PlanetSide 2 Update 2.14 Released, Empire Strength

PlanetSide 2 has received Update 2.14. You can now download this patch on PC and PS4. You will find that PlanetSide 2 Update 2.14 has various general bug fixes, new features, and improvements. Something that stands out is that they have added the new Empire Strength content where territory now matters at all times.

PlanetSide 2 offers us more massive multiplayer action, which thanks to its graphic engine, allows hundreds of simultaneous combatants in a conflict of epic proportions. You can choose between three factions, Terran Republic, New Conglomerate and Vanu Sovereignty, who will fight tirelessly to control as much territory as possible on the surface of planet Auraxis. Below you will find some key patch notes regarding PlanetSide 2 Update 2.14.

Continent Rotation and Empire Strength

Territory now matters at all times, as each empire gains strength when key facilities are captured, and when continent events are won. When a faction reaches 100 Empire Strength, a Meltdown alert fires off (provided no other events are currently active), and the victorious faction will lock the continent.

Gaining/losing Empire Strength is as follows:

  • Maintaining a link to an enemy Warpgate is worth 50 strength, (both is 100 strength.)
  • Maintaining ownership of the center base is worth 15 strength (or 30 on Esamir).
  • Maintaining ownership of a major facility is worth 15 strength (or 20 on Esamir).
  • Each continent-event win is worth 10 strength, and is the only permanent form of Empire Strength.
  • Cutoff territories do not contribute to Empire Strength.

Prior to this change in PlanetSide 2, continents were standardized at 3 continent events (like Aerial Anomalies, Maximum Pressure, Gaining Ground,) before requiring 41% territory control from a single faction in order to trigger an end-of-continent Meltdown alert. With this update, factions can force continents to turn over more quickly by completing strategic map goals, and continent event wins will progress players toward the final battle over a continent.

Koltyr

Koltyr has been disabled for the time being, and will be re-introduced as a standard combat zone at a later date. Koltyr has been in kind of a weird spot, in addition to being plagued with technical issues. As a VR zone, it often stood as more confusing for new players than helpful as its intended testing ground.

In a future PlanetSide 2 update, they will be converting Koltyr to a standard combat continent that opens and closes during off-peak hours. This should help reduce the frustration of finding and sustaining combat in times of low population, and add some gameplay variety for nocturnal players.

Infantry

T7 Mini-Chaingun (Terran Republic Heavy Weapon)

  • Minimum refire rate from 100ms to 80ms.
  • Maximum refire rate from 75ms to 71ms.
  • Ballistic Rapid Refire Toggle no longer reduces maximum refire rate (as that’s now built in by default.)
  • Ballistic Rapid Refire Toggle no longer has a hidden projectile speed benefit.

Always treated like a support weapon, but without the traits that make it successful as one (most support weapons sacrifice damage for accuracy or splash damage,) the Mini-chaingun is hard to justify bringing onto the battlefield over other LMG options. This update offers a significant boost to its 1v1 potential, and increases its overall ferocity.

Here you will find the complete list of PlanetSide 2 Update 2.14 patch notes. I remind you that Daybreak Game Company’s PlanetSide 2 released on November 20, 2012 for PC and on June 23, 2015 for PlayStation 4.

Andrew is all the way from South Africa. He was born and raised in a small city called Vereeniging. This is where he realized that video games can expand your imagination to endless worlds. Gaming ...