Elite Dangerous has received Update 1.41. You can now download this patch on PC, PlayStation 4, and Xbox One. You will find that Elite Dangerous Update 1.41 has loads of bug fixes and improvements made to audio, exploration, mining, missions, and more. Something that stands out is that they implemented several improvements to Conflict Zones which should improve stability.
Elite Dangerous is a space adventure video game where you take control of your own starship. Here you will find an open galaxy to explore completely, based on the Milky Way. Take note that while you are exploring, your actions will affect the development of the persistent universe of the game. Below you will find some key patch notes regarding Elite Dangerous Update 1.41.
A few audio problems meant that Elite Dangerous did not sound well at times, but the developers have made a few fixes to these issues and hopefully they won’t be of a problem anymore.
- Fixed audio issues with the Generation Ship, ‘The Golconda’.
- Audio logs obtained from the Golconda can now be played in the Codex.
- Fixed missing audio and text for female crew members.
- Fixed a bug where none of the Guardian articles in the Knowledge Base would play their associated audio.
- Fixed a bug in Elite Dangerous which meant that an audio effect on firing Pulse Lasers would loop indefinitely.
- Fixed a looping audio issue with the Shutdown Field Neutraliser.
I mean, who wants a game that crashes? That’s why Frontier Developments are making sure they squash those pesky bugs as soon as it happens. You will see a few fixes below that will improve the stability of the game.
- Fixed a crash that could occur when attempting to enter the ‘Network Options’ screen.
- Fixed a crash that could occur when mining in Ice Rings.
- Updated the way we check a player’s entitlements to fix an issue where the Horizons update is not being recognised as installed.
- Fixed a crash in Elite Dangerous which could occur when an Imperial Fighter is destroyed.
- Fixed a softlock when entering Supercruise with “The Lucent Embrace” Megaship targeted, after launching from Forester’s Choice.
They implemented several improvements to Conflict Zones which should also improve Elite Dangerous’ overall stability.
- Fixed a bug when entering a Conflict Zone, it appeared as empty.
- Fixed issues caused when Capital Ships arrived.
- Fixed an issue in Elite Dangerous that caused allied Capital Ships to open fire at friendly ships.
Frontier has implemented an alternative solution to help mitigate the long delay when scanning planets with geological sites. They also made fixes to some search functions, incorrect displays on the Navigation Panel, and more.
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible), which can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we’re able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data, and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet’s worth a visit.
If the commander wants to have a definitive answer without travelling to the body they can still wait for the scan to complete in FSS. This data is also now shown in the body details on the system map.
- Thargoid, Guardian or Human sites will show up instantaneously. These results have moved to the stellar body details shown on the right in the zoomed in FSS view.
- Fixed an issue in Elite Dangerous that prevented the search function on the Galaxy Map from working correctly.
- Fixed an issue with the Navigation Panel that incorrectly displayed if a planet had been mapped or not.
- Instead of showing a notification for each individual asteroid belt cluster discovered, we now condense as many as we can into one message.
- Fixed an issue where is was not sometimes possible to select asteroid ring hot-spots from the cockpit.
Here you will find the complete list of Elite Dangerous Update 1.41 patch notes.
I remind you that Frontier Developments’ Elite Dangerous released on April 2, 2015 for PC, October 2015 for Xbox One, and June 2017 for PlayStation 4.