Fire Emblem: Three Houses Personal Skills Guide – Best Personal Abilities

In Fire Emblem: Three Houses, every character intrinsically possesses a unique Personal Skill. The Personal Ability of a character gives them a special ability which no other character has. These Passive Abilities can help you determine what role you want a character to go toward. Learning the Personal Skills of all characters will benefit you a lot on the battlefield. In this Personal Skills Guide for Fire Emblem: Three Houses, we will list the personal skill of all the characters in the game.

Fire Emblem: Three Houses Personal Skills

As mentioned earlier, these abilities are unique to each character, hence, the name. Moreover, you cannot delete these abilities.

Another thing to note here is that some of the abilities are missing from the guide and we will continue to update the guide as we discover more.

Character House Personal Skill Effect
Byleth Protagonist Professor’s Guidance +20% experience is granted to user and ally next to you.
Blyeth – After time-skip Protagonist Professor’s Guidance +20% experience is granted to user and ally next to you. Damage is increased by 2.

 

Edelgard Black Eagles Imperial Lineage +20% experience is earned by unit.
Edelgard – After time-skip Black Eagles Imperial Lineage +20% experience is earned by unit. If unit just waits, Resistance is increased by 4, for a turn.

 

Dimitri Blue Lions Royal Lineage +20% experience is earned by unit.
Dimitri – After time-skip Blue Lions Royal Lineage +20% experience is earned by unit. While health pool of unit is full, Avo is increased by 20.

 

Claude Golden Deer Leicester Lineage +20% experience is earned by unit.
Claude – After time-skip Golden Deer Leicester Lineage +20% experience is earned by unit. Effects of Pass are given to unit.
Hubert Black Eagles Officer Duty Might for Gambits is increased by 5.
Dorothea Black Eagles Songstress At the start of every turn, HP of allies close by is restored by 10%.
Ferdinand Black Eagles Confidence While HP is maxed out, Hit and Avoid are increased by 15.
Bernadetta Black Eagles Persecution Complex While HP is not maxed out, Damage is boosted by 5.
Petra Black Eagles Hunter’s Boon When the enemy’s HP falls below 50%, Crit Rate is boosted by 20.
Linhardt Black Eagles Catnap If unit waits (without taking an action), HP is restored by 10%.
Caspar Black Eagles Born Fighter During combat, Avoid of close by enemies is decreased by 10.
Dedue Blue Lions Staunch Shield Defense is increased by 4 for a turn if the unit is stationary.
Felix Blue Lions Lone Wolf If battalion endurance is at 0 or no battalion is assigned, +5 damage is dealt by unit.
Annette Blue Lions Perseverance Strength is increased by 4 when Rally is employed on allies.
Mercedes Blue Lions Live to Serve An equal amount of HP is granted to user, when healing an ally.
Sylvain Blue Lions Philanderer 2 extra damage is dealt and 2 less damage is taken when a female ally is next to unit.
Ashe Blue Lions Lockpick A key is not required by unit to open chests and doors.
Ingrid Blue Lions Lady Knight Might is increased by 3 and Hit Rate is increased by 5, when a Gambit is being employed.
Lorenz Golden Deer Distinguished House Unit’s damage is increased by 2 when battalion is summoned.
Hilda Golden Deer Advocate Damage of male allies next to her is increased by 3.
Raphael Golden Deer Goody Basket Has a Luck% chance of regaining 10% HP at the start of the turn
Leonie Golden Deer Rivalry At the very start of every turn, he has a chance to recover up to 10% of max HP. The trigger chance is equal to the Lck stat.
Ignatz Golden Deer Ignatz Hit Rate is increased by 20.
Lysithea Golden Deer Mastermind 200% Skill EXP is gained.
Marianne Golden Deer Animal Friend At the start of the turn, if next to a flying or horseback ally, 20% HP is restored.
Shamir Knights of Seiros Survival Instinct If combat is started by unit and enemy is defeated, Mag/Dex/Str/Spd is increased by 4, for a turn.
Alois Knights of Seiros Compassion Rally is used to increase an ally’s Lck by 8.
Flayn Church of Seiros Lily’s Poise During battle, damage inflicted to allies close by is decreased by 3.
Seteth Church of Seiros Guardian During combat, damage of close by female allies is increased by 3.
Manuela Church of Seiros Infirmary Master During combat, Crit Avoid of close by allies is increased by 10.
Hanneman Church of Seiros Crest Scholar When Rally is employed on an allied unit, Mag is increased by 4.
Rhea   Sacred Power Damage given by and damage given to close by allies is increased and decreased by 3, respectively.
Jeritza   Murderous Intent If combat is started by unit, Hit of unit is increased by 20 during battle.

