It has been a month since the release of World of Warcraft Classic and it proved to be a resounding success for Blizzard Entertainment. The remastered base edition of World of Warcraft is popular to the point where players must queue up to face certain bosses.
A large number of players have already reached the level cap but as expected the game’s release isn’t without its issues. Some of the players are currently exploiting Blizzard’s layering technology that creates versions of the same area on a server to manage the player population. However, many players are using this to create endless spawns in certain dungeons for quick leveling in World of Warcraft Classic.
As a result, Blizzard Entertainment has banned a ton of players. According to Blizzard, “the key factor is intent.”
The key factor here is intent. Did the player do something with the specific intention of causing a glitch to occur, and did they do it order to exploit said glitch for their own benefit?
This recent glitch makes a pretty clean example. The players who were abusing it had to do some Very Weird Stuff to cause it to occur, and then did so repeatedly.
No reasonable person would expect that this behavior was intended, and the players involved had to go out of their way to cause it. It’s obviously unintended, it’s obviously a glitch, and the people who abused it were obviously exploiting said glitch for their own benefit. That’s pretty open and shut.
The debate around this topic could go deep as everyone will have their own take of this. But a perma-ban seems a bit harsh for exploiting a system for loot and XP. There needs to be a better solution to the problem.