Marvel’s Avengers Character Skills Guide

In the new and most anticipated superhero game Marvel’s Avengers, we have got some good heroes to start with and each with their own unique skill sets. These Marvel’s Avengers Character Skills can be learned and there are a variety of them you can use to your advantage.

So, we have prepared this detailed guide on all the skills of all the available heroes in Marvel’s Avengers.

Marvel’s Avengers Skills

Skills are basically the abilities that the heroes in Marvel’s Avengers can learn over time through progression and then use them in combat to their advantage.

These skills are unique for each and every character and can be gained as you level up your skill points.

These skill points can be earned by fighting enemies and progressing through the game, and then you can use these points to buy or unlock new skills.

Keep in mind that at the start of the game the skill cap for all the heroes is 50 and as we get more updates, we will see it going up.

Also, keep in mind that skill points are unique for every character and you can’t use one hero’s skill points to level up another hero’s skill. Skill points can only be used by the specific character that has earned them.

Here we have detailed out skills for all the characters in the game right now.

Hulk’s Skills

Pummel (Combat)

  • Guard: Breaks Block
  • Damage: Increases Per Hit
  • Impact: Medium
  • Stun: Medium
  • Reaction: Normal, Stagger, Flyback

Shatter Spin (Combat)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Low
  • Stun: High
  • Reaction: Flyback

Monstrous Swipe (Combat)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Launch

Ram Reinforcement (Combat)
On impact, it will create an explosion in a small radius and will also get Hulk extra Rage energy if you use Battering Ram skill next.

Battering Ram (Combat)

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Stagger

Meteor (Combat)

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Flyback, Stumble

Green Bomber (Combat)

  • Guard: –
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: Low
  • Reaction: Normal, Knockback

Cannonball (Combat)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Knockback

Gamma Hammer (Heavy Attack)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Knockdown, Launch

Heavy Combo Finisher (Heavy Attack)

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Flyback

Smash (Heavy Attack)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Knockdown

Tectonic Fury (Heavy Attack)

  • Guard: Breaks Block
  • Damage: Low
  • Impact: Medium
  • Stun: Medium
  • Reaction: Flyback

Unsteady Ground (Heavy Attack)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Knockdown

Sky Fall (Heavy Attack)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Knockdown

Air Spike (Heavy Attack)

  • Guard: Breaks Block
  • Damage: Low
  • Impact: Large
  • Stun: Medium
  • Reaction: Knockdown

Aftershock (Heavy Attack)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Knockback

Elemental Grab Damage (Grab Attacks)
This skill will let you deal more status damage to the enemies that the Hulk grab and it is also applicable to both light and heavy attacks.

Air Spike (Grab Attacks)

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Launch

Power Spike (Grab Attacks)

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Launch

Aerial Gamma Crusher (Grab Attacks)

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Flyback

Gamma Crusher (Grab Attacks)

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Flyback

Bludgeon (Grab Attacks)

  • Guard: Breaks Block
  • Damage: Increase Per Hit
  • Impact: Low
  • Stun: Medium
  • Reaction: Spin, Stagger, Flyback

Smackdown (Grab Attacks)

  • Guard: Breaks Block
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: High
  • Reaction: Flyback

Rage (Rage)

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Low
  • Reaction: Stagger

Cataclysm (Rage)
When overcharged, rage will be activated automatically, and damage will be increased by 20%.

Controlled Chaos (Rage)
It will decrease the cost for using rage by 20%.

Unbearable Might (Rage)
It will increase damage by 20% when rage is overcharged.

Devil’s Rampage (Rage)
A takedown will increase the rage meter by 15 points.

Survival Instincts (Rage)
It will increase the willpower recovery y 100% when rage is activated.

Unstoppable Ferocity (Rage)
It will increase the energy value of rage meter by 15%.

Klaxon Frenzy (Rage)
It will increase the rage meter by 10 points if you do a perfect evade.

