In the original Resident Evil 3, the super-soldier-creature Nemesis was confined to the corridors of the Raccoon City Police Department. He would only appear in scripted moments, meaning that players could anticipate his movements in their second (or more) playthroughs. In the upcoming remake, the latest strain of the Tyrant mutations has been changed to be even more terrifying.
Speaking with the Official PlayStation Magazine for the latest issue, producer Peter Fabiano revealed that Nemesis has been let loose in the entire city. He will still be appearing in scripted moments but will also be a vicious stalker. Hence, what players need to understand is that they should expect confrontations with Nemesis at just about any point in the overhauled Resident Evil 3.
Something else to note is that the original Resident Evil 3 was not an open world setting. The upcoming remake is also not, but will have more areas to explore in comparison. Capcom opened up the city to allow players to venture further but with the thought of Nemesis hot on their trails.
This gameplay change was purposely designed by Capcom to add more dread (and horror) to Resident Evil 3 and keep players on their toes. Fabiano teased that players will need to think twice before turning every corner since every time Nemesis returns, he will have a new weapon and attack for players to deal with.
We [Capcom] certainly took some elements that we learned putting together Resident Evil 2’s Tyrant, but Nemesis is his own brand of terror, and a relentless pursuer who can use weapons.
The recent Resident Evil 2 remake was hailed for an excellent sound design. Fabiano noted that the same sound design has been used for the upcoming Resident Evil 3 remake as well, which was also necessary to add to the tension. Similar to the heavy footsteps of Mr. X in the last remake, players can expect Nemesis to announce his thundering arrival in Resident Evil 3.
Sound is very important, especially in horror games, and we are always working to ensure that sound design adds to that feeling of tension. We’re using similar sound techniques from Resident Evil 2, and even some of the same sound designers.
Lastly, Fabiano pointed out that while Capcom has taken some liberty to modernize the sequel, nothing has been done at the cost of steering away from the source materials. Resident Evil 3 Remake will still stick closely to the same narrative, only enhancing the gameplay (and visuals) for modern-day audiences.
Resident Evil 3 Remake is scheduled to launch for PlayStation 4, Xbox One, and PC on April 3, 2020. The sequel will launch alongside Project Resistance, an asymmetric team-based survival game that will serve as a multiplayer component of the remake. Set within the same horrific universe, Project Resistance pits four players against a fifth player-controlled villain inside of a closed environment that will contain a number of traps and waves of monsters to survive.
Those interested in making a memorable purchase will have the option of picking up a collector’s edition for a steep $180. Owners will get an 11-inch Jill Valentine statue, a double-sided map of Raccoon City, an artbook, the digital soundtrack, and a classic costume pack.