 

Class Abilities

All classes have some inherent abilities. These abilities are unique to each class and are removed once the class is changed.

 

Skill Class Effect
Charm Lord
Armored Lord
High Lord
Wyvern Master
Emperor
Great Lord
Barbarossa
When allies close to unit start battling, their damage is increased by 3.
Canto Cavalier

Pegasus Knight
Paladin
Wyvern Rider
Wyvern Master
Falcon Knight
Wyvern Lord
Great Knight
Bow Knight
Dark Knight
Holy Knight
Barbarossa
Death Knight

The leftover movement is able to be used by the user, subsequent to executing an action.
Unarmed Combat Brawler
Grappler
Even if no weapon is equipped, user can start combat.
Fire Mage Fire can be used. If Fire is already unlocked, the number of uses is increased by 200%.
Miasma Dark Mage
Dark Bishop
Miasma can be used. If Miasma is already unlocked, the number of uses is increased by 200%.
Heartseeker Dark Mage
Dark Bishop
Avoid of close by enemies is decreased by 20.
Steal Thief Except for weapons, all items can be stolen from enemies, which have less Speed than the unit.
Locktouch Thief
Assassin
Keys are not needed by user to unlock chests and cocks..
Avoid +10 Pegasus Knight
Falcon Knight
Wyvern Lord
Avoid is increased by 10.
Bowrange +1 Archer
Sniper
Range of Bows is increased by 1.
Bowrange +2 Bow Knight Range of Bows is increased by 2.
Heal Priest Heal can be used. If Heal is already unlocked, the number of uses is increased by 200%.
White Magic Heal +5 Priest HP healed by White Magic is increased by 5..
White Magic Heal +10 Bishop HP healed by White Magic is increased by 10..
Swordfaire Hero
Swordmaster
Assassin
Mortal Savant
Enlightened One
While a sword is equipped, Might is increased by 5.
Axefaire Fortress Knight
Warrior
Wyvern Rider
Armored Lord
Wyvern Lord
Great Knight
War Master
Emperor
While an axe is equipped, Might is increased by 5.
Lancefaire Paladin
High Lord
Falcon Knight
Great Knight
Great Lord
While a lance is equipped, Might is increased by 5.
Bowfaire Sniper
Wyvern Master
Bow Knight
Barbarossa
While a bow is equipped, Might is increased by 5.
Fistfaire Grappler
War Master
While a gauntlet is equipped, Might is increased by 5.
Black Tomefaire Warlock
Dark Knight
Mortal Savant
While Black Magic is equipped, Might is increased by 5.t is increased b
Dark Tomefaire Dark Knight While Dark Magic is equipped, Might is increased by 5..
White Tomefaire Holy Knight While White Magic is equipped, Might is increased by 5.
Vantage Hero If health pool is less than half, combat is always initiated by user.
Weight -5 Fortress Knight The combined weight of equipment is decreased by 5.
Terrain Resistance Paladin
Bishop
Holy Knight
Enlightened One
Terrain damage does not affect user.
Black Magic Use x2 Warlock
Gremory
The number of uses of Black Magic spells is increased by 200%.
Dark Magic Use x2 Gremory The number of uses of Dark Magic spells is increased by 200%
White Magic Use x2 Bishop
Gremory
The number of uses of White Magic spells is increased by 200%
Sword Critical +10 Swordmaster If equipped with a sword, Critical is increased by 10.
Stealth Assassin
Thief
There is a lesser chance for enemies to go after unit.
Axe Critical +10 Warrior If equipped with an axe, Critical is increased by 10..
Critical +20 War Master Critical is increased by 20.
Fiendish Blow Dark Bishop While initiating combat, MAG is increased by 6..

