With Marvel’s Avengers, Crystal Dynamics hopes to satisfy fans who have been yearning for a proper adaptation of their favorite comic book superheroes.
While speaking with IGN Italy at the annual Lucca Comics and Games convention last month, studio head Scot Amos confirmed a previous speculation that Marvel’s Avengers will indeed have alternative endings.
During the campaign, players will reach certain junctions where the decisions they take will greatly impact the overall storyline. Scot didn’t go into details but did mention that the results of some actions will be seen almost immediately while others will mature over the course of progression.
He also added that Marvel’s Avengers doesn’t really have an ending, at least not in the traditional fashion. Crystal Dynamics plans to continuously expand the main storyline through post-release expansion packs, suggesting that certain decisions taken in the base experience could probably carry forward. Hence, Scot stated that the final credit-roll shouldn’t be taken as the end. Marvel’s Avengers has a lot to offer.
There will be alternative endings, yes. And in any case the credits will not be the end: the contents we will publish in the months following the launch will continue to expand the experience!
Elsewhere in the talk, Scot confirmed another gameplay element. Marvel’s Avengers will allow players to adjust difficulty settings between missions. However, players will need to keep in mind that the rarity of equipment obtained will only increase on the highest difficulty ceilings.
Scot also noted that while Marvel’s Avengers looks to be simple and straightforward at first glance, there’s sufficient depth for players to explore. Each superhero has advantages and fitted for particular situations. Part of the experience will be studying the best possible builds and compositions between the playable roster.
Marvel’s Avengers will have six playable characters at launch, a roster that will increase over time with post-release additions. The same goes for their respective alternate costumes, most of which have been taken from comic books. Ms. Marvel is the latest playable character to join the roster. Crystal Dynamics actually worked with Marvel to get Kamala Khan just right.
Marvel’s Avengers was recently revealed to have a campaign length of somewhere between ten and twelve hours. Spending time in exploration and side missions (and a bit of grinding) will add about twenty hours but the main storyline can be completed within the same parameters.
Marvel’s Avengers is scheduled to release for PlayStation 4, Xbox One, and PC on May 15, 2020.