After some years in development and after the controversy that gave rise to it, Death Stranding saw the light recently, generating a division of opinions rarely seen in the industry. Beyond what can be said in terms of criticism, it cannot be denied that Hideo Kojima seeks to capture things in his own way and according to what emanates from his mind or his emotions.
In that sense, the creative spoke recently about the greatest inspiration he had to make his new game. During an interview with the French site, Telerama (via Gamingbolt), Hideo Kojima revealed the origin of the Death Stranding proposal and what he sought to express through the title.
According to the words of the Japanese creative, his new work has an origin in a feeling of loneliness that has been present in him since he was a child.
As a child, I felt – and still do feel a little today – loneliness and I struggled to express it to my friends. It was something that was not said, and I don’t think they would have really understood it. I felt like a weird person, a little like Travis Bickle in Taxi Driver. I identified myself in what the off-axis person in Scorsese’s film felt, and the fact that a guy in New York could be suffocated by the feelings I was experiencing myself helped me a lot. I realized that I was not sick, just linked to others through a kind of melancholic connection specific to the human condition.
Precisely, this type of connection between individuals, which is not necessarily made directly, was the idea that circled Kojima’s head to shape what we know today as Death Stranding.
Death Stranding features a delivery boy in a post-apocalyptic future. He must venture into desolation alone and reconnect a totally fractured society. But, as we progress in Death Stranding, we notice that there are actually several thousand of us playing the same game, through the structures and objects that we have all built and that remain in a common environment. You don’t see the faces or avatars of other players, but what they leave in this universe is intended to provide cohesion, a sense of calm in the face of the harshness of the Death Stranding world.
In other news, are you playing Death Stranding and have you been reconnecting the United States for hours? The time has come for you to stop and close the game a bit. We say it because the game received a new update that weighs just over 1 GB. This is update 1.05 for Death Stranding which, according to official information, “makes several performance improvements.”
Unfortunately, there are not much information regarding this update, so we are unaware of the specific improvements it received. As we mentioned at the beginning, it is an update that weighs just over 1GB. To be exact, update 1.05 for Death Stranding is a download of 1,048 GB. While it is a regular file size compared to updates for other games, it is still a considerable update.
I remind you that Death Stranding is now available for PlayStation 4, while its PC version will be released in the summer of 2020.z