League of Legends turns ten years old this fall and what a humbling journey has it been, from being conceived as a pet project to becoming a worldwide sensation with a player-count in the high millions. It’s undoubtedly the most popular game on PC right now and seemingly has also hit its saturation point.
Earlier today, Riot Games announced that it would be hosting an anniversary celebration on October 15, 2019. The whole event will be livestreamed for fans around the globe as the developers take a look back at some of their most memorable and cherished moments, as well as sharing a glimpse of the future.
The same announcement also mentioned that League of Legends sees 8 million peak concurrent players every single day. This player-count was calculated for all regions last month in August. Hence, covering not only Southeast Asia but also China and Korea — the regions with the largest communities.
It goes without saying that such activity easily puts League of Legends in a league of its own. There’s no other game out there, free to play or not, that observes a larger peak player-count on a daily basis. There’s the Counter-Strike clone Crossfire but according to its developer Smilegate, also boasts 8 million peak concurrent players every single day.
What’s interesting is that if you were to go back about five years, League of Legends was still seeing roughly the same amount of peak concurrent players on a daily basis. In January 2014, Riot Games revealed that its peak player-count had increased to 7.5 million from about 5 million a year prior. This would suggest that the peak player-count only increased about half a million since 2014.
Unfortunately, Riot Games stopped sharing figures about its players in the past few years. Hence, there’s no way to know if there was any significant dip or rise in-between. In either case, the peak activity has indeed stagnated for League of Legends. This, however, doesn’t mean that the player-base has diminished as well.
Riot Games hasn’t revealed the overall number on how many players there are in 2019. The most recent statement was from last year when League of Legends was estimated to have an active player-count of over 111 million worldwide. It’s probably more than that now.
Despite the stagnated peak player-count, League of Legends continues to enjoy a healthy presence. It often clashes horns with Fortnite for the spot of the most streamed game on Twitch. Riot Games has even been working to bring League of Legends to mobile devices. The game’s now being readied for its annual World Championship.