Star Wars Jedi: Fallen Order has just gone gold. Even though the last franchise video game to release was a hit or miss, the upcoming action-adventure title intends to fill the gap between the movies and the video games in a meaningful way. To wrap all story elements under neat playstyle, the developers have made the Star Wars Jedi: Fallen Order Gameplay similar to that of Dark Souls.
According to the Official Xbox Magazine, Star Wars Jedi: Fallen Order, in the beginning, wasn’t what it is today. At first, Respawn was working on a third-person action-adventure title with souls-like elements. The project was interesting enough to excite EA and have the studio make it into a Star Wars title. This explains why it might seem a bit odd for it to have souls-like elements, something we haven’t seen yet in the franchise.
The Star Wars Jedi: Fallen Order gameplay will have a scaling difficulty. That doesn’t mean that it will come easy though. Enemies, even in the first stages of the game, will be able to dodge, parry and block your attacks. This doesn’t come as a surprise since we know that Star Wars as a universe needs a strong presence and shouldn’t feel like a horde shooter.
In addition, the team confirms that there will be places similar to bonfires for players to rest and save their progress named Meditation Runes. Just by the name of it, we expect it to be a Jedi praying statue of sorts for Cal Kestis to regain his strength. Cal will be able to use some of the most iconic Jedi moves like Force Push, paying respects to the original movies and Obie-Wan Kenobi.
Fallen Order focuses around a young Jedi named Cal Kestis, who escaped Order 66 and the purge of the Jedi Order and has since been living below the Empire’s radar. However, when he’s forced to use the Force to save a friend he’s put on the run as the Second Sister, one of the Empire’s Inquisitors, is sent to hunt him down.
Star Wars Jedi: Fallen Order releases on November 25th for Playstation 4, Xbox One and PC. We can’t wait to see if it manages to live up to the expectations and whether or not EA has learned from past mistakes regarding the franchise.