Narrative designer Dan McPhee gave more information on the various components of The Outer Worlds and how the setting of the game was finally achieved. He also stated that they craved to examine an alternative history and move away from Fallout games.
The Outer Worlds might seem post-apocalyptic similar to Fallout games, but this is not the case. McPhee went on to mention the following in this regard:
Leonard and our director, Daniel Albert, what they wanted to explore was the turn of the century Gilded age architecture and design. They started with that and then also brought in corporate branding because we have so many corporations and you need to be able to distinguish between them. That helped them introduce a whole bunch of different fun color palettes, which added a lot of vibrancy to the world. Tim and Leonard really wanted to explore an alternate history setting and they were talking about some ideas for that.
And one thing that jumped out to them was a very corporate dystopia. They wanted to try and find a setting that was not post-apocalyptic but about to be, like things are about to crash down.
The Outer Worlds is developing in quite the interesting game. We recall that this is a forthcoming role-playing game developed by Obsidian Entertainment and published by Private Division. The title will be released for PS4, Xbox One, PC, and the Nintendo Switch.
Source: Xbox Magazine