Monster of Mayhem (Rage)
It will decrease the cost of rage and increase the intrinsic energy by 15% when attacking or taking damage.

Unbounded Fury (Rage)
Increase the energy value of rage meter by 15%.

Iron Man’s Skills

Iron Gauntlet (Melee)

  • Guard: –
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: Low
  • Reaction: Normal, Launch

Power Dive (Melee)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Low
  • Stun: Low
  • Reaction: Stagger

Aerial Assault (Melee)

  • Guard: –
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: Low
  • Reaction: Stagger, Flyback

Dive Amplifier (Melee)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Slam

Thruster Uppercut (Melee)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Launch

Repulsor Shot (Repulsors)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger
  • Energy Cost: Low

Slingshot (Repulsors)

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Stagger
  • Energy Cost: Low

Power Blast (Repulsors)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Knockback
  • Energy Cost: Medium

Repulsor Strike (Repulsors)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: High
  • Reaction: Knockback
  • Energy Cost: Medium

Hand Cannon (Repulsors)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger, Knockback
  • Energy Cost: Low

Power Pulse (Repulsors)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stumble, Flyback
  • Energy Cost: Medium

Muon Shotgun (Repulsors)

  • Guard: –
  • Damage: Low
  • Impact: Medium
  • Stun: Medium
  • Reaction: Launch
  • Energy Cost: Low

Laser Beam (Lasers)

  • Guard: –
  • Damage: Increases Over Time
  • Impact: Low
  • Stun: Low
  • Reaction: Normal
  • Energy Cost: Low

Photon Samurai (Lasers)

  • Guard: –
  • Damage: Low
  • Impact: Low
  • Stun: High
  • Reaction: Normal
  • Energy Cost: Low, Medium

Laser Scythe (Lasers)

  • Guard: Breaks Block
  • Damage: Low
  • Impact: Low
  • Stun: High
  • Reaction: Launch, Stagger, Slam
  • Energy Cost: Low, Medium

Energy Lance (Lasers)

  • Guard: Breaks Block
  • Damage: Increase Over Time
  • Impact: Medium
  • Stun: High
  • Reaction: Stagger
  • Energy Cost: Medium

Whirling Tempest (Lasers)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: High
  • Reaction: Spin
  • Energy Cost: High

Magnetron (Lasers)

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: High
  • Reaction: Knockback
  • Energy Cost: High

Burning Edge (Lasers)

  • Guard: –
  • Damage: Low
  • Impact: Low
  • Stun: High
  • Reaction: Stagger
  • Energy Cost: Low

Laser Strike (Lasers)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stumble
  • Energy Cost: High

Micro Rockets (Rockets)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Flyback
  • Energy Cost: Medium

Scorched Earth (Rockets)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Low
  • Reaction: Flyback
  • Energy Cost: Medium

Smart Rockets (Rockets)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Low
  • Reaction: Launch
  • Energy Cost: Low

Javelin (Rockets)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Low
  • Reaction: Launch
  • Energy Cost: Medium

Counterfire (Rockets)

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger
  • Energy Cost: Low

Rocket Strike (Rockets)

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Flyback, Knockback
  • Energy Cost: Medium

Black Widow

Martial Art

  • Guard: –
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: Low
  • Reaction: Normal, Launch

Pounce

  • Guard: –
  • Damage: Low
  • Impact: Low
  • Stun: Medium
  • Reaction: Normal

Spider Sweep

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Knockdown

Cyclone Kick

  • Guard: –
  • Damage: Low
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger

Splinter Kick

  • Guard: –
  • Damage: Low
  • Impact: Low
  • Stun: Medium
  • Reaction: Spin

Nightstick

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger

Spinning Fury

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Slam

Back Alley Gambit

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Slam

Impact Grenade

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: Medium
  • Reaction: Launch

Night Watch

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Flyback

Baton Strike

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: Medium
  • Reaction: Flyback

Madripoor Special

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: High
  • Reaction: Knockback

Pistol Shot

  • Guard: –
  • Damage: Low
  • Impact: Medium
  • Stun: Low
  • Reaction: Flinch

Full-Auto Shot

  • Guard: –
  • Damage: Low
  • Impact: Low
  • Stun: Low
  • Reaction: Flinch

Bullet Storm

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Normal

High-Caliber Shot

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Stagger

Rain Maker
Magazine size of full auto pistol is increased by 20 rounds.

