The new mobile RPG Pokemon Masters is currently in a regional test before it releases on the iOS and Android by the 29th of August. Like with the other games, the battles are very strategic with many different types of Pokemon duking it out. The best way to win is to type-match your Pokemon according to the opponent. There are a variety of different moves for the different types and this Pokemon Masters Moves guide lists them all.
Pokemon Masters Moves
Since there are a wide variety of moves and movesets in Pokemon universe, this Pokemon Masters Moves Guide will try to list all the currently known ones according to their type.
Grass
Move |
Effects |
Max Power |
Absorb |
HP restored in accordance with damage dealt to opponent |
22 |
Bullet Seed |
Target receives 2-5 consecutive attacks |
18 |
Energy Ball |
Small chance of reducing target’s Special Defense |
58 |
Giga Drain |
HP restored in accordance with damage dealt to opponent |
109 |
Leaf Storm |
User’s Special Attack is reduced |
163 |
Sleep Powder |
Targets fall asleep |
0 |
Stun Spore |
Paralyzes target |
0 |
Grass Sync Beam |
No additional effect |
240 |
Vivid Leaf Storm |
No additional effect |
300 |
Tried-and-True Hex |
Become Mega Gengar. This move’s power increases if the opponent is asleep. |
192 |
Grass Sync Impact |
No additional effect |
240 |
Nature-Loving Petal Dance |
Power boost if target is paralyzed |
240 |
Flying
Move |
Effects |
Max Power |
Aerial Ace |
This flying attack has perfect accuracy |
54 |
Air Slash |
Fairly high chance that target may flinch |
54 |
Beak Blast |
You’ll be ready to counter attack and then will perform that attack if you use this move again. During this state, enemies will be inflicted with Burn effect if they attack you. |
90 |
Gust |
No additional effects |
24 |
Hurricane |
100% accuracy during rainy weather. Moderate chance of inflicting Confusion upon target |
151 |
Peck |
No additional effect |
24 |
Supersonic Skystrike Drive |
No additional effect |
300 |
High-Flying Sky Attack |
The greater the speed, the more effective this move is. |
240 |
Flyaway Air Cutter |
Has move power against flinching targets |
240 |
Rock
Move |
Effects |
Max Power |
Ancient Power |
Small chance of increasing Attack, Defense, Speed, Special Attack, and Special Defense |
56 |
Head Smash |
User receives 33% of damage dealt to target |
225 |
Rock Slide |
No additional effects |
27 |
Rock Tomb |
Target speed reduced |
46 |
Stone Edge |
Critical Hits land often |
120 |
Wide Guard |
Use once to enter a defensive pose and twice to exit it. This pose will nullify any attacks that come your way but you cannot do anything while in this state |
0 |
Shining Gem Continental Crush |
No additional effect |
300 |
Rock Sync Impact |
No additional effect |
240 |
Sygnature Rock-Solid Stone Edge |
No additional effect |
3500 |
Rock-Solid Rockslide |
This move’s power increases in accordance with the amount of foe speed reduced |
240 |
Rock Sync Beam |
No additional effect |
240 |
Normal
Move |
Effects |
Max Power |
Body Slam |
Has a moderate chance of leaving the target paralyzed. |
63 |
Double-Edge |
The user also takes 25% of the damage it dealt to the target. |
200 |
Hyper Voice |
No additional effect |
75 |
I’m All Kinds of Strong! |
Slight HP restoration. Great Defense increase |
63 |
Mega Kick |
No additional effect |
200 |
Supercute Rolling Tackle |
Its power increases if the target is paralyzed. |
300 |
Blissfull Echo Hyper Voice |
No additional effect. |
360 |
Power-Chasing Giga Impact |
Power-Chasing Giga Impact |
360 |
Fire
Move |
Effects |
Max Power |
Ember |
Small chance of putting Burn status on target |
20 |
Fire Blast |
Small chance of putting Burn status on target |
139 |
Fire Punch |
Small chance of putting Burn status on target |
56 |
Fire Spin |
