Daemon X Machina: The Developers Work To Improve The Framerate

For those of you who have no idea what we are talking about when we say Daemon X Machina, well Daemon X Machina is a forthcoming third-person action shooter game developed by the guys at MARVELOUS!.

The most important thing to tell you when it comes to the story mode is that a moon collided with the Planet, and this has spread some sort of special energy that turned artificial intelligence versus humanity. You are part of a group called The Outers, and your mission is to protect humanity.

The demo of Daemon X Machina for Nintendo Switch that was published last winter allowed their developers, MARVELOUS!, to collect a lot of user feedback and it was from the latter that they started to improve the game ahead of the launch, as confirmed by the game’s producer himself.

The Producer of Daemon X Machina, Kenichiro Tsukuda, who has also worked on well-known titles like God Eater 3 and Fate/EXTELLA: LINK, said he had seriously considered the opinions received from the community after the trial of the demo:

The most popular feedback concerned the framerate, in particular during the filmed sequences, but not only of course. The demo build is rather dated and dates back to the early stages of development, so the framerate is still not at standard. After listening to the opinions of the public, however, we decided to work on this aspect with the highest priority possible.

In addition to the standard edition, there will also be a special limited edition version called Daemon X Machina Orbital Limited Edition, which includes an 18cm Arsenal statue, a 100-page art book, a Steelbook, a hangar-style box with a compartment to display your statue, and the game itself. You can also check out these Daemon X Machina Joy-Con which are available for pre-order.

We recall that Daemon X Machina will be released on September 13th exclusively for the portable Nintendo Switch.