Ubisoft’s Ghost Recon Breakpoint comes with a PvP mode called Ghost War. The slow-paced action game featuring a PvP mode can be both good and bad.
The slow-paced tactical Ghost War gameplay could be intense but if not implemented right it can turn out to be boring.
In an interview with Gamereactor, PvP game director Bogdan Bridinel shared what makes Ghost War different from Wildlands PvP.
The first thing, of course, is releasing the mode on time. According to Bridinel, the launch of Wildlands’ PvP mode caused there to be fewer players in the game. Ubisoft plans to release Ghost War at launch, unlike Wilands’ multiplayer PvP mode.
Customization is a popular Wildlands feature and this time around developers are doubling down on it. However, this also means more monetization opportunities for
We really do think it’s important, and we think that by getting it out late in Wildlands it had fewer people trying it. That’s why this time we really wanted to be there from the beginning.
There are a lot of new things. First of all, the thing that we saw in Wildlands was that people really, really loved their freedom of choice and of customizing things, so we decided we want to let them do what they want. So they can use whatever weapon they want with whatever class, whatever attachments.
Another thing is that now PvP and PvE are completely integrated in terms of progression. You are not two different people – you are the same character, you have the same progression, the same unlocks, and even in PvP you also get the same unlocks that you get in PvE.
He addressed Wildlands’ gameplay being static sometimes in the multiplayer PvP mode. That’s something developers intend to fix this time around. It is still very tactical but the game gives incentives for moving around. There is great loot on the map such as useful tools.
Moreover, to counter stalemates there is a battle royale-style shrinking combat zone.