 

Standard Abilities

The following abilities are gained respective to the skill levels of a character, or by mastering classes. These are not affected by class, and they can be customized.

 

Skill Skill Lvl Ability Characters Effect
Sword E+ Sword Prowess Lv. 1 All If equipped with a sword, Hit is increased by 5, Avoid by 7 and Critical Evade by 5.
  D+ Sword Prowess Lv. 2 All If equipped with a sword, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
  C+ Sword Prowess Lv. 3 All If equipped with a sword, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
  B Axebreaker All When fighting axe users, if a sword is used, Hit/Avo is increased by 20.
  B+ Sword Prowess Lv. 4 All If equipped with a sword, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
  A+ Sword Prowess Lv. 5 All If equipped with a sword, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
  S Sword Crit +10 All When fighting with a sword, Crit is increased by 10..
  S+ Swordfaire All While a sword is equipped, Might is increased by 5.
Lance E+ Lance Prowess Lv.1 All If equipped with a lance, Hit is increased by 6, Avoid by 6 and Critical Evade by 5.
  D+ Lance Prowess Lv.2 All If equipped with a lance, Hit is increased by 8, Avoid by 8 and Critical Evade by 6.
  C+ Lance Prowess Lv.3 All If equipped with a lance, Hit is increased by 10, Avoid by 10 and Critical Evade by 7.
  B Swordbreaker All When fighting sword users, if a lance is used, Hit/Avo is increased by 20.
  B+ Lance Prowess Lv.4 All If equipped with a lance, Hit is increased by 12, Avoid by 12 and Critical Evade by 8.
  A+ Lance Prowess Lv.5 All If equipped with a lance, Hit is increased by 15, Avoid by 15 and Critical Evade by 10.
  S Lance Crit +10 All When fighting with a sword, Crit is increased by 10.
  S+ Lancefaire All While a lance is equipped, Might is increased by 5.
Axe E+ Axe Prowess Lv.1 All If equipped with an axe, Hit is increased by 7, Avoid by 5 and Critical Evade by 5.
  D+ Axe Prowess Lv.2 All If equipped with an axe, Hit is increased by 10, Avoid by 6 and Critical Evade by 6.
  C+ Axe Prowess Lv.3 All If equipped with an axe, Hit is increased by 13, Avoid by 7 and Critical Evade by 7.
  B Lancebreaker All When fighting lance users, if an axe us used, Hit/Avo is increased by 20..
  B+ Axe Prowess Lv.4 All If equipped with an axe, Hit is increased by 16, Avoid by 8 and Critical Evade by 8.
  A+ Axe Prowess Lv.5 All If equipped with an axe, Hit is increased by 20, Avoid by 10 and Critical Evade by 10.
  S Axe Crit +10 All When fighting with an axe, Crit is increased by 10.
  S+ Axefaire All While an axe is equipped, Might is increased by 5.
Bow E+ Bow Prowess Lv.1 All If equipped with a bow, Hit is increased by 6, Avoid by 6 and Critical Evade by 5.
  D+ Bow Prowess Lv.2 All If equipped with a bow, Hit is increased by 8, Avoid by 8 and Critical Evade by 6.
  C Close Counter All Close by enemies can be counterattacked by unit.
  C+ Bow Prowess Lv.3 All If equipped with a bow, Hit is increased by 10, Avoid by 10 and Critical Evade by 7.
  B+ Bow Prowess Lv.4 All If equipped with a bow, Hit is increased by 12, Avoid by 12 and Critical Evade by 8.
  A+ Bow Prowess Lv.5 All If equipped with a bow, Hit is increased by 15, Avoid by 15 and Critical Evade by 10.
