MP
Level. 9
Cost. 2 slots
Time Magic takes 25% less MP.
Time Magic Level 5
Level. 10
Cast level 5 Time Magic.
World Slow
Level. 11
Cost. 2 slots
Everyone loses 1 BP each turn.
Time Magic Level 6
Level. 12
Cast level 6 Time Magic.
Magic Power 30% Up
Level. 13
Cost. 3 slots
Increase magic power by 30%.
World Haste
Level. 14
Cost. 2 slots
Everyone receives 1 BP after each turn.
Thief
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
D | D | C | C | A | D | E | S |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
C | E | E | E | E | S | A | C | C | E |
Steal
Level. 1
Steal an item from an enemy.
Wind Element Abate
Level. 2
Cost. 1 slot
Decreased damage from wind elemental attacks.
Speed 10% Up
Level. 3
Cost. 1 slot
Speed increases by 10%.
Heart Stealer
Level. 4
Cost. 8MP
Steals HP from an enemy.
Speed 20% Up
Level. 5
Cost. 2 slots
Speed increases by 20%.
Mug
Level. 6
Cost. 6MP
Steal and attack at the same time.
Assault
Level. 7
Cost. 1 slot
Receive 1 BP each time you execute a Break Attack.
Dagger Lore
Level. 8
Cost. 1 slot
Being a Thief, use a dagger.
Swift Blink Attack
Level. 9
Cost. 2 BP
Have increased speed while attacking.
Essentials of Thievery
Level. 10
Cost. 3 slots
Increased stealing rate by 50%.
Rip Off
Level. 11
Cost. 2 slots
Increased number of stolen items.
Take Away
Level. 12
Cost. 1 BP
Steal an item from everyone.
Speed 30% Up
Level. 13
Cost. 3 slots
Speed increases by 30%.
Phantom Thief Anarchy
Level. 14
Cost. 2 slots
Attack up whenever a stealing ability succeeds.
Merchant
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | C | C | B | C | D | C | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
D | E | S | E | S | S | C | E | E | E |
Angel Money
Level. 1
Cost. Target Lv + 100 pq
Increased chances of a critical hit.
Rip Off
Level. 2
Get 120% more for an item on sale.
White Knight
Level. 3
Cost. 1 slot
Get protection by an ally having most HP.
Drug Delivery
Level. 4
Cost. pq varies on item
Use recovery medicine bought from a peddler.
Risk Hedge
Level. 5
Lose money instead of taking damage.
Takeover
Level. 6
Cost. 2500 pq
Attack with money for 2500 damage.
BP Drink
Level. 7
Cost. pq varies by BP gained
Use BP recovery medicine bought from a peddler.
Specula
Level. 8
Cost. 1 slot
Odd amount of damage; it gets doubled up. Even amount of damage; resets to zero.
Obtain Money Up
Level. 9
Cost. 2 slots
Increased money gain.
Millionaire
Level. 10
When using Friend Summons, the summoned character gains their level x 25 in pq.
Dark Cocktail
Level. 11
Receive money equal to the amount of HP an ally receives.
Full Leverage
Level. 12
MP Cost, recovery, damage dealt, and damage taken is increased by 50%/
Low Leverage
Level. 13
MP Cost, recovery, damage dealt, and damage taken is reduced by 50%.
Acquisition
Level. 14
Cost. pq
Gain control of an enemy.
Monk
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
S | E | S | D | E | A | D | A |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
E | E | E | E | S | E | E | E | S | E |
Unyielding Strike
Level. 1
Gain more power for less accuracy.
Invigorate
Level. 2
Gain more power by lowering HP.
Second Wind
Level. 3
Cost. 5MP
Recover from STATUS conditions.
Hp +10%
Level. 4
Cost. 1 slot
Increase Max HP by 10%.
Brawler
Level. 5
Cost. 1 slot
Skill with Knuckle-type weapons becomes S Rank.
Drachenfall
Level. 6
Powerful attack that forces the user to act last.
Chi Blast
Level. 7
Cost. 12MP
Get attacks which ignore default.
Blindproof
Level. 8
Cost. 1 slot
Immune to Blindness STATUS.
Attack +10%
Level. 9
Cost. 1 slot
Increase physical attack power by 10%.
HP +20%
Level. 10
Cost. 2 slots
Increase Max HP by 20%.
Tenketsu
Level. 11
Cost. 1BP
Attacks that ignore defense.
HP +30%
Level. 12
Cost. 3 slots
Increase Max HP by 30%.
Soaring Phoenix
Level. 13
Cost. HP
Get powerful attacks for more HP.