Traps target |
50 |
Flame Wheel |
Small chance of putting Burn status on target. Unfreezes you |
50 |
Flamethrower |
Small chance of putting Burn status on target |
56 |
Sunny Day |
Ensures sunny weather |
0 |
Will-O-Wisp |
Small chance of putting Burn status on target |
0 |
We’re On Fire! |
Greatly increases Attack and Special Attack |
0 |
Fire Sync Impact |
No additional effect |
240 |
Burn-It-All Overheat |
No additional effect |
300 |
Fiery Passion Overheat |
More effective against foes who are under Burned condition |
240 |
Grateful Friend Flare Blitz |
Is more effective if your Speed is raised greatly |
240 |
Water
Move |
Effects |
Max Power |
Aqua Tail |
No additional effect. |
67 |
Bubble |
Small chance of reducing foe Speed |
22 |
Bubble Beam |
Small chance of reducing foe Speed |
58 |
Hydro Pump |
No additional effect. |
150 |
Rain Dance |
Ensure rainy weather |
0 |
Water Pulse |
Small chance of putting Confused status on target |
56 |
Waterfall |
Slight chance that target will flinch |
54 |
Water Sync Impact |
No additional effect |
240 |
Water Pulse Du Jour |
No additional effect |
300 |
Oversplash Aqua Tail |
This move is more effective if your defense is greatly raised |
240 |
Tomboyish Mermaid Bubble Beam |
This move is more effective if your Special Defense is greatly raised |
240 |
Crashdown Aqua Jet |
More effective against flinching foes |
240 |
Water Sync Beam |
No additional effect |
240 |
Fighting
Move |
Effects |
Max Power |
Aura Sphere |
100% accuracy |
54 |
Brick Break |
Removes foe’s physical and special damage-reducing effects |
42 |
Close Combat |
Lowers your Defense and Special Defense |
148 |
Cross Chop |
You’re more likely to land Critical Hits |
120 |
Drain Punch |
Does damage to target while restoring your HP |
109 |
Karate Chop |
You’re more likely to land Critical Hits |
19 |
Power-Up Punch |
Increases your attack |
36 |
Rock Smash |
Lessens target defense |
55 |
Vacuum Wave |
No additional effect |
24 |
Trained-to-the-Max Dynamic Punch |
No additional effect |
300 |
Way-of-the-Warrior Focus Punch |
No additional effect |
240 |
Fighting Sync Impact |
No additional effect |
240 |
Give-It-All-Ya-Got Power-Up Punch |
Become Mega Lucario |
192 |
Psychic
Move |
Effects |
Max Power |
Confusion |
Small chance of this status effect being inflicted on foe |
21 |
Hypnosis |
Target falls asleep |
0 |
Psychic |
Small chance of reducing target’s Special Defense |
118 |
Stored Power |
More effective if you have high stats |
15 |
Telekinesis |
Target can’t dodge your moves |
0 |
Zen Headbutt |
Targets may flinch |
61 |
Mystery Masquerade Psychic |
More effective against confused targets |
240 |
Zen Headbutt of Duality |
No additional effect |
300 |
Ground
Move |
Effects |
Max Power |
Bulldoze |
Reduces target speed |
96 |
High Horsepower |
No additional effect |
127 |
Mud Shot |
Reduces target speed |
46 |
Mud-Slap |
Reduces target accuracy |
15 |
Ground Sync Impact |
No additional effect |
240 |
Ultimately Worthy Tectonic Rage |
No additional effect |
300 |
Fairy
Move |
Effects |
Max Power |
Charm |
Reduces target Attack greatly |
0 |
Dazzling Gleam |
No additional effect |
60 |
Play Rough |
Small chance that it reduces target Attack |
133 |
Wandering Artist Twinkle Tackle |
More effective when foe’s attack is greatly lowered |
240 |
Bug
Move |
Effects |
Max Power |
Fell Stinger |
Greatly improves user Attack. Knocks out Foe |
52 |
Fury Cutter |
More powerful when used in succession |
9 |
Twineedle |
Attacks twice in a row. Small chance of leaving the target poisoned. |
24 |
X-Scissor |
No additional effect. |
60 |
Factory Head X-scissor |
Become Mega Pinsir |
192 |
Bug Expert Twineedle |
Bug Expert Beedrill |
192 |
Fell Stinger |
Knocking out targets with this attack will result in a sharp Attack increase for you |
