Temtem Nidrasil Locations, How to Catch, Evolve and Stats

Temtem’s unique creature thought to have never existed; Nidrasil, is the evolutionary form of Orphyll. This guide will go over Temtem Nidrasil Locations, How to Catch, Evolve and Stats.

Temtem Nidrasil Locations, How to Catch, Evolve and Stats

Nidrasil is a unique Nature and Toxic Type Temtem looking like a fierce three-headed snake.

Its Nature and Toxic combination give it a very versatile move-set making it deadly to a number of Temtems in battle.

Nidrasil has the following base stats.

  • HP: 77
  • Stamina: 52
  • Speed: 61
  • Attack: 88
  • Defense: 80
  • Special Attack: 36
  • Special Defense: 51

Nidrasil’s Evolution
Nidrasil is actually the final evolution of Orphyll once it levels up a total of twenty-two times. Orphyll turns into a three-headed bad-ass dragon giving a boost to its base stats making it more dangerous than before.

Nidrasil has the following techniques it can learn through leveling up. These techniques include Neutral, Mental, Toxic and Nature Type attacks.

Technique Name Level Required Technique Type Damage
Nibble 1 Neutral 37
Hypnosis 6 Mental
Toxic Fang 8 Toxic 62
Spores 13 Nature 37
Sharp Leaf 16 Nature 50
Roots 22 Nature
Toxic Ink 27 Toxic 80
Allergic Spread 36 Nature 58
Hallucination 48 Toxic (+Mental)

Nidrasil can also learn Melee, Neutral and Toxic Type techniques through Technique Courses.

Technique Name TC# Technique Type Damage
Wake Up 4 Neutral 1
Antitoxins 9 Toxic
Madness Buff 14 Melee
Held Anger 16 Neutral 130

Three unique techniques are learnable by Nidrasil through Breeding.

Technique Name Technique Type Damage
Narcoleptic Hit Mental 140
Photosynthesis Nature
Bark Shield Nature

Nidrasil has two traits that poison the enemy when certain circumstances are accomplished.

Toxic Farewell: If Nidrasil is knocked out, the enemy will get a Poison Status condition for the next 3 turns.

Tri-Apothecary: Should the enemy happen to attack with a Special Technique they will be poisoned for 3 turns if it is a rival, and regenerated for 3 turns if it is an ally.

Type Defense

  • Neutral : 1x damage
  • Fire : 2x damage
  • Water : 0.25x damage
  • Nature : 0.25x damage
  • Electric : 0.5x damage
  • Earth : 0.5x damage
  • Mental : 1x damage
  • Wind : 2x damage
  • Digital : 1x damage
  • Melee : 1x damage
  • Crystal : 1x damage
  • Toxic : 1x damage