In Outriders, mods enhance both armor and weapons by providing passive skills, buffs, and ability changes when attached to your gear. In this guide, we will tell you everything that you need to know about the best Weapon and Armor Mods to have attached to your loadout in Outriders!
Outriders Best Mods
Mods in Outriders are divided into tiers (1-3), and all the classes can utilize the benefits they provide; however, there are some restrictions involved. Weapon mods of all tiers can be used regardless of the class you’re using. Tier 1 armor mods, though, are specific for classes and cannot be used by every class.
Tier 2 Armor mods, like weapon mods, don’t have a restriction and can be used by any class. The mods in Tier 3 are a mixed bag and have both class-specific mods and unrestricted ones.
Let’s take a look at all the armor and weapon mods currently in the game and then some of the best ones!
Stare Into the Barrel
Grants a moderate Firepower increase for each enemy in Close Range.
Critical Shots apply an extra X damage to enemies afflicted with Ash.
Boosts your damage against enemies afflicted with Ash by 20%.
Aura of Force
Killing enemies with critical shots grants X Anomaly Power to you and your allies for 10 seconds.
Killing enemies afflicted with Burn increases your Armor by X for 8 seconds. Stacks up to 3 times
Boosts your damage against enemies afflicted with Bleed by 15%.
Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by X for 5 seconds.
Critical shots build up a 5-second stacking effect that grants you X Anomaly Power and Y Firepower bonuses. Stacks up to 5 times.
Sprinting increases your Armor by X and Resistance by 50%.
Boosts your damage against enemies afflicted with Freeze by 15%.
Moving increases your Anomaly Power by X and Firepower by Y.
Whenever your health drops below 30%, increase your Melee damage by 300%.
It grants you a 25% bonus to close-range weapon damage.
During combat, your default roll is replaced with Phantom Dash, which enables you to quickly pass through enemies.
Rolling increases your Armor by X for 5 seconds.
Increases your Critical Damage by X%, the bonus is equal to 50% of your Armor Piercing.
Power From The Ashes
Killing shots on enemies afflicted with Ash increase your Anomaly Power by X for 20 seconds. Stacks up to 4 times.
Receive X Firepower, Y Anomaly Power and Z Armor bonus for 8 seconds whenever your health is replenished. Cooldown of 10 seconds.
When a Shield is active, reloading grants you X points of Shield. 5 second cooldown.
Savor The Feeble
Increases the duration of Weakness by 50% when it is inflicted on enemies.
A seismic impulse is generated every 6 seconds, dealing X damage to enemies within a 5 meter radius around you.
A complete Shield depletion triggers a powerful energy blast, dealing X damage to enemies within a 5 meter radius.
When your Shield is active, it spawns an electric shock around you dealing damage to a random enemy within a 5-meter radius. Ricochets to another target on a successful hit. Cooldown of 3 seconds.
Increases damage dealt with Sidearm weapons by 10%.
Receive X Anomaly Power and X Firepower when out of cover for more than 5 seconds.
Trample The Weak
Deal 10% more damage against enemies afflicted by Weakness.
Twice as Hot
Whenever a skill is used, inflict extra X damage to all enemies afflicted with Burn.
Increases your Armor by X for each ally in Close Range.
Using skills deals X damage to enemies within a 5 meter radius around you, the damage is equal to 30% of your Anomaly Power.
Critical shots inflict Bleed on enemies.
What Goes Around
Incoming bullets have a 20% chance of being deflected towards an enemy dealing X damage.
Grants X firepower and Y anomaly power bonus on skill activation for Z seconds.
Boosts your Melee skill damage by 100%.
Increases your damage against Elites by 20%.
Head of the Ward
Reviving an ally also fully restores their health.
Increases the range at which enemies are considered to be in Close Range by X meters.
Life of the Party
Incoming damage is reduced by 5% for each enemy in Close Range. Stacks up to 8 times.
Reduces the cooldown of your melee skill by 50%.
Reduces the damage taken from Elites by 20%.
Boosts your Anomaly Power by X for each Elite present on the battlefield.
Killing enemies while aiming down sights grants you X Firepower for 20 seconds. Stacks up to 3 times.
Critical shots spawn an Anomaly energy blast that deals X damage in 1.5 meter radius.
Successful shots inflict Ash on enemies. Cooldown of 8 seconds.
Shots inflict Bleed on an enemy. Cooldown of 8 seconds.
Successful shots may inflict Burn on enemies. Cooldown 8 seconds.
Reloading weapon creates a shockwave, dealing X damage to enemies within a 5 meter radius.
Clip of Amalthea
There is a 20% chance that a critical shot will not consume ammo.
Increases the chance of scoring a critical shot by 15%.
For 5 seconds after a killing shot, all following shots will be critical shots.
Shots regenerate your health.
Shots create an explosion that deals X damage to enemies within a 6 meter radius. Cooldown of 3 seconds.