Tranquility
Level. 14
Cost. 1 slot
Increase power when nothing is equipped.
Pirate
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
A | D | S | D | D | A | D | B |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
A | S | C | E | E | D | E | S | D | A |
Multiply Attack
Level. 1
Cost. 18MP
Increased attack damage by 200%.
Provoke
Level. 2
Have more chances of getting targeted.
Armor Splinter
Level. 3
Cost. 9MP
Decreases target’s defense.
Scale Ripper
Level. 4
Cost. 9MP
Decreases target’s magic defense.
Shin Crusher
Level. 5
Cost. 9MP
Decreases target’s speed.
Simultaneous Attacks
Level. 6
Simultaneously attack with critical allies.
Berserk
Level. 7
Cost. 18MP
Increases attack.
Blaze Site Power
Level. 8
Cost. 2 slots
Physical attack and defense increases during critical.
Attack +20%
Level. 9
Cost. 2 slots
Increases attack by 20%.
Jaw Breaker
Level. 10
Cost. 9MP
Decreases target’s attack.
Pile Driver
Level. 11
Cost. 9MP
Decreases target’s magic.
Axe Knowledge
Level. 12
Cost. 1 slot
Have S Rank on axes.
Tidal Wave
Level. 13
Cost. 2BP
Water Elemental damage to enemies.
Multiply Attack +
Level. 14
Cost. 99MP
Attack gets 400% damage.
Chemist
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | D | D | C | A | C | C | B |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
D | E | D | D | S | S | B | E | E | B |
Synthesis
Level. 1
Craft an item with specialized effects.
First Aid
Level. 2
Restores HP to weakest ally at end of turn.
Experiment
Level. 3
Craft an attack item from any item.
Attack Item +
Level. 4
Cost. 1 slot
Increased strength for attack items.
Medication
Level. 5
Use an ailment curing item to prevent that ailment for 6 turns.
Recovery
Level. 6
Cost. 1 slot
Decreased STATUS effects.
Medical Knowledge
Level. 7
Cost. 2 slots
Increased effects of healing items.
Auto Potion
Level. 8
Cost. 2 slots
Automatically consume a potion.
Wide Area
Level. 9
Cost. 1BP
Item affects multiple targets.
Poison
Level. 10
Craft a poison item from a healing item.
Auto Phoenix Down
Level. 11
Cost. 3 BP
Collect
Level. 12
Resuscitate
Level. 13
Pain Paralysis
Level. 14
Cost. 2 slots
Damage taken is delayed to the next turn.
Summoner
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
D | A | D | B | D | D | B | D |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
D | E | E | S | C | E | E | E | E | E |
Summon Level 1
Level. 1
Use summon magic to level 1.
Lightning Resist
Level. 2
Cost. 1 slot
Reduced damage received from lightning attack.
Summon Level 2
Level. 3
Use summon magic to level 2.
Summon Level 3
Level. 4
Use summon magic to level 3.
Friendship
Level. 5
Cost. 1 slot
The rate of increase in the degree of intimacy with your friends goes up.
Summon Magic +
Level. 6
Cost. 2 slots
Power is increased by 25% in expense of increased MP cost.
Summon Level 4
Level. 7
Use summon magic to level 4.
Summon Level 5
Level. 8
Use summon magic to level 5.
Substitute Summons
Level. 9
Cost. 3 slots
Use a random summon.
Summon Level 6
Level. 10
Use summon magic to level 6.
Conversion
Level. 11
Cost. 3 slots
Recover MP every time you attack.
Summon Rush
Level. 12
Cost. 3 slots
Increases damage depending on the number of summoning magic used.
Danger Summon
Level. 13
Cost. 3 slots
Automatically use a random summon.
Friend Summon +
Level. 14
Cost. 1 slot
Increases the effects of Friend Summons.
Hunter
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
C | D | B | C | S | C | C | B |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
D | E | D | D | D | S | S | D | D | E |
Aiming
Level. 1
Cost. 12 MP
Increases power of an attack by 125%.
Bug Killer
Level. 2
Cost. 8MP
125% increased damage to bug-type enemy.
Plant Killer
Level. 3
Cost. 8MP
125% increased damage to plant-type enemy.
Beast Killer
Level. 4
Cost. 8MP
125% increased damage to beast-type enemy.
Paralysis Invalid
Level. 5
Cost. 1 slot
Immune to Paralysis STATUS.
Wing Killer
Level. 6
Cost. 8MP
125% increased damage to flying-type enemy.
Aqua Killer
Level. 7
Cost. 8MP
125% increased damage to aqua-type enemy.
