Tribes of Midgard Runes Guide

The Rune System is one of the newest additions to Tribes of Midgard, released just in time for the game...

The Rune System is one of the newest additions to Tribes of Midgard, released just in time for the game launch. Our guide below will walk you through everything that you need to know about runes in Tribes of Midgard.

Tribes of Midgard Runes

Runes are essentially passives that allow your in-game character certain bonuses, such as boosting its power in combat or offering discounts while crafting items. Using runes, you can customize your characters to become even more powerful.

To begin with, each class can use up to five runes while Warden can use up to six. However, as you progress through the game, you can expand on these slots. In addition, as you play on, you will be able to find the right combination of runes that work for you.

Note that none of the runes can be attached to your equipment or weapons, so swapping a rune with another is quite easy.

Depending upon your requirements, some runes will be more useful to you than others. However, if you ever feel like a rune is useless to you, just deposit it in your War Chest so that the other players in your village can use it if they need to.

Season 1: The Wolf Sage features 30 runes including the fabled Golden Egg Rune. Below, we have enlisted every single one of them, with its respective rarity, unlock requirement, and effect.

Rune Rarity Unlock Requirement Effect
Far-Fetched Common Default Enhances damage dealt to distant enemies by 20%
Arm of Ullr Common Default Enhances damage dealt by special arrows by 20%
Ire of Thór Common Default This rune enhances damage dealt to Jötnar by 10%
Nótt for Speed Common Default Enhances movement speed during the night by 20%
Beyond Repair Common Default Lowers down the equipment repair costs by 20%
Keeper of Souls Common Default Keeps 20% of your soul when you are dead
Like a Dwarf Common Season Reward When underground, the rune increases your armor by 50.
Björn Again Common Default The revived allies trigger a healing pool of 1000 around them.
Banner Time Common Season Reward If you remain idle for 3 seconds, a healing pool of 50 HP will be triggered around you.
Nothing to Hide N/A N/A N/A
Lucky Loot N/A N/A N/A
Soul Powered N/A N/A N/A
Coldblood Uncommon Season Reward When suffering from cold temperatures, the rune generates 50 HP per second.
Blessed Hands Uncommon Season Reward When opening Treasure Chests, you gain an additional 300 XP.
Heatstroke Uncommon Bought from Shop When suffering from Hot temperatures, you acquire 20% movement speed.
Last Laugh Uncommon Season Reward Causes your character to explode on death, resulting in intense physical damage.
Einher-a-JAR N/A N/A N/A
Seiðr Weaver Rare Found in the Wild Attacks have a 30% chance to generate magical projectiles that chase and deal physical damage to enemies
Booming Shield Rare Season Reward If you block an attack with your shield, it triggers an explosion dealing physical damage.
Pumped Up Rare Season Reward When your manga gauge is full, you deal 20% extra damage.
Kindred Impact Rare Season Reward If you block an attack with your shield, the rune generates a healing pool of 200 HP around you.
Freyr’s Harvest N/A N/A N/A
Demolition Viking Rare Challenge Reward Destroying a construction causes an explosion which deals high physical damage.
Viking Hoarder N/A N/A N/A
Might of Mjolnir Epic Bought from shop Performing combo attacks gives you a 20% chance to generate arcs of lightning that connect nearby enemies for low Thunder damage.
Explosive Finale Epic Season Reward There’s a 10% chance that the defeated target triggers an explosion of magical shards, dealing intense physical damage.
Rolling Thunder Epic Season Reward If you evade, there’s a 50% chance that the rune will trigger a bolt of lightning, dealing nearby enemies with medium Thunder damage.
Golden Egg N/A N/A N/A
Ragnarage Legendary Season Reward Adds an extra 20% damage for everyone in range, including enemies.
Soul Mate Legendary Challenge Reward You gain 2 Souls per hit given and lose 4 Souls per hit received.