Ammo Overload
Increase magazine size of pistol by 4 rounds.

Perforator

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: Low
  • Reaction: Stumble

Stun Rounds
Shot damage of full auto pistol is increased by 15%.

Extended Clip
Ammo capacity of High Caliber pistol is increased by 2 shots.

Polygonal Rifling
Increase the shot damage of high caliber pistol by 10%.

Widow’s Line (Defensive)

  • Guard: –
  • Damage: Low
  • Impact: Low
  • Stun: Low
  • Reaction: Knockdown

Power Line
It will allow black widow to launch off to greater distances when you press X using widows line.

Widow’s Sting

  • Guard: Breaks Block
  • Damage: Low
  • Impact: Medium
  • Stun: Low
  • Reaction: Stagger

Operative’s Feint

  • Guard: Breaks Block
  • Damage: –
  • Impact: –
  • Stun: –
  • Reaction: Interrupts Attack

Whiplash

  • Guard: Breaks Block
  • Damage: Low
  • Impact: Low
  • Stun: Low
  • Reaction: Knockback

Ms Marvel

Flyswatter

  • Guard: –
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: Medium
  • Reaction: Light. Normal. Knockback

Flying Fists

  • Guard: –
  • Damage: Increases Per Hit
  • Impact: Low
  • Stun: Medium
  • Reaction: Normal, Knockback

Spin Kick

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Spin

Whirling Wallop

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Launch

Double Down Kick

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Slam

Leg Sweep

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Low
  • Reaction: Trip

Five-Finger Fury

  • Guard: –
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Slam, Launch

Hammering Strike

  • Guard: –
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Launch, Slam

Spinning Heel Strike

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Slam

Double-Barrel Punch

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Trip

Hammer Fist

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: High
  • Stun: Medium
  • Reaction: Slam

Sliding Kick

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Trip

Catapult Kick

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Low
  • Reaction: Flyback

Fists of Justice

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger

Rubberband Bash

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Stumble

Iron Spike

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Knockback

Whip Fist

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Stagger

Crushing Grasp
It will squeeze the grabbed enemy and will deal constant damage.

Harpoon

  • Guard: –
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Pinned
  • Energy Cost: Continuous

Nutcracker
It will allow you to slam the grabbed enemy to the ground and will deal damage to nearby enemies as well.

Grip Strength
When holding an enemy with Harpoon, It will allow you to consume 50% less energy.

Panic Button
When you slam an enemy on the ground, it will create a pulse that will damage nearby enemies and the damage depends on the type of enemy being slammed.

Morning Star

  • Guard: –
  • Damage: Medium
  • Impact: High
  • Stun: Low
  • Reaction: Flyback

Hip Check

  • Guard: –
  • Damage: Medium
  • Impact: High
  • Stun: Medium
  • Reaction: Stagger

Whirlwind

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: Medium
  • Reaction: Light. Knockback

Palm Strike

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: High
  • Stun: Medium
  • Reaction: Slam

Seismic Slam

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Launch

Shining Will
It will regenerate willpower by 4% per second when Polymorph is activated.

No Surrender
It will reduce the cost of whirlwind by 60 and of seismic slam by 25%.

Thor Skills

Midgard’s Finest
Press Square/X to perform your startup basic attack and then continue to rapidly press Square/X (x4) to do a combo of Light Attacks. Landing the last hit will allow you to deal a lot of damage.