  S Bow Crit +10 All When fighting with a bow, Crit is increased by 10.
  S+ Bowfaire All While a bow is equipped, Might is increased by 5.
Brawl E+ Brawling Prowess Lv.1 All If equipped with brawl, Hit is increased by 5, Avoid by 7 and Critical Evade by 5.
  D+ Brawling Prowess Lv.2 All If equipped with brawl, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
  C+ Brawling Prowess Lv.3 All If equipped with brawl, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
  B+ Brawling Prowess Lv.4 All If equipped with brawl, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
  A+ Brawling Prowess Lv.5 All If equipped with brawl, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
  S Brawl Crit +10 All While brawling, Crit is increased by 10..
  S+ Fistfaire All While a gauntlet is equipped, Might is increased by 5.
Reason E+ Reason Prowess Lv.1 All If equipped with Reason Magic, Hit is increased by 5, Avoidby 7 and Critical Evade by 5.
  D+ Reason Prowess Lv.2 All If equipped with Reason Magic, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
  C+ Reason Prowess Lv.3 All If equipped with Reason Magic, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
  B+ Reason Prowess Lv.4 All If equipped with Reason Magic, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
  A+ Reason Prowess Lv.5 All If equipped with Reason Magic, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
  S Black Magic Range +1 All but Edelgard, Hubert and Lysithea Black magic range is increased by 1.
  S Dark Magic Range +1 Edelgard, Hubert and Lysithea Dark magic range is increased by 1.
  S+ Black Tomefaire All but Edelgard, Hubert and Lysithea While Black Magic is equipped, Might is increased by 5.
  S+ Dark Tomefaire Edelgard, Hubert and Lysithea While Dark Magic is equipped, Might is increased by 5.
Faith E+ Faith Prowess Lv.1 All If equipped with Faith Magic, Hit is increased by 5, Avoid by 7 and Critical Evade by 5.
  D+ Faith Prowess Lv.2 All If equipped with Faith Magic, Hit is increased by 6, Avoid by 10 and Critical Evade by 6.
  C+ Faith Prowess Lv.3 All If equipped with Faith Magic, Hit is increased by 7, Avoid by 13 and Critical Evade by 7.
  B+ Faith Prowess Lv.4 All If equipped with Faith Magic, Hit is increased by 8, Avoid by 16 and Critical Evade by 8.
  A+ Faith Prowess Lv.5 All If equipped with Faith Magic, Hit is increased by 10, Avoid by 20 and Critical Evade by 10.
  S White Magic Range +1 All For attacks which inflict damage on enemies, White Magic range is increased by 1.
  S+ White Tomefaire All While White Magic is equipped, Might is increased by 5.
Authority E+ Authority Prowess Lv.1 All Mt is increased by 2 with gambits.
  D Rally Magic Hubert, Ingrid Rally is used to increase an ally’s Mag by 4.
  D Rally Charm Dorothea, Manuela Rally is used to increase an ally’s Cha by 8.
  D Rally Dexterity Ferdinand Rally is used to increase an ally’s Dex by 8.
  D Rally Resistance Annette Rally is used to increase an ally’s Res by 4.
  D Rally Strength Raphael, Alois Rally is used to increase an ally’s Str by 4.
  D Rally Speed Ignatz Rally is used to increase an ally’s Spd by 4.
  D Rally Defense Seteth, Gilbert Rally is used to increase an ally’s Def by 4.