First Things First
The first shot after every reload hits with Armor Piercing increased by 30%.
Shots inflict Freezing on an enemy. Cooldown of 8 seconds.
Shots created a fusion blast, dealing X damage within a 5 meter radius.
Shots pass through enemies whose health is below 50%, ricocheting to 3 enemies within a 5 meter radius and inflicting Burn.
Killing shots replenish 35 points of health to allies within a 5 meter radius of the target.
Reloading restores 72 points of health for each enemy killed since your last reload without changing your weapon.
Shots on enemies afflicted by a status condition inflict that status to the nearest enemy.
Shots ricochet to another enemy within a 5 meter radius of the initial target.
Ruler Of Leeches
Killing shots increase Weapon Leech by 20% for 20 seconds.
Shots add a small amount of shield.
Killing shots regenerate some of your health.
Shots inflict Slow on an enemy. Cooldown of 8 seconds.
Successful shots inflict Toxic on enemies.
Killing shots grant 15% Skill Leech boost for 20 seconds.
Shots inflict Vulnerable on enemies. Cooldown of 8 seconds.
Shots inflict Weakness on enemies. Cooldown of 8 seconds.
Receive a passive Firepower boost equal to 30% of your Anomaly Power.
Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds.
Killing shots detonate the enemy’s bones and turn them into shrapnel that deals X damage and inflicts Bleed on enemies within a 5 meter radius. Cooldown of 1 second.
Critical shots do not consume ammo.
Shots damage an enemy with an Anomaly blade, dealing X damage. 4 second cooldown.
When your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons.
Killing shots create an explosion that inflicts Ash on enemies within a 7 meter radius.
Shots link up to X enemies, sharing 30% of their Weapon Damage dealt and X% of their Anomaly Damage dealt. Cooldown of 4 seconds.
Successful shots entangle an enemy with chains dealing X damage over 3 seconds. Cooldown of 2 seconds.
Gale of Protection
Killing shots grant you a bullet-stopping gale for 5 seconds.
Critical Shots increase your Critical Damage by 50% for 5 seconds. Cooldown of 10 seconds.
Killing shots against frozen enemies make them explode, dealing X damage.
Improved Ashen Bullets
Shots inflict Ash on enemies. Cooldown of 4 seconds.
Improved Bleeding Bullets
Successful shots inflict Bleed on enemies. Cooldown of 4 seconds.
Improved Burning Bullets
Successful shots inflict Burn on enemies. Cooldown of 4 seconds.
Improved Freezing Bullets
Successful shots inflict Freeze on enemies. Cooldown of 4 seconds.
Shots inflict Slow on enemies. Cooldown of 4 seconds.
Improved Toxic Bullets
Successful shots inflict Toxic on enemies. Cooldown of 4 seconds.
Improved Vulnerability Bullets
Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Improved Weakening Bullets
Shots inflict Weakness on enemies. Cooldown of 4 seconds.
Mark of the Stake
Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. 1 second cooldown
Killing shots spawn explosives around your target, each deals X damage in a 5 meter radius. 1 second cooldown.
You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag.
Shots decrease your target’s Resistance by 35% for 6 seconds. 1 second cooldown.
Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. 1 second cooldown.
Shots bring down lightning on an enemy dealing X damage. Cooldown of 2 seconds.
30% of critical damage is returned to you as health.
Increase your weapon Damage by X%. The bonus is proportional to your Health Regeneration.
Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it.
Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one. Cooldown of 1 second.
Body Snatcher (Mod)
Killing shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target.
Receive up to 43% damage bonus based on your armor.
A Killing shot will grant you a protective Golem effect for 3 seconds.
Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.
Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons.
Reloading creates a strong blast around you, dealing X damage to enemies in range of 8 meters. Cooldown of 2 seconds.
Shots create a swarm of locusts, dealing X damage over 15 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. It has a cooldown of 2 seconds.
Shots conjure a sandstorm dealing damage over time.
The First shot after a reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second.
Killing shots create an Anomaly singularity. When destroyed, the singularity explodes, dealing damage to enemies within a 6.5 meter radius.
Ultimate Anomaly Surge
Critical shots spawn an Anomaly energy blast that deals X damage in a 2 meter radius. Cooldown 1s.
Ultimate Bleeding Bullets
Shots inflict Bleed on enemies.
Ultimate Damage Link
Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt.
Ultimate Freezing Bullets
Shots inflict Freeze on enemies.
Ultimate Storm Whip
Shots bring down lightning on an enemy dealing X damage.
Ultimate Toxic Bullets
Successful shots inflict Toxic on enemies.
Shots cause explosions, dealing X damage and inflicting Weakness on enemies within a 5 meter radius of the target. It has a Cooldown of 3 seconds.
Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.
Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius.
Wrath of Moloch
Critical hits cause an explosion, dealing X damage and inflicting Burn on enemies within a 5-meter radius. Cooldown of 3 seconds.