Epic Games’ Purchase Of Quixel Will Bring Benefits To UE

One of the most important engines in the video game industry that many studios use to develop is the Unreal Engine. This engine is not only free, but it offers great options for developers to bring their project to reality. As part of this commitment to creatives, Epic Games announced the acquisition of Quixel, which will give users more facilities for this engine.

The video game company revealed today that its engine, which was born thanks to the Unreal Tournament game in 1999, will grant more creative tools to its developer community. This will happen because they bought it from the Quixel company. You may not realize the importance of this acquisition, but it is of great relevance in the video game development sector.

This means that creatives can use the Megascan library of the Unreal Engine without any cost. To give you an idea of ​​the importance of this technology, we tell you that it was used in the production of Metro: Exodus, Destiny 2 and Battlefield V, as well as in film productions such as Pacific Rim: Uprising and Black Panther.

Epic Games Founder and CEO Tim Sweeney, made the following statement.

Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies.

Quixel Co-founder Teddy Bergsman, made the following statement.

Our mission at Quixel has always been to make the world more accessible for everyone through ultra-high resolution scanning. As part of Epic Games, we’re now able to accelerate this vision as we grow the Megascans library, speed up the development of Bridge and Mixer, and improve integrations with all major 3D software and renderers.

This will be very useful for developers, as these libraries are made up of more than 10,000 photogrammetry assets in 2D and 3D. In case you don’t know, photogrammetry consists of a technique that allows, through photo scanning, the 3D representation of a plane or surface.

As you can imagine, this will open the doors to users to create worlds more easily, as the tool will give free access to high quality content that will help represent realistic worlds for free. At the moment it is unknown when the entire Megascans library will be available, but it is expected to be released when the purchase is finalized.

However, 10 packages of assets are now available for free in the Unreal Marketplace. If you are interested in this technology, below you can see the wonderful realistic effects that can be achieved with the help of Megascans.

Next month, Epic Games will celebrate a month of the establishment of its store, which also presents a model that benefits devs. Although it does not yet have several functions, they showed that the platform is constantly evolving and, after the recent controversy surrounding Blizzard, Epic Games revealed that it will not suspend players for their political opinions.