Hammer Spin
Hold onto Square/X to do an AoE spinning attack that ramps up damage as it hits multiple enemies.

Whirling Uru
During Hammer Spin, hold Square/X to do a spinning strike that does added damage to all enemies present in the immediate vicinity.

Mjolnir Cyclone
After your Whirling Uru, continue to hold Square/X to execute another follow-up move which hits surrounding enemies.

Sky Fire
Press Square/X to attack while airborne and continue to rapidly press Square(x3) to do a series of Light Attacks combo that gradually increase in damage.

Star Heart Slam
Hold Square/X to slam the ground which creates an explosion that deals AoE damage.

Sledgehammer
Press Square/X while sprinting to do a leaping hammer strike and close the distance between you and your enemy.

Slide Smash
Press Square/X after dodging to execute a hammer attack which will spin enemies and make them vulnerable.

Hammer Slash
Press Triangle/Y to do a Heavy Attack and interrupt enemies. Press Triangle/Y (x3) repeatedly to chain Heavy Attacks together. The final hit will launch your enemy into the air.

Sigurd Strike
Press Square/X (x3) and then Triangle/Y to execute a hammer attack which will break through enemy’s defense and knock them back.

Thunderstruck
Press Square/X (x3) and Triangle + R2/RT to create a Light Attack combo combined with a special Heavy Combo Finisher. Add an additional lightning blast at the end with a large damage area.

Storm Striker
Hold Triangle/Y to charge up a hammer attack which will break through blocks and send out a shockwave to do heavy damage as well as slam enemies on contact.

Bring the Thunder
Hold Triangle/Y and press R2/RT to energize your Storm Striker attack with your Odinforce. The attack will be enhanced with increased damage and will be able to hit multiple enemies.

Air Lunge
Press Triangle/Y in the air to perform a Heavy Attack combo that gradually increases in damage.

Falling Star
Hold Triangle/Y while midair to do a dive attack which will damage enemies in an AoE upon impact.

Crack the Sky
Hold R2/RT while performing the Falling Star dive to channel your Odinforce into a powerful lightning blast upon impact as well. Increase the damage of your Falling Star attack.

Mjolnir’s Flight
Hold L2/LT + R2/RT to throw your hammer. Press L2/LT to recall the hammer.

Tornado Throw
Hold L2/LT + R2/RT to spin the hammer and charge it up for increased damage during the throw.

Immovable Tent
Throw the hammer to trap enemies, leaving them pinned and vulnerable to all incoming damage.

Tenacious Bolt
Charge the Tornado Throw with Odinforce before releasing it, hitting all enemies with chain lightning in its path.

Headstrong
Hold Square/X after holding the hammer to do a headbutt that will leave an enemy open for more attack.s

Uru Uppercut
Press Triangle/Y to bring the hammer back to you and execute a hammer uppercut which launches your target into the direction you’re facing.

Crashing Thunder
Press Triangle/Y while sprinting after throwing the hammer to recall the hammer and perform a leaping strike to launch your enemies into the air.

Drop the Hammer
Press Triangle in the air while the hammer is thrown to recall the hammer and slam down into the ground to deal AoE damage.

Shock Resistor
Take 15% less damage from Shock attacks.

Odinforce
Hold R2 to activate your Odinforce and use lightning to counter enemy attacks. Increase your overall damage until the Odinforce energy drains out completely.

God of Thunder
After activating Odinforce, boost strength of all melee attacks with added electrical charge and Shock damage allowing you to also interrupt enemy attacks.

Divine Chaos
Perform attacks in quick succession without taking any damage to overcharge Odinforce. Overcharging the intrinsic ability activates Odinforce and keeps it active until you finally take damage.

Legacy of Odinson
Attacking or Defeating enemies will refund Intrinsic energy while using Odinforce.

Eternal Spark
Reduce decay of Odinforce by 15% when the ability is continuously used.

