Back in the 90’s, Novalogic was known for its flight simulators. Whether it was F16 simulators or Comanche helicopter simulators, Novalogic had them all. If you missed them, a Comanche reboot has just been announced. At Gamescom Opening Night, the reboot was announced out of the blue.
The reboot will reimagine the game as a multiplayer PvP and it will be released sometimes next year.
Before that, however, there will be an Alpha and a Beta stage. These stages will end later this year. After that, the game will enter early access. If you want early access to the game, you can sign up to their website.
This is how the game is described on the website:
Comanche is a modern team-based online multiplayer helicopter shooter set in the near future. Choose from an array of Comanche and drone configurations, and utilize their strengths to your tactical advantage. Experience a new era of thrilling dog-fights and stealthy drone close quarter action. Hone your skills and compete with other pilots in ranked matches.
Two in one: Control an technically advanced version of the legendary Comanche helicopter in heated dog-fights, and step into its accompanying drone for close quarter combat
Many strategic opportunities: Pick one of many Comanche/Drone combinations armed with varied weapons and unique gadgets that compliments your playing style
Asymmetrical gameplay: Be either on the attacking or the defending side
A small part of the gameplay was shown as well and it was a far cry from the arcade action of Comanche 4.
It seems like it will have the detailed helicopter control simulation that the first parts of the Comanche titles were known for. However, one has to think if there is a market for it?
In an era where Warthunder and other multiplayer combat simulations have already carved out a massive audience, will Comanche have enough players to play it? Obviously, helicopter enthusiasts and a fair share of other people who just want to play aerial vehicle simulators will want to play this at first but the success of multiplayer pvp needs both a reasonable sized audience and a dedicated player base for it to succeed.
The question is, will it be able to do it?