Battlefield 1 Hits 19 Million Players, 50 Percent More Than Battlefield 4

The financial results for Electronic Arts' fourth fiscal quarter and fiscal year reveal the triumphant status and success of Battlefield 1.

The financial results for Electronic Arts’ fourth fiscal quarter and fiscal year reveal the triumphant status and success of Battlefield 1.

The fifteenth installment in the series boasted more than nineteen million players at the end of March, which is a fifty percent increase over Battlefield 4 for the same comparable launch period.

Considering that we are just six months into release, the total number of players who have experienced the gameplay is likely to increase by the time Battlefield 1 is done with its remaining expansion packs.

It is important that the figure is not confused with the number of active players, which is said to be currently lower than predecessors; based on third-party tracking websites. Nonetheless, the increased player-base over Battlefield 4 highlights the importance of a smooth launch that is not affected by technical issues.

“We generated record net sales and operating cash flow in fiscal 2017, driven by our ongoing transition to digital as well as our increasing success with live services,” said chief financial officer Blake Jorgensen. “Our long-term vision, to leverage deep player engagement to drive growth and profitability, is enabling us to execute on our near-term financial goals to increase revenue, earnings and cash generation.”

EA was the top publisher on both the PlayStation 4 and Xbox One consoles in the west for its fiscal year. The digital net sales reached over $3 billion; representing sixty-one percent of total net sales, which is up by twenty percent year-over-year. The company’s operating activities provided net cash of $407 billion for the fourth quarter and a record $1.383 billion for the fiscal year.


Battlefield 1 received the Spring Update last month, which set a minimum ping threshold of 100 ms across all regions. Players jumping regions are forced to face a frustrating delay that makes gameplay impossible to enjoy. Yesterday, the developer asked the community to help its server providers in the Middle East to fix the region’s routing tables.

Saqib is a managing editor at who has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide from the confines of his gaming chair. When not whipping his writers into ...