On the occasion of Gamescom 2019, NVIDIA has been presenting some interesting news about video games and its ray-tracing technology, including a new science fiction shooter from Tencent and the compatibility with the technology of the expected Vampire: The Masquerade – Bloodlines 2 from Paradox Interactive.
However, now it is the turn for the block-building world of Minecraft, and that is that the popular work of Mojang will also officially feature ray tracing in its version for Windows 10.
The ray tracing in Minecraft is not something new or something we are only finding out about today. For a few months now, some Minecraft users experimented with the matter and showed really spectacular results.
However, what stands out now is that both Mojang (who is now part of Microsoft ) and NVIDIA have confirmed to be officially collaborating with each other so that the Windows 10 version of the game receive official support for the technology. Keep in mind that this is different from the most popular version on PC, which is actually Java supported.
A newly released trailer shows us the incredible results that ray tracing can bring to the Minecraft graphics section and, although this update has not been set, it has been confirmed that its launch is expected at some point for next year 2020. We will be attentive to bring any developments that arise in this regard.
Below you can see the official video in which NVIDIA shows its technology applied to the world of Minecraft.
We remind you that today Gamescom starts with four different live events: Nintendo Indie World, Inside Xbox, Stadia Connect and Opening Night Live. If you want to know what games you can expect or maybe see at Gamescom 2019, you can find it here.