In a ‘behind the scenes’ interview with French YouTuber, Julien Chièze, Hideo Kojima talked a bit about his upcoming game Death Stranding, its story, and some of the gameplay mechanics players can expect from the game. He also said something that vaguely suggested Death Stranding was supposed to be Metal Gear Solid 6.
During the interview, Hideo Kojima also revealed that Death Stranding started as a different game and there were ideas that he had to abandon. He revealed that this scrapped game is something he will never come back to.
“I had many ideas and concepts, but to be honest, Death Stranding was not the first idea, it was literally the last,” said Kojima. “There was another game that I had to abandon, and I will probably never come back to it. So that is how Death Stranding was born.”
Even though there isn’t enough hard evidence for it, there still remains a possibility this scrapped game was supposed to be Metal Gear Solid VI, a sequel to 2015 Phantom Pain. There are a number of reasons for it. The biggest one perhaps was that Hideo Kojima was working on Metal Gear Solid V Phantom Pain during his time at Konami.
We know that Hideo Kojima is a legend when it comes to storytelling in games. How can it be that Hideo Kojima did not want to work on another Metal Gear Solid game and carry on the story? What happens to the real Big Boss? We see him ride off on a motorcycle in the end with a cigar in his mouth.
You may be wondering how Metal Gear Solid’s story links to some of the themes of Death Stranding. Here’s how. If you pay attention, different Metal Gear Solid games feature scattered themes throughout their collective arc that are similar to the themes we see in Death Stranding. In Metal Gear Solid 3, there are themes of life after death, spirits, and resurrection.
This is something YouTuber TheTombPortable touched on in his video titled “Death Stranding is MGS0 Theory”. The content creator dives into many theories and analyzes several Metal Gear games. So, there’s a possibility that the scrapped game Hideo Kojima mentioned during his interview was Metal Gear Solid 6.
Another thing to support this theory is the time frame Hideo Kojima left Konami and started his own studio to work on these concepts. This is also something he talked about during the same interview.
“In 2016 we were a handful of people in a tiny office, and in June of the same year we started the game design, casting without even knowing the whole game”, he added.
“It’s like a marathon, where the middle is the hardest part. The start is easy, everyone is full of energy, then in the middle, you cannot see the end, and it feels like there is no end, and it’s a terribly draining. But honestly, the closer we get to the end, the more we see that arrival, which gives us extra strength.”
So is Death Stranding a spiritual sequel to Metal Gear Solid V, carrying on some of the themes, stories, and gameplay elements Kojima wanted to show the world? I guess we will know once the game releases and Kojima can openly talk about Death Stranding. Just quite recently Kojima talked about Death Stranding’s mysterious strand system, which also seems very interesting from what he has said.
Death Stranding is being developed by Kojima Productions and Sony Interactive Entertainment for PlayStation 4 even though a PC release is also rumored. Pre-orders for the game are now open with a November 8, 2019 release date.