Star Wars Jedi: Fallen Order, the first-ever Star Wars game developed by Respawn Entertainment, is finally available, and people are already comparing its combat to From Software’s style, where patience, timing, and care is key. The Fallen Order difficulty settings, however, give you a choice of the game’s combat focus.
Unlike many other games, Star Wars Jedi: Fallen Order’s difficulty settings don’t change how much health enemies have or other things like that. Instead, more focus is given to the parry timing of Cal Kestis, the player character. Incoming damage and enemy aggression are also factors.
This means that depending on your difficulty, enemies can attack you far less, do less damage, and leave you with plenty of time to block, or be constantly on you with parrying requiring pinpoint timing, or anywhere in between.
The Fallen Order difficulty settings run the gamut from “Story Mode” (the easiest, where parry timing is greatest and damage and aggression are least) to Jedi Knight, Jedi Master, and Jedi Grandmaster, each difficulty higher than the last. However, Jedi Master hits the sweet spot despite its name.
Whereas all the other various difficulty settings have one or more of the difficulty qualities higher or lower than others, Jedi Master has all of them equal, ensuring a balanced challenge. On Jedi Master difficulty, parrying, enemy aggression, and incoming damage are all equal.
So, if you’re used to action games and their fast-paced style, and aren’t afraid to back down from a challenge, then Jedi Master difficulty may be your style. There’s no achievements or trophies for playing the game on a certain difficulty setting either, so you can play however you want.
You can also play the game like it’s Dark Souls or Sekiro: Shadows Die Twice, where it’s hellishly difficult and you have to hit a certain spot in timing to parry blows or you take your damage, rather than having a wide window.
Either way, you can currently play Star Wars Jedi: Fallen Order on the Xbox One, Playstation 4, and PC.