  D Rally Luck Flayn Rally is used to increase an ally’s Lck by 8.
  D+ Authority Prowess Lv.2 All Mt is increased by 4 with gambits.
  C Battalion Vantage Byleth, Edelgard, Felix, Sylvain, Lorenz, Catherine If battalion endurance is ≤ 1/3, unit attacks first, even if the enemy initiates combat.
  C Battalion Wrath Hubert, Bernadetta, Caspar, Petra, Dimitri, Dedue, Hilda, Raphael, Seteth, Alois, Gilbert While battalion endurance of unit is ≤ 1/3, if the enemy attacks first,  Crit is increased by 50.
  C Battalion Desperation Dorothea, Ferdinand, Ashe, Ingrid, Claude, Lysithea, Ignatz, Leonie, Hanneman, Cyril, Shamir If battalion endurance of unit is ≤ 1/3 and the unit initiates combat, the proceeding attack of the unit (if possible) will land before the enemy’s counterattack.
  C Battalion Renewal Linhardt, Mercedes, Annette, Marianne, Manuela, Flayn While battalion endurance is ≤ 1/3, up to 30% of the unit’s max HP is regenerated at the start of each turn.
  C+ Authority Prowess Lv.3 All Mt is increased by 6 with gambits.
  C+ Model Leader Byleth, Edelgard, Dimitri, Seteth, Claude Doubles experience earned for battalions.
  C+ Rally Resistance Hubert  Rally is used to increase an ally’s Res by 4.
  C+ Rally Speed Annette Rally is used to increase an ally’s Spd by 4.
  C+ Rally Dexterity Ignatz Rally is used to increase an ally’s Dex by 8.
  B Defensive Tactics All Battalion endurance takes 50% reduced damage.
  B+ Authority Prowess Lv.4 All Mt is increased by 8 with gambits.
  A Battalion Desperation Byleth, Hubert, Seteth While battalion endurance is ≤ 1/3, If unit attacks first, unit’s proceeding attack (if possible) always lands before the enemy’s counterattack.
  A Battalion Renewal Edelgard While battalion endurance is ≤ 1/3, unit recovers up to 30% of max HP at the start of every turn.
  A Battalion Vantage Dimitri, Ignatz While battalion endurance is ≤ 1/3, unit still attacks first even if the enemy initiates combat.
  A Battalion Wrath Annette, Claude While battalion endurance is ≤ 1/3, If the enemy initiates combat, Crit is increased by 50.
  A+ Authority Prowess Lv.5 All Mt is increased by 10 with gambits.
  S Rally Movement Byleth, Annette Rally is used to increase an ally’s Mv by 1.
  S Rally Charm Edelgard, Dimitri, Claude Rally is used to increase an ally’s Cha by 8.
  S Rally Speed Hubert Rally is used to increase an ally’s Spd +4 to an ally.
  S Rally Strength Ignatz Use Rally to grant Str +4 to an ally.
  S Rally Resistance Seteth Use Rally to grant Res +4 to an ally.
  S+ Offensive Tactics All Mt is increased by 5 and Hit by 20 with gambits.
Heavy Armor C Weight -3 All The collective weight of equipment is decreased by 3.
  A+ Weight -5 All The collective weight of equipment is decreased by 5.
  S+ Armored Effect Null All All bonus effectiveness against armored units is negated.
Riding C Dexterity +4 All Dex is increased by 4.
  A+ Movement +1 All Mv is increased by 1.
  S+ Cavalry Effect Null All All bonus effectiveness against cavalry units is negated.
Flying B Alert Stance All If unit just waits, Avo is increased by 15, for a turn.
  A+ Alert Stance+ All If unit just waits, Avo is increased by 30, for a turn.
  S+ Flying Effect Null All All bonus effectiveness against flying units is negated.