52 |
Steel
Move |
Effects |
Max Power |
Gyro Ball |
Does double the damage if target’s Speed increases |
52 |
Iron Head |
Moderate chance of target flinching |
110 |
King’s Shield |
Use once to enter a defensive pose and twice to exit it. This pose will nullify any attacks that come your way but you cannot do anything while in this state. Opponents who attack you in this state will have their Attack sharply lowered. |
0 |
Post-analysis Flash Cannon |
More powerful against flinching targets |
240 |
Shining Knight Iron Head |
More powerful against foes with reduced Attack |
240 |
Dragon
Move |
Effects |
Max Power |
Cross Poison |
Critical hits more likely. Small chance of leaving the target poisoned |
45 |
Poison Jab |
Moderate chance of poisoning target |
110 |
Poison Tail |
Critical hits more likely. Small chance of leaving the target poisoned. |
45 |
Twineedle |
Small chance of leaving the target poisoned. Attacks twice in a row. |
24 |
Venom Drench |
Poisoned targets have their Attack, Sp. Atk, and Speed reduced |
0 |
Poison Sync Impact |
No additional effect. |
240 |
Ninja Spirit Cross Poison |
More powerful against poisoned targets |
240 |
Psychic of Duality |
Psychic of Duality |
300 |
Poison
Move |
Effects |
Max Power |
Aura Sphere |
100% accuracy |
54 |
Brick Break |
Removes foe’s physical and special damage-reducing effects |
42 |
Close Combat |
Lowers your Defense and Special Defense |
148 |
Cross Chop |
You’re more likely to land Critical Hits |
120 |
Drain Punch |
Does damage to target while restoring your HP. |
109 |
Karate Chop |
You’re more likely to land Critical Hits |
19 |
Power-Up Punch |
Increases your attack |
36 |
Rock Smash |
Lessens target defense |
55 |
Vacuum Wave |
No additional effect |
24 |
Trained-to-the-Max Dynamic Punch |
No additional effect |
300 |
Way-of-the-Warrior Focus Punch |
No additional effect |
240 |
Fighting Sync Impact |
No additional effect |
240 |
Give-It-All-Ya-Got Power-Up Punch |
Become Mega Lucario |
192 |
Electric
Move |
Effects |
Max Power |
Discharge |
Moderate chance of paralyzing foes |
110 |
Eerie Impulse |
Greatly reduces the enemy’s Special Attack |
0 |
Nuzzle |
Paralyzes the foe |
24 |
Thunder Shock |
Small chance of paralyzing foe |
20 |
Thunderbolt |
Small chance of paralyzing foe. |
56 |
Zing Zap |
Target may flinch |
50 |
Endless Summer Gigavolt Havoc |
No additional effect |
300 |
Whiz Kid Gigavolt Havoc |
Its power increases if the target is flinching. |
240 |
Thunder of Newfound Passion |
No additional effect |
300 |
Electric Sync Beam |
No additional effect. |
240 |
Ice
Move |
Effects |
Max Power |
All-about-Focus Avalanche |
More powerful during a hailstorm |
240 |
Avalanche |
Use once to enter a defensive pose and twice to exit it. This pose will nullify any attacks that come your way but you cannot do anything while in this state. Opponents who attack you in this state will receive double the damage when you attack back. |
90 |
Blizzard |
Never misses during a hailstorm. Small chance of freezing Target. |
151 |
Freezing Terror Blizzard |
More effective against frozen targets |
240 |
Hail |
Causes Hailstorm |
0 |
Haze |
Returns raised stats of all opposing sync pairs to normal. |
0 |
Ice Beam |
Small chance of freezing Target |
55 |
Ice Fang |
Small chance of freezing Target and making them flinch |
55 |
Ice Punch |
Reduces foe speed |
55 |
Ice Sync |
No additional effect |
240 |
Icy Wind |
Lessens target defense |
110 |
Lights, Camera, Ice Shard |
More effective if not all of the opponent’s stats are raised |
240 |
Unstoppable Avalanche |
No additional effect |
300 |
That covers the movesets in Pokemon Masters. The game isn’t out yet so this Pokemon Masters Moves guide will be updated later. Meanwhile, you can check out our Pokemon Masters Passive Skills Guide.