Bow Lore
Level. 8
Cost. 1 slot
Being a Hunter, use a bow.
Dragon Killer
Level. 9
Cost. 8MP
125% increased damage to dragon-type enemy.
Undead Killer
Level. 10
Cost. 8MP
125% increased damage to undead-type enemy.
Evil Killer
Level. 11
Cost. 8MP
125% increased damage to demon-type enemy.
Hawkeye
Level. 12
Cost. 1 slot
Increases accuracy by 200%.
Precision
Level. 13
Cost. 2 slots
Increased normal attack damage.
Multiburst
Level. 14
Cost. 1BP
Fire four attacks at random targets.
Dark Knight
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
A | D | S | D | E | C | D | B |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
S | C | A | E | E | D | E | S | E | A |
Darkness
Level. 1
Cost. HP
Dark attack consumes 20% of Maximum HP.
Dark Element Abate
Level. 2
Cost. 1 slot
Reduce the damage that is received by the darkness attack.
Adversity
Level. 3
Cost. 1 slot
Defense and attack power is risen equal to damage received.
Devil Use
Level. 4
Cost. 6MP
Charm a devil-type enemy.
Fellow Traveler
Level. 5
Cost. 3 slots
Damage everyone after being knocked out.
Minus Sword
Level. 6
Cost. 16MP
Powerful attacks when HP is low.
Helm Lore
Level. 7
Cost. 1 slot
Helm rating becomes rank S.
Jet Black
Level. 8
Cost.
The darkness attacks to all enemies consume 30% HP.
Gloom
Level. 9
Cost. 1 slot
Damage from darkness attack increases.
Absorb Magic Power
Level. 10
Cost. 0MP
Physical attack that steals MP.
Dark Nebula
Level. 11
Cost. HP
Deal dark damage to everyone for 20% of max HP.
Physical Attack 30% Up
Level. 12
Cost. 3 slots
Physical attack power increases by 30%.
Doomed Life
Level. 13
Cost. 0MP
Become KOed in 4 turns; attack power rises.
Amok
Level. 14
Cost. HP
Consume HP to attack until HP is 1.
Holy Knight
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
A | B | A | D | D | A | A | D |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
S | B | A | E | E | E | E | C | E | A |
Heart Sting
Level. 1
Do a critical attack.
Light Element Abate
Level. 2
Cost. 1 slot
Decreases light elemental damage.
Physical Defense 20% Up
Level. 3
Cost. 2 slots
Physical defense increases by 20%.
Giant Kill
Level. 4
Increased damage with increased HP.
Magic Critical
Level. 5
Cost. 1 slot
Do critical hits using magic.
Guard Default
Level. 6
Cost. 1 slot
Increase defense during defaulting.
Rampart
Level. 7
Use shield to block attacks.
Tool Critical
Level. 8
Cost. 1 slot
Do critical hits with items.
Shine Blast
Level. 9
Strong light element attack.
Boost Critical
Level. 10
Cost. 2 slots
Increased damage through critical hits.
BP Limit Up
Level. 11
Cost. 1 slot
Max BP rises by 1.
Desperate
Level. 12
Add defense to attack.
Armor Lore
Level. 13
Cost. 1 slot
Armor becomes rank S.
Heaven’s Gate
Level. 14
Light elemental attacks’ number become equal to BP.
Magus
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
E | S | E | S | D | E | D | C |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
E | E | E | S | C | E | E | E | E | E |
Corpse
Level. 1
Cost. 4MP
Casts doom on an enemy.
Black Magic +
Level. 2
Cost. 1 slot
Black Magic is stronger but costs more MP.
Perish
Level. 3
Cost. 26MP
Dark damage to all poisoned enemies/allies.
Absorb Magic
Level. 4
Cost. 1 slot
Restores some health when taking magic damage.
Dusk
Level. 5
Cost. 9MP
Inflicts death on all sleeping enemies/allies.
Black Magic Save MP
Level. 6
Cost. 2 slots
Black Magic costs 25% less MP.
Sacrifice
Level. 7
Cost. HP
Increases users magic power.
Zero
Level. 8
Cost. 1 slot
Magic deals more damage when final digit of users MP is 0.
Convergence
Level. 9
Cost. 3 slots
Multi-target spells become single-target but deal more damage.
Calamity
Level. 10
Cost. 4MP
Dark damage to all enemies/allies with low BP.
Status Ailment +
Level. 11
Cost. 1 slot
Status ailments become more potent.
Misfortune
Level. 12
Cost. 4MP
Dark damage to all enemies/allies with high BP.
Black Magic ++
Level. 13
Cost. 1 slot
Black Magic is much stronger but costs much more MP.
