Final Fantasy 7 Remake Weapon Upgrades Guide

While the vast majority of the gameplay frameworks from the original title are as yet intact here, Square Enix has made a couple of changes and increments in FF7 Remake. In this guide, we will go over the Final Fantasy 7 Remake Weapon Upgrades in detail.

Final Fantasy 7 Remake Weapon Upgrades

Weapons can be upgraded to get new skills while using them in battle. You can upgrade weapons by going into the menu and choosing Upgrade Weapons.

Skill Points
Skill Points (SP) are used while upgrading weapons. These are obtained every time a character levels up.

Skill Points are required to open nodes for your weapon upgrades. Skill Points are rewarded after certain numbers of battles to each character.

So when you gather good numbers of skill points, it’s a great opportunity to upgrade your weapons. You can likewise pick up SP in Final Fantasy VII Remake by spending Moogle Medals.

Weapon Abilities
Each weapon in Final Fantasy VII Remake has its separate ability. As you see the Cloud’s Iron Sword accompanies the Triple Slash ability and the Buster Sword accompanies the Focused Thrust ability.

You’ll have to have a particular weapon equipped so as to utilize the unique ability. In any case, the more you utilize that ability in battle, the more proficiency you will pick up with it.

Upgrading Weapons
You can select the weapon from the upgrade weapon menu to upgrade it. This will open up the weapon core screen, permitting you to pick abilities you want to open utilizing your available Skill points(SP).

Getting Skills of a weapon’s core opens sub-centers that permit you to get all the more powerful abilities and even extra materia slots.

The List of Weapons after Upgrade is as follow:

Cloud’s Weapons

Buster Sword

Ability Focused Thrust
Buster Sword Core
  • Attack Power +5
  • Magic Attack Power +5
  • Max HP +100
  • Punisher Mode Strong Attack Damage 5% Boost

 

Buster Sword Sub-Core I
  • Attack Power +8
  • Magic Attack Power +8
  • Defense +5
  • Magic Defense +5

 

Buster Sword Sub-Core II
  • Attack Power +8
  • Magic Attack Power +8
  • Max HP +150
  • Max MP +6
  • MP Regeneration 10% Boost
  • New Materia Slot
Buster Sword Sub-Core III
  • Attack Power +16
  • Magic Attack Power +16
  • Defense +6
  • Magic Defense +6
  • Max HP +150
  • New Materia Slot

Iron Blade

Ability Triple Slash
Iron Blade Core
  • Defense +5
  • Max HP +150
  • Physical Damage Reduction 10% when Guarding
  • Punisher Mode Counter Damage 5% Boost
Iron Blade Sub-Core I
  • Attack Power +6
  • Magic Attack Power +6
  • Magic Attack Power +5 with High HP
  • Physical Defense with High HP
Iron Blade Sub-Core II
  • Attack Power +8
  • Magic Attack Power +6
  • Magic Attack Power +6
  • Max HP +200
  • Limit Break 5% Boost with Low HP
  • Self Healing 50% Boost with Low HP
Iron Blade  Sub-Core III
  • Attack Power +12
  • Magic Attack Power +8
  • Magic Attack Power +8
  • Defense +8
  • Trade-Off
  • New Materia Slot

Nail Bat

Nail Bat Core
  • Max HP +200
  • Max HP +200
  • Luck +5
  • Critical Hit Rate 10% Boost
  • Critical Hit Damage 25% Boost
Nail Bat Sub-Core I
  • Attack Damage 5% Boost
  • Critical Hit Rate 50% Boost with Low HP
  • New Materia Slot
  • New Materia Slot
  • New Materia Slot
Nail Bat Sub-Core II
  • Max HP +200
  • Debuff Resistance +5
  • Physical Defense +10 with Low HP
  • Magic Defense +10 with Low HP
  • Crippling Damage 10% Boost
  • Weapon Ability Critical Hit Rat 10% Boost

Hardedge

Ability Infinity’s End
Hardedge Core
  • Attack Power +4
  • Attack Power +4
  • Magic Attack Power +4
  • Buff Duration 10% Boost
Hardedge  Sub-Core I
  • Attack Damage 5% Boost
  • Aerial Attack Damage 5% Boost
  • Punisher Mode Strong Attack Damage 5% Boost
  • Crippling Damage 10% Boost
 Hardedge Sub-Core II
  • Attack Power +8
  • Attack Power +8
  • Attack Power +8
  • Magic Attack Power +5
  • Stagger Siphon

