Haven Does 4K/60FPS On PS5, Uses DualSense For “Rich” Immersion

Haven, a gorgeous indie tale of how human relationships can work on an uncharted alien planet, finds developer and publisher The Game Bakers making full use of next-generation hardware.

Speaking with SegmentNext in a recent interview, studio co-founder Emeric Thoa confirmed that Haven will run in 60 frames per second at 4K resolution on both PlayStation 5 and Xbox Series X. The role-playing adventure about love, rebellion, and freedom will also incorporate new DualSense features like haptic feedback “to make gliding more immersive and rich while also keeping the cool ideas fun on older vibration systems” at release.

When asked if the impressive next-generation hardware and features will have an impact on the indie scene, Thoa noted that it will probably not. He explained that in his personal view, the powerful hardware of PlayStation 5 and Xbox Series X will be something for triple-a games to pursue. He further added that the indie scene still awaits its “big revolution” to happen.

“For sure the new consoles are more powerful, but that is more of an interest for AAA games which can differentiate themselves with exceptional production values,” said Thoa. “Indies have to rely on being more surprising, taking more risks in gameplay or ideas. The big revolution for indies, that is still a big question mark as if it is going to be good or bad, is the subscription model (like game pass or luna). How will indies survive if they do not get money from sales?

Haven follows Yu and Kay who escape to an unknown planet in deep space to stay together. The game promises an in-depth storytelling on how the couple forges their relationship through gradual ups and downs as they explore a mysterious landscape and fight against unknown creatures at the same time.

The Game Bakers is bringing the story-rich adventure to both current- and next-generation consoles, as well as Nintendo Switch and PC. Haven remains without a release date but continues to eye a late 2020 release window. The France-based indie studio was created back in 2010 with a goal to “make games as we cook: with a lot of love.” Haven appears to be following the same ideology.

has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide; all from the confines of his gaming chair.