During the development of Call of Duty: Modern Warfare, Infinity Ward revealed that one of the elements that would attract attention would be its representation of war, which would not hesitate to show controversial situations that could generate a scandal. A few days after the debut of the FPS, something like this is already happening.
A sector of Call of Duty: Modern Warfare players criticized the developers for using a real event and modifying part of their history. Recently, the narrative director responded to the accusations.
In case you do not know, in recent days Call of Duty: Modern Warfare was bombarded with negative reviews in Metacritic when it became public that in a part of its history there is talk about the attack of the “Highway of Death”, occurred in the framework of the Gulf War in the early 90s, but it is noted that those who perpetrated the offensive were the Russians, when in fact they were the US-led coalition forces.
Some players considered this as propaganda in favor of the US within the tension that is experienced, again, with Russia. Under that context, Taylor Kurosaki, narrative director of Call of Duty: Modern Warfare, was questioned about it and this was what he responded in an interview with GameSpot.
I think you could probably find many instances of the words ‘highway of death’ being used in a lot of cases. The reason why Urzikstan is a fictional country is because we are taking themes that we see played over and over again in the last 50 years in countries and locations all around the world. We’re not making assimilation of one particular country or one in particular conflict. These are themes that play out over and over again with a lot of the same players involved. We don’t portray any one side as good or bad in our game. There are American characters who sort of betray the trust of other characters in the story. There are Middle Easterners who kind of resort to extreme tactics that you wouldn’t think are sort of above board and, and there’s also characters that are from the same sort of region that, that you think are, are more morally just, same thing for Russian characters.
Subsequently, Kurosaki pointed out that the objectives of the Call of Duty: Modern Warfare narrative are to put players in a war situation from a crude perspective in which the acts and consequences of a large-scale war conflict are shown, trying to motivate them to understand and investigate what is happening in reality.
We have Russian antagonists and Russian heroes in Call of Duty: Modern Warfare. And again that was our goal. This is not some kind of propaganda or anything like that. This is reporting on what is happening in these conflict zones. To really break it down, these conflicts in the world today, these are proxy wars, super powers trying to gain influence in specific places. And the biggest victims of these proxy wars are the local people on the ground. I think that when you finish the campaign and look at it in its totality, that’s really what we’re trying to say here. I think that for people who are from a more privileged background or don’t live in close proximity to these conflict zones, they don’t think about the cost or the locals in these areas.
I remind you that Call of Duty: Modern Warfare is available on PS4, XB1, and PC.