Tifa’s Weapons

Leather Gloves

Ability Divekick
Leather Gloves  Core
  • Attack Power +5
  • Speed +5
  • Max HP +100
  • Max MP +5
Leather Gloves Sub-Core I
  • Attack Power +5
  • Max HP +150
  • Unbridled Strength Damage 10% Boost
  • New Materia Slot
 Leather Gloves Sub-Core II
  • Attack Power +10
  • Magic Attack Power +10
  • Max HP +200
  • Max MP +8
  • Speed +5
  • Limit Break Damage 5% Boost

Metal Knuckles

Ability Overpower
Metal Knuckles Sub-Core
  • Attack Power +4
  • Attack Power +4
  • Attack Power +4
  • Speed +3
Metal Knuckles Sub-Core I
  • Attack Damage 5% Boost
  • Aerial Attack Damage 5% Boost
  • Buff Duration 10% Boost
  • Rear Assault 10% Boost
 Metal Knuckles Sub-Core II
  • Attack Power +8
  • Attack Power +8
  • Attack Power +8
  • Magic Attack Power +5
  • Speed +4
  • New Materia Slot

Sonic Strikes

Ability Focused Strike
Sonic Strikers Core
  • Attack Power +6
  • Magic Attack Power +5
  • Speed +5
  • Max MP +6
Sonic Strikers Sub-Core I
  • Fire Damage 5% Boost
  • Ice Damage 5% Boost
  • Lightning Damage 5% Boost
  • Wind Damage 5% Boost
  • Buff Duration 10% Boost
  • Inflicted Debuff Duration 10% Boost
Sonic Strikers Sub-Core II
  • Attack Power +8
  • Magic Attack Power +5
  • Speed +5
  • Max MP +6
  • Elemental Materia Damage 10% Boost
  • Debuff Resistance +5

Barrett

Gattling Gun

Ability Focused Shot
Gatling Gun Sword Core
  • Attack Power +5
  • Magic Attack Power +5
  • Max HP +100
  • New Materia Slot
Gatling Gun Sub-Core I
  • Attack Power +5
  • Magic Attack Power +5
  • Defense +4
  • Magic Defense +4
  • Max HP +100
  • New Materia Slot
Gatling Gun Sub-Core II
  • Attack Power +8
  • Magic Attack Power +8
  • Max HP +150
  • Max MP +5
  • Overcharge Damage 10% Boost
  • New Materia Slot Connection

Light Machine Gun

Ability Lifesaver
Light Machine Gun Core
  • Magic Attack Power +6
  • Defense +5
  • Max HP +150
  • New Materia Slot
Light Machine Gun Sub-Core I
  • Attack Damage 5% Boost
  • Physical Damage Reduction 10% when Guarding
  • Buff Duration 10% Boost
  • Debuff Resistance +5
Light Machine GunSub-Core II
  • Attack Power +6
  • Magic Attack Power +6
  • Defense +8
  • Max HP +200
  • Magic Attack Power +5 with High HP
  • Physical Defense +5 with High HP

Aerith

Guard Stick

Ability Arcane Ward
Guard Stick Core
  • Magic Attack Power +12
  • Defense +7
  • Magic Defense +7
  • Max HP +150
  • Max MP +8
 Guard Stick Sub-Core I
  • Attack Damage 5% Boost
  • Tempest Damage 5% Boost
  • Physical Damage Reduction 10% when Guarding
  • Magic Damage Reduction 10% when Guarding
  • New Materia Slot

Silver Staff

Ability Arcane Ward
Guard Stick Core
  • Magic Attack Power +12
  • Defense +7
  • Magic Defense +7
  • Max HP +150
  • Max MP +8
 Guard Stick Sub-Core I
  • Attack Damage 5% Boost
  • Tempest Damage 5% Boost
  • Physical Damage Reduction 10% when Guarding
  • Magic Damage Reduction 10% when Guarding
  • New Materia Slot