Repeatedly veteran Hideo Kojima has stressed that his long-awaited Death Stranding will create his own genre, just as the Metal Gear Solid saga did in its origins. This is one of the reasons why the Japanese creative has recognized that even now, a few weeks before its launch on PS4, he still does not quite understand the scope of his new video game.
In an interview with the Financial Times, Hideo Kojima made the below statement.
Even now, I don’t understand the game. The scope of the world, the gameplay; everything is new. My mission is to create a genre that currently does not exist, and that surprises everyone. And, of course, there is a risk.
In recent weeks, the Japanese himself has tried to specify the genre to which Death Stranding belongs, thus seeking to resolve the doubts of his followers.
Hideo Kojima has also talked about the video game industry, which he defines as an “art-driven services industry,” highlighting their differences with respect to cinema.
There are stories in the cinema that for people of my generation might be surprising, but for the generation of players they are not so.
The director and screenwriter of Death Stranding has explained that in video games “there has to be a reality” in the actions you take “for everything to work” properly. “A banana has to be edible after removing the skin, and cars must be driven,” he says.
In Death Stranding you will travel to a distant future, in which society seems to have collapsed after a series of unknown events and circumstances. In this chaos, human beings take refuge in technology and end up completely isolated from each other.
Like Sam Porter Bridges, the protagonist embodied by Norman Reedus, you must save the differences of this society and try to establish connections and links with the few humans left alive in this tragic reality. You will not be a soldier, a hero, or a mutant.
You are a professional in charge of the BRIDGES organization, whose work and mission has always been beyond reproach, joining the few remaining communities. Your mission will be to carry a series of packages and supplies of great importance, deciding with your actions the future of humanity and civilization.
Death Stranding will not have a game over screen and you will go to a plane where you will have to fight and dodge death to return to your reality. Kojima Productions has confirmed that the game has asynchronous online that enhances collaboration between players in the Dark Souls style.
They built Death Stranding based on the Decima Engine, owned by Guerrilla Games and the heart of games like Horizon: Zero Dawn. With the help of Mark Cerny, PlayStation 4 architect and Sony hardware manager, they have achieved a very realistic and ambitious cinematographic aspect, capable of presenting 4K and HDR graphics with photorealistic quality.
With his usual passion for cinema, Kojima has surrounded himself with movie and television stars, such as Norman Reedus, Mads Mikkelsen, Margaret Qualley, Guillermo del Toro, Tommie Earl Jenkins, Nicolas Winding Refn, Léa Seydoux, and Lindsay Wagner.
Death Stranding goes on sale so far only for the PS4 on November 8.