Blizzard followed the highly anticipated Diablo 4 announcement with numerous developer panels and media discussions in the past week. The showfloor of BlizzCon 2019 was also fitted with a playable demo that attendees spent a fair share of time on.
Fact is that outside of the cinematic trailer and a few meaty statements, there’s not much to go on right now. Blizzard might even take months before opening the information floodgates. Until then, there are a few details — little and minor — that seemingly went through the cracks. They’ll help you understand better how Diablo 4 is shaping up.
Diablo 4 will launch with five playable classes, three of which have already been revealed: Barbarian, Sorceress, and Druid. The remaining two are heavily speculated to be either Amazon or Paladin, or maybe both.
Diablo 4 will have a massive open-world, said to be ten or twenty times larger than Diablo 3. There will be five distinct regions to explore at launch and they will all feature dynamic weather and day/night cycles. In addition, the open-world will be shared, featuring over a hundred towns and will tie in with social hubs spread throughout all of the regions where players can meet each other to trade or form groups.
One of the new features to make their way into the franchise with Diablo 4 is the ability to ride mounts across the terrain. They will come in all shapes and sizes, and can be customized. You can choose between different armor plates, saddles, and more for not only appearances but also usability. The items you choose will determine how the mount performs, such as switching between better damage protection or movement speed. Each class will also have a unique way of dismounting right into battle. It will be almost like an attack move.
Paragon levels will be making a return in Diablo 4 but in a rather different way. Blizzard isn’t ready to talk yet but has confirmed that they will have the same philosophy. Transmogrification will also return but with a more robust focus. Rune Words from Diablo 2 are returning as well. They basically bestow new magical properties on socketed items through specific combinations of runes.
You’ll be able to reset Talents, but not Skills. The two are different and extra caution will need to be observed so as not to ruin a character with a bad skill tree. Diablo 4 will also support controllers on PC natively.
Diablo 4 has been designed entirely with PvP in mind. Hence, why the shared open-world and why multiple dedicated PvP modes are in the works. Blizzard has also confirmed a hardcore mode in the pipelines, amongst others.
Blizzard hasn’t mentioned an auction house, but Diablo 4 will have trading. Though, players are expected to be mostly trading around consumables and crafting materials. In that regard, there will be some kind of dedicated social feature to help players reach out to others for buying and selling.
Blizzard intends to monetize Diablo 4 through post-release expansion packs and cosmetics. These include add-ons for new classes, mounts, skins, and story expansions. For the time being, there doesn’t seem to be any controversial loot boxes in the mix.
Unfortunately, Diablo 4 won’t be supporting any sort of modding capabilities. Blizzard has clearly stated that players shouldn’t expect UI add-ons and other similar mods.
The current maximum character level in Diablo 4 is set to 40, but that’s likely to change. Legendary items will offer customized skills beyond the skill system, and the highest tier item will be Mythic. In addition, Treasure Goblins are coming back. Hence, you better be watching out for them.
Diablo 4 has no release date, but has been confirmed to be in development for PlayStation 4, Xbox One, and PC. There’s a strong speculation that Diablo won’t release before 2021, meaning that Blizzard will probably be eying a release on the next-generation consoles as well.
Make sure to check out the official website for all of the released footage and trailers, as well as tid bits on the game itself.