Burial
Level. 14
Cost. 119MP
Dark damage to all enemies.
Devout
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
E | S | E | C | D | E | S | D |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
E | E | E | C | S | E | E | E | E | E |
Spirit Blessing
Level. 1
Cost. 16MP
Negates status reduction on an ally for 5 turns.
Auto Shell
Level. 2
Cost. 1 slot
Automatically cast Shell on self at the start of battle.
Magic Defense +20%
Level. 3
Cost. 2 slots
Increase Magic Defense by 20%.
Spirit Support
Level. 4
Cost. 1BP
Increase Attack for 5 turns.
BP Convert
Level. 5
Cost. 25% MP
Increase user’s BP by 2.
White Magic Save MP
Level. 6
Cost. 2 slots
White Magic costs 25% less MP.
Absorption
Level. 7
Cost. 32MP
Absorb elemental magic for 4 turns.
Serenity
Level. 8
Cost. 2BP
Neither enemies nor allies suffer damage for 2 turns.
Saint
Level. 9
Cost. 2 slots
Increases the effects of recovery magic, but decreases Attack.
Big Spirit Blessing
Level. 10
Cost. 2BP
Negates status reduction on all allies for 5 turns.
Fairy Blessing
Level. 11
Cost. 1BP
Negate negative statuses on all allies for 5 turns.
Equilibrium
Level. 12
Cost. 40MP
Increase BP for targets with low BP, decrease BP for targets with high BP.
Mystique
Level. 13
Cost. 32MP
All allies absorb elemental magic for 4 turns.
HP Multiply
Level. 14
Cost. 3 slots
Increase max HP in battle.
Evoker
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
E | S | E | A | D | E | C | D |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
A | A | A | A | A | A | A | A | A | E |
Summon Fusion Level 1
Level. 1
Level 1 Summon Fusion.
Regenerate MP
Level. 2
Cost. 1 slot
Get back MP at the end of each turn.
Summon Fusion Level 2
Level. 3
Allows usage of level 2 Summon Fusion.
Critical: Recover MP
Level. 4
Cost. 1 slot
Regain MP and HP during critical condition.
Summon Fusion Level 3
Level. 5
Level 3 Summon Fusion.
Summon MP Save
Level. 6
Cost. 2 slots
25% decreased MP cost for Summon Magic.
Victory MP Heal
Level. 7
Cost. 2 slots
Regain MP at the end of each level.
Summon Fusion Level 4
Level. 8
Level 4 Summon Fusion.
Sending
Level. 9
Cost. 3 slots
Small enemies are thrown off during the beginning of the battle.
Summon Fusion Level 5
Level. 10
Level 5 Summon Fusion.
Summon Magic ++
Level. 11
Cost. 3 slots
Power of Summon Magic and MP cost are increased.
Mp +30%
Level. 12
Cost. 3 slots
Increase MP by 30%.
Summon Fusion Level 6
Level. 13
Get level 6 Summon Fusion.
EXP Up
Level. 14
Cost. 1 slot
Get more experience after a battle.
Vampire
HP | MP | Power | Intelligence | Dexterity | Vitality | Spirit | Speed |
A | B | A | A | C | D | D | B |
Sword | Axe | Spear | Rod | Staff | Dagger | Bow | Katana | Fist | Shield |
A | B | B | S | S | S | D | E | E | A |
Genome Ability
Level. 1
Cost. Varies
Get Genome skills with Genome drain.
Physical Damage Absorb
Level. 2
Cost. 1 slot
Regain HP whenever the player gets attacked.
Blood Suck
Level. 3
Get your target’s complete HP.
Blood Thirst
Level. 4
Cost. 1 slot
Attack and defense power increases with consecutive kills.
Fascination
Level. 5
Use charm on one enemy.
Suck Magic
Level. 6
Get your target’s MP.
Boost Monster Techniques
Level. 7
Cost. 1 slot
Increased damage for Genome-type skills.
Suck Spirit
Level. 8
Cost. 16MP
Get one target’s whole BP.
Sedition
Level. 9
Cost. 20MP
Use charm on every enemy.
Self Repair
Level. 10
Cost. 1 slot
Regain whole of your HP after a battle.
Ability Absorb
Level. 11
Cost. 20 slots
Select anyone of your stats to absorb.
Boost Absorb Attacks
Level. 12
Cost. 1 slot
Increased damage for absorb-type attacks.
Genome Drain
Level. 13
Cost. 1 slots
This one will give the players ability to learn Genome skills.
Undeadify
Level. 14
Cost. 3 slots
Players will be able to revive at the end of each turn.