Baldur’s Gate 3 Takes More Creative Risks Than You’d Expect

There’s almost nothing known about Baldur’s Gate 3 right now except for the fact that the long-awaited sequel is in good hands. Larian Studios, the brains behind the critically acclaimed Divinity: Original Sin franchise, is hoping to blend some of its fine role-playing spices to revitalize the old Dungeons-and-Dragons experience.

Speaking with Game Informer in a recent interview, CEO Swen Vincke stated that Baldur’s Gate 3 is being developed to give a feel of how it’s like sitting at a table when playing Dungeons and Dragons with open rulebooks in-front. The process of translating an authentic Dungeons-and-Dragons experience into a game is actually quite challenging.

Swen noted that a game like Baldur’s Gate 3 can’t be made without taking risks, else the final product would end up as a clone of its predecessors. Larian Studios have taken a lot of creative risks in such regard, and will continue to do so down the road. Swent also added that the amount of development risks taken so far might be more than what people would expect on average.

It’s really how do we capture the books, the rule system, the feeling you have at the table in a video game, and how do we do that without alienating people that have never played D&D in their lives. Mixing that, I think we found it. You guys will have to judge. You can’t make a game without taking creative risks. You can, but then you’re just making the same game. We’ve taken a lot of creative risks, more than people will expect, I think, considering the amount of money we’re throwing at it.

Baldur’s Gate 3 was only announced a few months ago. The only tid bits available right now is that the campaign will start from outside of the great city with players making their way inside. Only relevant sections will be accessible. Hence, you can forget about exploring the entire city.

Larian Studios is basing Baldur’s Gate 3 on the fifth edition of the Dungeons and Dragons ruleset, which means — of course — that the mind flayers are going to make an appearance. The ancient and terrifying force in the Dungeons and Dragons universe usually reside in the Underdark and can take over the minds of other sentient beings. The mind flayers are now looking to restore their empire and that naturally bores bad news for the local populace.

There’s no word on a release date yet. Larian Studios is the type to do information reveals when sizable portions of the game are complete. Hence, it’s going to be a while before the public starts seeing and knowing about Baldur’s Gate 3, which also means that the sequel isn’t close to release.

has halted regime changes, curbed demonic invasions, and averted at least one cosmic omnicide; all from the confines of his gaming chair.