Cyberpunk 2077 Dev To Put In Crunch Hours After Delay

In what appears to be the season of delays, Cyberpunk 2077, easily one of the most anticipated games of the year, has also been pushed back by several months. The game was previously tagged for April 16 but will now release on September 17, three months before the advent of next-generation consoles.

During a press conference to address any further concerns, CEO Adam Kicinski confirmed that the development team will be required to put in long hours to finish Cyberpunk 2077 or else risk additional delays. That pretty much translates into crunch, an unhealthy practice in the industry that has been criticized as of late. Kicinski admitted that the Cyberpunk 2077 developers will be required to put in crunch hours following the latest delay. However, he assured that a plan has been chalked out to lessen those crunch periods as much as possible.

To some degree, yes – to be honest. We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately.

Cyberpunk 2077 is currently at a stage where the game is complete and playable from start to finish. However, more work needs to be done. Hence, why CD Projekt Red decided to delay the release.

Kicinski particularly noted that the delay has also forced other projects to be pushed back as well. These include the multiplayer component of the game, which was previously slated to arrive roughly a year after the release of Cyberpunk 2077 but will now land somewhere next year. Any chance of the game releasing with multiplayer on the first day has been thrown out. Whatever elements that CD Projekt Red will be working on in the coming months will have little to do with online support.

Cyberpunk 2077 remains in active development for PlayStation 4, Xbox One, and PC. CD Projekt Red will be looking to re-release the game on PlayStation 5 and Xbox Series X but somewhere down the road. Seeing how the delay has put the game closer to the launch of next-generation consoles, some would say that the Polish developer could have attempted a next-generation launch altogether.

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