 

Abilities Unlocked From Mastering Classes

 

Ability Mastered Class Effect
HP +5 Noble
Commoner
 HP is increased by 5.
Speed +2 Myrmidon Spd is increased by 2.
Defense +2 Soldier Def is increased by 2.
Strength +2 Fighter Str is increased by 2.
Magic +2 Monk Mag is increased by 2.
Resistance +2 Lord Res is increased by 2.
Vantage Mercenary While HP is less than half, always initiates combat.
Steal Thief Except for weapons, all items can be stolen from enemies, which have less Spd than the unit.
Desperation Cavalier If the unit’s HP is half or lower and it initiates combat, the unit’s proceeding attack (if possible) will land before the enemy’s counterattack.
Darting Blow Pegasus Knight During battle, If the unit attacks first, AS is increased by 6.
Death Blow Brigand During battle, If unit attacks first, Str is increased by 6.
Armored Blow Armored Knight During battle, if unit attacks first, Def is increased by 6.
Hit +20 Archer Hit is increased by 20.
Unarmed Combat Brawler Even if no weapon is equipped, user can still fight.
Fiendish Blow Mage During battle, If unit attacks first, Mag is increased by 6.
Poison Strike Dark Mage During battle, If unit attacks first, HP of enemy is decreased by up to 20%
Miracle Priest With 1 HP, there is a Luck % chance to survive lethal damage, if HP is above 1.
Special Dance Dancer While Dance is being used, Dex/Spd/Luck to target ally is increased by 4.
Pomp & Circumstance Armored Lord
High Lord
Wyvern Master
Lck/Cha is increased by 4.
Sacred Power Enlightened One During battle, damage given by and damage given by close by allies is increased and decreased by 3, respectively.
Defiant Str Hero While HP is 25% or lower, Str is increased by 8.
Lethality Assassin While inflicting damage, there is a chance for an enemy to be instantly killed. The chance is equal to 0.25×Dex.
Aegis Paladin There is a chance for bow/magic damage to be reduced by 50%. This chance is equal to Dex stat.
Wrath Warrior If HP of the unit is half or less and the enemy attacks first, Crit is increased by 50.
Pavise Fortress Knight There is a chance for sword/lance/axe/brawling damage to be reduced by 50%. This chance is equal to Dex stat.
Seal Defense Wyvern Rider During battle, If damage is given to an enemy by the unit, Def of the enemy is decreased by 6, for a turn, after combat.
Tomebreaker Grappler While brawling against magic users, Hit/Avo is increased by 20.
Bowbreaker Warlock While using magic against bow users, Hit/Avo is increased by 20.
Lifetaker Dark Bishop Subsequent to killing an enemy, HP equivalent to 50% of damage dealt, is regenerated by unit.
Renewal Bishop At the start of every turn, up to 20% of max HP is regenerated by unit.
Warding Blow Mortal Savant During combat, If unit attacks first, Res is increased by 6.
Defiant Avo Falcon Knight While HP of unit is 25% or less, Avo is increased by 30.
Quick Riposte War Master While HP of unit is 50% or less and the enemy attacks first, the proceeding attack of the unit always lands..
Defiant Crit Wyvern Lord While HP of unit is 25% or less, Crit is increased by 50.
Defiant Def Great Knight While HP of unit is 25% or less, Def is increased by 8.
Defiant Spd Bow Knight While HP of unit is 25% or less, Spd is increased by 8.
Defiant Mag Gremory While HP of unit is 25% or less, Mag is increased by 8.
Seal Resistance Dark Knight During battle, If damage is given to enemy by unit, Res of the enemy is decreased 6, for 1 turn, after combat.
Defiant Res Holy Knight While HP is 25% or less, Res is increased by 8.

 

 

Abilities Unlocked From Budding Talents

 

Ability Budding Talent Characters Effect
White Magic Avo +20 Faith Byleth, Dorothea While using White Magic, Avo is increased by 20.
Black Magic Crit +10 Reason Edelgard, Felix While using Black Magic, Crit is increased by 10.
Seal Movement Riding Dimitri During battle, If damage is given to enemy by unit, Mv  of the enemy is decreased by 1, for a turn, after combat.
Seal Speed Heavy Armor Ferdinand, Hilda During battle, If damage is given to enemy by unit, Spd of the enemy is decreased by 6, for a turn, after combat.
Pass Riding Bernadetta Enables unit to travel through spaces which foes are already on.
Black Magic Avo +20 Reason Sylvain While using Black Magic, Avo is increased by 20.
Seal Strength Reason Ignatz During battle, if damage is given to enemy by unit, Str of the enemy is decreased by 6, for a turn, after combat.
Seal Magic Reason Flayn During battle, if damages is given to enemy by unit, Mag of the enemy is decreased by 6, for a turn, after combat.

 

Abilities Unlocked From Classes

 

Ability Classes Effect
Sword Avo +20 Dancer While a sword is being used, Avo is increased by 20.

Check out our Fire Emblem: Three Houses Tea Party guide to improving relationships with people as well as Tournament guide to learn how to win tournaments.