Odin’s Offering
Defeat enemies to gain a boost of 15 points of intrinsic energy when the Odinforce meter is full.

Electrostatic
Increase the maximum amount of intrinsic Odinforce energy by a total of 15%.

Electric Field
Increase the maximum amount of intrinsic Odinforce energy by a total of 15%.

Galvanize
Activate Odinforce to block grenades or other projectiles, whilst also deflecting any explosive devices that come within your range.

Power of Uru
Activate Odinforce while the hammer is pinned to an enemy and the said hammer will radiate electrical pulses to deal additional damage in an AoE.

Captain America

New York Knuckles

  • Guard:
  • Damage: Increases per hit
  • Impact: Low
  • Stun: Medium
  • Reaction: Normal, Stagger, Knockback

Eagle’s Talon

  • Guard:
  • Damage: Increases per hit
  • Impact: High
  • Stun: Low
  • Reaction: Normal, Knockdown

Cartwheel Kick

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Spin

Super Punch

  • Guard:
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Stagger

Shield Sweep

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: High
  • Reaction: Trip

Feinting Uppercut

  • Guard:
  • Damage: Medium
  • Impact: Medium
  • Stun: Low
  • Reaction: Stagger

Commander’s Parry

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Low
  • Reaction: Launch

Shield Smash

  • Guard:
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger, Launch

Shield Dive

  • Guard:
  • Damage: Medium
  • Impact: Low
  • Stun: Medium
  • Reaction: Knockdown

Torpedo Kick

  • Guard:
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Ground Slide

Shield Bash

  • Guard: Break Block
  • Damage: High
  • Impact: Medium
  • Stun: High
  • Reaction: Launch

Soldier’s Slam

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: High
  • Reaction: Flyback

Grand Slam

  • Guard:
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Launch

Rising Hope

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Launch

Shield Strike

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Flyback

Commander’s Call

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: High
  • Reaction: Ground Slide

Shield Throw

  • Guard:
  • Damage: Medium
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stagger

Shield Kick

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: Medium
  • Reaction: Flyback

Ricochet Throw

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: High
  • Reaction: Ground Slide

Resolute Throw

  • Guard:
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Stumble, Trip

Boomerang
Increases the maximum number of targets that can be marked with RICHOCHET THROW to 4

Patriot’s Throw

  • Guard: Breaks Block
  • Damage: High
  • Impact: Medium
  • Stun: Medium
  • Reaction: Ground Slide

Truth Seeker
Increases the maximum number of targets that can be marked with RICOCHET THROW to 5

Shield Block
Hold R2 to Block incoming attacks, draining intrinsic SHIELD BLOCK energy variable amounts based on the attack type. Strong attacks will deplete all energy, unblockable attacks cannot be blocked.

Undefeatable Spirit
Reduces the intrinsic SHIELD BLOCK energy cost when blocking attacks by 15%

Shield Parry

  • Guard: Breaks Block
  • Damage: Low
  • Impact: High
  • Stun: None
  • Reaction: Stagger

Counterstrike

  • Guard: Breaks Block
  • Damage: Medium
  • Impact: High
  • Stun: High
  • Reaction: Ground Slide

Unyielding Might
Increases the maximum amount of intrinsic SHIELD BLOCK energy by 15%

Rebounder
Blocking stops incoming physical projectiles. Parrying a projectile with R2 using SHIELD PARRY just before impact will reflect the projectile back at the attacker. Does not reflect beam attacks. Drains intrinsic SHIELD BLOCK energy

Powerhouse

  • Guard: Breaks Block
  • Damage: High
  • Impact: High
  • Stun: High
  • Reaction: Launch

Unstoppable Will
Increase the maximum amount of intrinsic SHIELD BLOCK energy by 15%

Mirror Shield
Block with SHIELD BLOCK reflects incoming beam attacks to the locked on target or reticle. Drains intrinsic SHIELD BLOCK energy.